PoE 3.28: Added a new Dexterity Transfigured Skill Gem, Charged Dash of Projection: Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to release the illusion, dealing a final wave of damage. Requires a Melee Weapon.
Charged Dash of Projection(Level 20 with 20% quality)
Charged Dash of Projection is a PoE 3.28 new Gem. Tag: AoE, Channelling, Attack, Melee, Lightning. Level: 20 (Max). Cost: 5 Mana. Attack Speed: 200% of base. Attack Damage: 160% of base. Effectiveness of Added Damage: 160%. Quality: +20%. Requires Level 70, 155 Dex. Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to release the illusion, dealing a final wave of damage. Requires a Melee Weapon.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Level 20 with 20% quality Charged Dash of Projection Gem |
Build Guide
It is a channeled melee skill that allows you to project an illusion and steer it with your cursor.
- Steerable Projection: While channeling, you project an illusion that you can steer with your cursor.
- Frequency of Pulses: Waves of area damage pulse along the illusion's path. These pulses occur frequently and are scaled by your attack speed.
- Stages: You gain stages as the illusion moves, up to a maximum distance (roughly 62 units).
- Release Damage: Stopping the channel releases the illusion and deals a final wave of damage.
In the Mirage League, this skill is being highlighted as a strong choice for players looking for high-clear-speed builds that don't require stopping to attack. It can be effectively paired with new mechanics like the Reliquarian Ascendancy or mana-stacking shells for high survivability and damage.
Scaling
- Movement Speed: Indirectly allows for faster "cast" cycles by increasing how quickly the illusion moves.
- Area of Effect: Benefits from AoE bonuses but notably does not benefit from weapon range bonuses.
- Dual Wielding: You alternate weapons for each pulse.