In Path of Exile, "Holy" skills typically refer to an archetype of spells and attacks used by the Templar class, often dealing Physical and Lightning damage with a focus on conversion and holy-themed visual effects.
New Holy Skills (3.28 Mirage)
The following skills were recently added or significantly overhauled in the Mirage expansion:
- Added a new Strength/Intelligence Skill Gem, Divine Blast: Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration, before blasting outwards in a larger and more damaging explosion.
- Added a new Strength/Intelligence Skill Gem, Holy Hammers: Slam the ground ahead of you, calling down a Holy Hammer from above. On hitting an enemy, another Hammer will cascade forward, repeating if further enemies are hit, up to a cap. A Power Charge can be expended to call down additional Hammers to either side of the initial slam. Requires a Mace or Staff.
- Added a new Strength/Intelligence Skill Gem, Holy Strike: Infuse your weapon with holy energy and swing. Successfully hitting an enemy will summon forth a Holy Armament, which copies your main hand weapon stats to determine its own. These Holy Armaments are undamageable minions, and will attack the enemies you target with Holy Strike. Requires a Mace, Sceptre or Staff.
- Sweep: Has been reworked, and is now called Holy Sweep. Holy Sweep swings a two handed mace or a staff in a circle, calling down Holy Hammers to land randomly on a number of enemies struck. Hits from these Holy Hammers cannot be evaded.

Classic Holy-Themed Skills
Before the 3.28 expansion, these skills were considered the core of the "holy" playstyle:
- Summon Holy Relic: Summons a minion that triggers a Physical damage nova whenever you hit an enemy with an attack. It also provides life regeneration to allies.
- Holy Flame Totem: A channeling totem that fires a stream of holy fire, creating Consecrated Ground while active.
- Purifying Flame: A physical spell that creates a wave of fire and Consecrated Ground upon impact.
- Divine Ire: A channeling spell that builds up energy before releasing a powerful beam of holy light (Physical/Lightning damage).
- Absolution: Strikes an enemy with lightning; if they die shortly after, it summons a Sentinel of Absolution that casts its own version of the spell.
- Smite: An attack that strikes a target with lightning and provides a temporary aura that adds flat lightning damage to you and your allies.
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