Vandal is a highly agile Runner Shell designed for aggressive movement and battlefield disruption. It is characterized as a "combat anarchist" that excels at quickly engaging and disengaging to cause chaos for enemy squads.

Marathon Vandal Runner Shell
- Archetype: Combat anarchist
- Vandal shells traverse ground at incredible speeds, using their advanced movement and knockback cannon to disrupt combat.
Core Abilities and Traits
The Vandal’s kit focuses on superior mobility at the expense of high heat generation.
- Amplify (Prime Ability): Temporarily increases movement speed and weapon handling while reducing heat build-up from movement abilities.
- Disruptor (Tactical Ability): An arm cannon that fires energy projectiles to damage and knock back enemies. Charging the shot increases its blast radius and damage.
- Microjets (Trait): Grants a double jump capability that generates extra heat.
- Power Slide (Trait): Allows for a significantly faster and longer slide than standard Runner Shells, though it increases heat levels.
Strategic Role and Customization
Vandal is an "A-Tier" aggressor that relies on mechanical prowess to carry a team, as it offers little direct utility like healing or recon.
- Disruption: The Disruptor cannon is specifically noted by reviewers for its ability to knock players out of cover or off high-altitude structures like field maintenance areas.
- Cores and Mods: Mobility can be further enhanced with specific gear. For example, a rare Gold Core can grant the Vandal an additional jump, enabling a triple jump.
- Heat Management: Players must carefully manage the heat generated by the Vandal's advanced movement to avoid being temporarily locked out of these abilities.

If you prefer to reduce grinding and focus on mastering Vandal’s movement, some players choose to buy Marathon Credits through platforms like U4N as a simple and practical option.
Mobility & Combat Comparison
In Marathon, the Vandal, Thief, and Destroyer represent three distinct approaches to mobility, ranging from pure mechanical agility to utility-based traversal.
| Feature | Vandal (Agility) | Thief (Utility) | Destroyer (Tank) |
|---|---|---|---|
| Core Traversal | Double Jump & Power Slide | Grappling Hook | Omni-Directional Dash |
| Speed Modifier | Amplify: Temp boost to speed & handling | Inventory Scaling: Speed increases as loot bag fills | Tactical Sprint: Faster than standard sprint |
| Heat Impact | High generation from jumps/slides | Minimal; mobility tied to cooldowns/loot | High generation from Tactical Sprint |
| Combat Role | Aggressor: Disrupts with knockback and speed | Looter: Uses grapple for vertical escapes/looting | Tank: Forces pushes with dash and barricade |