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ARC Raiders

Arc Raiders Traveling Tinkerer Skill Unlocked Craft Recipes

In ARC Raiders, Traveling Tinkerer is a high-tier skill in the Survival skill tree that expands your ability to craft items "topside" during a raid.

Arc Raiders Traveling Tinkerer Skill Unlocked Craft Recipes
Arc Raiders Traveling Tinkerer Skill Unlocked Craft Recipes

In ARC Raiders, Traveling Tinkerer is a high-tier skill in the Survival skill tree that expands your ability to craft items "topside" during a raid.

Arc Raiders Traveling Tinkerer Skill

Arc Raiders Traveling Tinkerer Stats & Perk

NameTraveling Tinkerer
DescriptionUnlocks additional items to field craft.
Skill AffectedField Crafting
Known Value(s)Unlocks the following: Noisemaker, Blaze Grenade Trap, Smoke Grenade Trap, Lure Grenade Trap, Gas Grenade Trap, Herbal Bandage, Raider Hatch Key. You also unlock crafting grenade traps in Workbench in the Hideout.
Max Points1
RequiresSuffer In Silence or Good as New

Unlocked Craftables

While the base "In-Round Crafting" skill allows for basic healing and utility, Traveling Tinkerer specifically unlocks:

  • Raider Hatch Keys: Allows you to open locked extraction points (hatches) on the fly, which is often considered the skill's most valuable benefit.
  • Noisemakers: Lures that can only be crafted topside once this perk is active.
  • Grenade Traps: Includes various types such as smoke, gas, lure, and fire traps.
  • Herbal Bandages: High-tier field medical supplies.

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Traveling Tinkerer Field-Crafting Recipes

Unlike standard in-round crafting (which unlocks basic bandages and shield rechargers), the Traveling Tinkerer perk allows you to craft tactical utility items and specific keys while "Topside":

1. Raider Hatch Key: Used to unlock specific extraction points or loot areas.Recipe: 1x Advanced Electrical Component + 3x Sensors.

2. Noisemaker: A tactical distraction tool used to lure enemies away from your position.

3. Grenade Traps: Stationary explosive devices triggered by enemy proximity.

  • Blaze Grenade Trap: Fire-based trap.
  • Gas Grenade Trap: Releases a toxic gas cloud.
  • Lure Grenade Trap: Combines a lure with an explosive effect.
  • Smoke Grenade Trap: Provides tactical concealment upon trigger.

4. Herbal Bandage: An improved version of the basic bandage for health restoration.

Access: Open your inventory in-raid and navigate to the Crafting tab to see the list of items available based on your unlocked perks.

Materials: You can dismantle unneeded items in your inventory to gain the specific materials required for these recipes.

Hatch Keys: Since Raider Hatch Keys are expensive to bring from the stash, many players use Traveling Tinkerer to craft them in-round once they find the necessary technical components.

Key Strategy & Use

  • Resource Requirement: Most items unlocked by this skill require Sensors and Advanced Components. Sensors can be found at Security and Technological POIs.
  • Slot Efficiency: Players often use it to craft clutch hatch keys for the team when traditional extraction points are too dangerous or unavailable.
  • Prerequisite: You typically need to unlock the initial In-Round Crafting node first to access the menu where these new items appear.

Is worth it?

The Traveling Tinkerer skill in ARC Raiders is generally considered highly valuable, particularly for solo players and those running "free" (low-gear) loadouts, as it allows on-demand crafting of crucial items like Raider Hatch Keys and advanced bandages during a raid. It effectively turns gathered materials into life-saving gear, significantly increasing survival rates.

  • Essential Crafting: Unlocks the ability to create Raider Hatch Keys in-raid using 1 Advanced Electrical Component and 3 Sensors, crucial for quick escapes.

While some players find it less essential once they have better stockpiles of keys, it remains a top-tier utility perk for flexibility, especially in high-stakes situations.

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