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Continue ShoppingIn the exciting world of Torchlight Infinite's Season 12 update, Lunaria brings an abundance of new features, including gameplay mechanics and fresh content that promise to enhance the player's experience. The Scent Weaver Sage hero, along with the intricately designed elixir system, introduces dynamic strategies that challenge players to adapt and evolve. Players can take advantage of powerful new mechanics, including the lunar statues that set off chain explosions, and a host of new pacts and legendary items that expand on the depth of in-game strategies. This guide delves into the new content, highlighting the essential aspects of Lunaria and how they impact gameplay.

Beneath the radiant moonlight of the Netherrealm, petrified Lunar Stone Statues await the Hunters' awakening. Capture more statues to trigger massive chain explosions, then challenge awakened Lunari monsters for increasingly valuable rewards. Immerse yourself in the smooth, satisfying rhythm of Lunaria and enjoy farming at its purest!
| Level | Trait Name | Trait Effect |
| Base Trait | Licorice Note | Recovery effects from Elixir Skills are no longer removed. Gain the Basic Scent Bottle. Elixir Skills can be blended in it, and the second active skill slot is treated as the Basic Scent Bottle slot. Elixir Skills in the Basic Scent Bottle can attach two reagents to gain additional base effects. Damage Reagents: 1. Razor Leaf: On Critical Strike, the character and Minions gain +12% / 13% / 14% / 15% / 16% additional Damage. 2. Twinspine Flower: Reaping has a +12% / 13% / 14% / 15% / 16% chance to trigger twice. 3. Diffuse Spore: On cast, enemies within 15 meters take +7% / 8% / 9% / 10% / 11% additional Damage, up to 2 stacks, lasting 8 sec. Defense Reagents: 1. Resilient Moss: +8% / 9% / 10% / 11% / 12% Injury Buffer. 2. Spectral Stamen: 8% / 9% / 10% / 11% / 12% of incoming damage is taken from Mana before Life. 3. Prismatic Vine: 8% / 9% / 10% / 11% / 12% of incoming Physical Damage is converted to random Elemental Damage. |
| 45 | Pungent Stimulant Salt | Any Elixir Skill in any Scent Bottle can have an additional Ingredient attached to it, granting its corresponding charge restoration method. During the duration of an Elixir Skill in a Basic Scent Bottle, every 8/7/6/5/4 seconds a random installed Empower Skill or Curse Skill will be prepared. For an Elixir Skill in a Basic Scent Bottle, its skill effect bonus of 200%/230%/260%/290%/320% also applies to any Empower Skill it prepares, with an upper limit of +70%/+100%/+130%/+160%/+190%. For an Elixir Skill in a Basic Scent Bottle, its skill effect bonus of 200%/230%/260%/290%/320% also applies to any Curse Skill it prepares, with an upper limit of +50%/+70%/+90%/+110%/+130%. Utility Reagents: 1. Pod Husk: Gain 3 / 4 / 5 / 5 / 6 Charge on Critical Strike, cooldown 0.5 sec (not affected by Elixir Skill Effect). 2. Gladiolus Leaf: Gain 3 / 4 / 5 / 5 / 6 Charge on Reap, cooldown 0.5 sec (not affected by Elixir Skill Effect). 3. Hyacinth Rhizome: Gain 2 / 3 / 4 / 4 / 5 Charge every 6 meters moved, cooldown 0.5 sec (not affected by Elixir Skill Effect). |
| 60 | Elixir of Immortality | For every 3 points of excess Life Recovery recently, convert 2 points into Temporary Life, capped at 20% / 25% / 30% / 40% / 50% of base Max Life. For every 3 points of excess Mana Recovery recently, convert 2 points into Temporary Mana, capped at 20% / 25% / 30% / 40% / 50% of base Max Mana. For every 5% of base Max Life gained as Temporary Life, or 5% of base Max Mana gained as Temporary Mana, gain +1% additional Damage, up to +10% / 15% / 20% / 25% / 30%. |
| Scent of Ambition | After casting Elixir Skills 6 / 6 / 5 / 4 / 3 times, gain an additional +24 / 27 / 30 / 33 / 36% Elixir Skill Effect for 4 sec. Additional -30% Elixir Skill Duration | |
| 75 | Everlasting Nectar | 100% / 120% / 140% / 160% / 180% of bonuses to Max Life or Max Mana now also apply to Elixir Skill effects, up to a maximum of 60% / 70% / 80% / 90% / 100%. |
| Licorice Tincture Blend | Gain the Special Scent Bottle. Elixir Skills can be blended in it, and the third active skill slot is treated as the Special Scent Bottle slot. Elixir Skills in the Special Scent Bottle can attach one reagent to gain additional base effects. Special Reagents: 1. Fairy's Tear: 80% / 90% / 100% / 110% / 120% of excess Life Recovery also recovers Energy Shield, but cannot restore Energy Shield Charge. For every 400 Max Energy Shield, the character and Minions gain +1.0% / 1.2% / 1.4% / 1.6% / 1.8% additional Damage, up to +40% / 48% / 56% / 62% / 70% (not affected by Elixir Skill Effect). 2. Thunder Dragon Scale: When you or your minions' attacks or spells defeat an enemy, there is a 25% chance to trigger an explosion, dealing true damage equal to 250% of the defeated enemy's Max Life to enemies within a 6-meter radius, plus an Additional +0%/5%/10%/15%/20% damage for you and your minions (not affected by Elixir skill effects). 3. Gargoyle Horn: Block Chance is additionally increased by 70% / 90% / 110% / 130% / 150%. After a successful Block, take True Damage per second equal to 6% / 4.5% / 3% / 1.5% / 0% of mitigated damage for 4 sec (not affected by Elixir Skill Effect). |
Elixir Fairies
Mid Node: +24% Damage and Minion Damage / +24% Damage and Minion Damage / +4% Movement Speed
Minor Node: +12% Damage and Minion Damage / +12% Damage and Minion Damage / +2% Movement Speed
1 base points[Open Wide!]: +35% Elixir Skill effect
Tier 2 Major Node Effect: While an Elixir Skill is active, gain an additional +4% Damage and Minion Damage.
Tier 3 Major Node Effect: While an Elixir Skill is active, gain +5% Movement Speed.
Tier 4 Major Node Effect: While an Elixir Skill is active, additional Damage is increased from +4% to +8%.
Tier 5 Major Node Effect: While an Elixir Skill is active, Movement Speed is increased from +5% to +10%.
Tier 6 Major Node Effect: For every 1 Elixir Skill cast recently, gain +1.5% Elixir Skill Effect, up to 12 stacks.
Avatar of Moon
Mid Node: Lunari Drop Quantity +6% / Drop Quantity +4% / Drop Quantity +4%
Minor Node: Lunari Drop Quantity +3% / Drop Quantity +2% / Drop Quantity +2%
1 base points[Lunar Reverberation]: Each performance 15% chance Activate apply a buff, dropped items are duplicated 1 additional time
Tier 2 Major Node Effect: When a dropped item is duplicated, there is a 50% chance to create 1 additional duplicate.
Tier 3 Major Node Effect: When entering the gameplay area, the Avatar of Moon has a 5% chance to bless several statues, causing their drop quantity to be additionally increased by 100%.
Tier 4 Major Node Effect: When a dropped item is duplicated, the chance to create 1 additional duplicate is increased from 50% to 100%.
Tier 5 Major Node Effect: When entering the gameplay area, the Avatar of Moon has a 5% → 10% chance to bless several statues, causing their drop quantity to be additionally increased by 100%.
Tier 6 Major Node Effect: Each performance has a 15% to 25% chance to apply a buff to all activated units, causing their dropped items to be duplicated 1 additional time.
Magmaskull (STR Helmet)
+(190-220) Max Life
+(2000-2400) Armor
Initial Affliction inflicted is now (80-100). Affliction now also grants: +(20-22)% additional Fire Hit Damage taken, up to +115%. For every +10% Affliction Effect, lose 6 Affliction per second.
Core Skills are supported by Lv. (30-40) Cataclysm
Ralph's Dreadcrest (STR Helmet)
+(220-330) Max Life
+(3000-4000) Armor
Additional -99% Elemental and Erosion Damage
For each stack of Trauma, gain +(8–10)% Armor Damage Reduction Penetration, up to 3 stacks.
For each stack of Trauma, take 300 True Damage per second and gain an additional +(25–30)% Physical Damage, up to 3 stacks.
Omni - Elixir Notes (Belt)
+(25-30)% Max Life and Max Mana
+(16-20)% Defense
+(40-50)% Elixir Skill effect
Elixir Skill grants per second (3-4) Charging Progress
Gain an additional +(13–15)% Damage for you and your Minions each time you have cast an Elixir Skill recently, up to 5 stacks.
Golden Touch (INT Gloves)
+(180-220) Max Life
+(10-15)% Elixir Skill effect
Casting a Core Skill triggers the Elixir Skill in the second slot, with an interval of (0.5–1.5) seconds.
Gain an additional +(15–20)% Damage while an Elixir Skill is active.
| Skill | Tags | Skill Effect (Lv. 20 Example) |
| Resistance Dew | Duration, Charge, Active, Elixir, Dew | For 3 sec, +16% Elemental Erosion Resistance |
| Steadfast Dew | Duration, Charge, Active, Elixir, Dew | For 3 sec, +6000 Armor |
| Nimbleness Dew | Duration, Charge, Active, Elixir, Dew | For 3 sec, +6000 Evasion |
| Tenacity Dew | Duration, Charge, Active, Elixir, Dew | For 3 sec, +6% Elemental Max Resistance |
| Tortoise Shell Distillate | Duration, Charge, Active, Elixir, Distillate | For 3 sec, gain Energy Shield equal to 15% of Max Life; half of the Damage taken Penetrate the Energy Shield |
| Scorpion Stinger Distillate | Duration, Charge, Active, Elixir, Distillate | For 3 sec, +1 Projectile Quantity, +20% Skill Area, +20% Movement Speed |
| Putrid Toad Distillate | Duration, Charge, Active, Elixir, Distillate | For 3 sec, gain Blur. While Blurred, gain +20% Defense and -40% Curse Effect Taken. |
| Saltpeter Mushroom Distillate | Duration, Charge, Active, Elixir, Distillate | For 3 sec, Minions have a 25% chance to explode on Attack or Spell kill, dealing True Damage equal to 250% of the defeated enemy's Max Life to enemies within 6 meters (not affected by Elixir Skill Effect). 12% of incoming damage is transferred to a random Minion. |
| Fire Lizard Distillate | Duration, Charge, Active, Elixir, Distillate | For 3 sec, 15% of incoming Physical Damage is converted to Fire Damage. Ignite inflicted is replaced with Scorch. |
| White Rhino Distillate | Duration, Charge, Active, Elixir, Distillate | For 3 sec, 15% of incoming Physical Damage is converted to Cold Damage. Recently started Energy Shield Recharge can no longer be interrupted by damage, and Energy Shield Recharge Speed is increased by 10%. |
| Thunder Wood Distillate | Duration, Charge, Active, Elixir, Distillate | For 3 sec, 15% of incoming Physical Damage is converted to Lightning Damage. Damage is Lucky. |
| Module: Goblin Priest | Summon, Synthetic Troop, Modularization, Cold, Fire | Can summon up to 4 Goblin Elders. (Lv.20) Casts Frost Claw and Firebird. |
| Module: Trog 2nd General | Summon, Synthetic Troop, Modularization, Physical | Can summon up to 4 Trog 2nd Generals. (Lv.20) Casts Mountainbreaker. |
| Module: Dwarven Automaton | Summon, Synthetic Troop, Modularization, Physical, Fire | Can summon up to 4 Dwarven Automatons. (Lv.20) Casts Molten Spiral Shot and Focused Volley. |
| Module: Trog Mage | Summon, Synthetic Troop, Modularization, Physical | Can summon up to 4 Trog Mages. (Lv.20) Casts Rockfall. |
| Module: Goblin Priest of Elements | Summon, Synthetic Troop, Modularization, Lightning | Can summon up to 4 Goblin Priests of Elements. (Lv.20) Casts Thunderfall. |
| Module: Medium Ember Automaton | Summon, Synthetic Troop, Modularization, Physical | Can summon up to 4 Medium Ember Automatons. (Lv.20) Casts Kinetic Thrust and Momentum Slam. |
| Module: Huge Ember Automaton | Summon, Synthetic Troop, Modularization, Physical, Fire | Can summon up to 4 Huge Ember Automatons. (Lv.20) Casts High-Energy Leap Strike and Thermal Crush. |
| Module: Ent Great Elder | Summon, Synthetic Troop, Modularization, Erosion | Can summon up to 4 Ent Great Elders. (Lv.20) Casts Sweeping Strike and Deep Roots. |
| Module: Ratlin Stormer Captain | Summon, Synthetic Troop, Modularization, Physical, Fire | Can summon up to 4 Ratlin Assault Captains. (Lv.20) Casts Blitz and Burst Hammer. |
| Module: Chief Machinist | Summon, Synthetic Troop, Modularization, Fire | Can summon up to 4 Chief Machinists. (Lv.20) Casts Arson and Bombard. |
| Module: Lean Phantom | Summon, Synthetic Troop, Modularization, Physical, Erosion | Can summon up to 4 Lean Phantoms. (Lv.20) Casts Shadow of the Past and Sin of the Fallen. |
| Module: God of Swords | Summon, Synthetic Troop, Modularization, Physical | Can summon up to 4 Gods of Swords. (Lv.20) Casts Blade of Glory and High Court Covenant. |
| Module: Tyrant | Summon, Synthetic Troop, Modularization, Physical | Can summon up to 4 Tyrants. (Lv.20) Casts Ravaging Slash. |
| Module: Ichi Storm | Summon, Synthetic Troop, Modularization, Physical | Can summon up to 4 Ichi Storms. (Lv.20) Casts Auric Shot. |
| Module: Sand Giant | Summon, Synthetic Troop, Modularization, Physical | Can summon up to 4 Sand Giants. (Lv.20) Casts Gravel Impact. |
| Module: Einherjar Elder Sage | Summon, Synthetic Troop, Modularization, Lightning | Can summon up to 4 Einherjar Grand Sages. (Lv.20) Casts Blazing Judgment and Javelin of Judgment. |
| Module: Aember Winged Beast | Summon, Synthetic Troop, Modularization, Physical, Cold | Can summon up to 4 Aember Winged Beasts. (Lv.20) Casts Piercing Spikes and Tail Sweep. |
| Module: Punisher | Summon, Synthetic Troop, Modularization, Physical | Can summon up to 4 Punishers. (Lv.20) Casts Thrust Slash and Dualblade Slash. |
| Skill | Tag | Skill Effect (Lv. 20 Example) |
| Frigid Transmission (Noble) | Support, Cold, Elemental | Whenever Freeze is inflicted under any condition, the supported skill's cooldown is refreshed (0.1 sec interval, T0). The supported skill's movement distance is reduced to 8 meters. Star-Up increases supported skill duration; at 5 Stars, gain an additional +300% duration. |
| Chromatic Shot: Lightchaser (Magnificent) | Support, Cold, Fire, Lightning, Elemental | +25% additional damage scaling from the supported skill's main attribute. The supported skill gains +30% Projectile Speed. Tracking performance of the supported skill is enhanced and scales with Projectile Speed. The supported skill gains an additional +4% Damage (T0). |
| Chromatic Shot: Splendor (Noble) | Support, Cold, Fire, Lightning, Elemental | The supported skill cycles damage type in a fixed order: Cold, Fire, then Lightning. When the supported skill deals Elemental Damage, it inflicts the corresponding Elemental Ailment. The supported skill deals an additional +52% Damage to enemies with all Elemental Ailments (T0). |
| Modularization: Shared Burden (Magnificent) | Support, Modularization | While at least one Minion summoned by the supported skill is present, 4.5% of incoming damage is transferred to Minions summoned by the supported skill (T0). |
| Modularization: Resonance (Magnificent) | Support, Modularization | +25% Command Value recovery per second. For each 1 Command Value, Minions summoned by the supported skill gain +1.7% additional Damage, up to +68% (T0). |
| Modularization: Cluster (Magnificent) | Support, Modularization | For each Minion summoned by the supported skill, the summoner gains +6% additional Minion Damage (T0). |
| Modularization: Superconductivity (Noble) | Support, Modularization | Minions summoned by the supported skill gain +100% Cooldown Recovery Speed. Minions summoned by the supported skill gain an additional +20% Damage (T0). |
| Modularization: Calibrate (Noble) | Support, Modularization | Each hit by the summoner in the last 2 sec grants Minions summoned by the supported skill +7% additional Damage, up to 15 stacks (T0). |
| Modularization: Compress (Noble) | Support, Modularization | Minions summoned by the supported skill have -25% Size. Minions summoned by the supported skill gain +50% Aggressiveness. Minions summoned by the supported skill gain an additional +41% Damage (T0). |
| Modularization: Sever (Noble) | Support, Modularization | Minions summoned by the supported skill are immune to damage. Minions summoned by the supported skill deal an additional -99% Damage. While at least one Minion summoned by the supported skill is present, the summoner gains an additional +6% Damage (T0). |
The Lunaria update in Torchlight Infinite enriches the game's experience by offering fresh challenges and powerful new features. The introduction of the Scent Weaver Sage and the detailed elixir blending system opens up new tactical options for players, ensuring that the game remains engaging and rewarding. With the addition of new legendary items, modularization features, and unique pactspirits, Lunaria provides endless opportunities for customization and strategy. Whether you're a seasoned player or new to the game, these changes promise to elevate your adventure and provide a thrilling, ever-evolving experience in the world of Torchlight Infinite.
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