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Continue ShoppingPoE 2 Patch 0.5 Added 13 new Alloy currency items, which can be unlocked through Remnant encounters after completing Farrow's quest in Act 2. These items add various new crafted modifiers to items by replacing an existing modifier, similar to Perfect Essences.

| Name | Description | Value Exalted Orb | Recipe | Location |
|---|---|---|---|---|
| Runic Alloy x1 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Ring: +(37—49) to maximum Runic Ward Amulet: (6—10)% increased maximum Runic Ward Belt: (15—20)% increased Runic Ward Regeneration Rate | 0.5 | Adaptive Rune + Rebirth Rune | Act2 |
| Runic Alloy x2 | Vision Rune + Rebirth Rune + Prismatic Rune | Act2 | ||
| Adaptive Alloy x1 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Staff: Gain (42—52)% of Damage as Extra Fire Damage while you are missing Runic Ward Wand: Gain (21—26)% of Damage as Extra Fire Damage while you are missing Runic Ward Sceptre: (30—50)% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill Gloves: (10—15)% increased Attack Speed while missing Runic Ward | 3.45 | Earth Rune + Rebirth Rune + Stone Rune | Act2 |
| Protective Alloy x1 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Belt: Recover (32—45) Runic Ward when a Charm is used Weapons: +(51—74) to maximum Runic Ward Shield: Recover (10—15) Runic Ward when you Block | 4.93 | Sky Rune + Rebirth Rune + Bloodletting Rune | Act2 |
| Expansive Alloy x1 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Gloves: Remnants can be collected from (35—50)% further away Body Armour: (35—50)% increased Presence Area of Effect Helmet: (18—29)% increased Mana Cost Efficiency Boots: Temporary Minion Skills have +(1—2) to Limit of Minions summoned | 1.09 | Volcanic Rune + Rebirth Rune + Tidal Rune | Act2 |
| Expansive Alloy x1 | Adaptive Rune + Rebirth Rune + Soul Rune + Rebirth Rune | Act2 | ||
| Swift Alloy | Removes a random modifier and augments a Rare item with a new guaranteed modifier Gloves: (9—12)% increased Cast Speed Ring: (7—9)% increased Attack Speed Belt: Flasks gain (0.75—1) charges per Second Shield or Focus: (30—49)% increased Totem Placement speed | |||
| Cyclonic Alloy x1 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Body Armour: (15—30)% reduced Slowing Potency of Debuffs on You Boots: (15—19)% increased Skill Effect Duration Gloves: (20—25)% increased Duration of Damaging Ailments on Enemies Helmet: (35—42)% increased Archon Buff duration | 2.66 | Rage Rune + Rebirth Rune + Tidal Rune + Cyclonic Rune | |
| Prismatic Alloy x1 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Gloves: Damage Penetrates (9—15)% Elemental Resistances Martial Weapon: (20—30)% increased Magnitude of Ailments you inflict Focus, Staff or Wand: (40—50)% increased Exposure Effect Sceptre: Minions have (40—49)% increased Magnitude of Damaging Ailments | 4.44 | Prismatic Rune + Rebirth Rune + Adaptive Rune + Opulent Rune + Bond Rune | Act2 |
| Mystic Alloy x1 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Helmet: Spell Skills have (10—15)% increased Area of Effect Gloves: (10—15)% increased Area of Effect for Attacks Boots: +(10—15) to Spirit Quiver: (25—35)% chance to Chain an additional time Caster Weapon: +1 to maximum number of Elemental Infusions | 3.26 | Adaptive Rune + Rebirth Rune + Time Rune + Arcane Rune + Electrocuting Rune | Act2 |
| Sovereign Alloy x1 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Weapons: (20—30)% increased effect of Socketed Augment Items Armour: (24—30)% increased Runic Ward Jewellery or Belt: (20—30)% increased Explicit Resistance Modifier magnitudes | 20.6 | Adaptive Rune + Rebirth Rune + Moon Rune + Toxic Rune + Power Rune + Oath Rune | Act2 |
| Celestial Alloy x1 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Staff or Wand: +(142—188) to maximum Mana +1 to Level of all Spell Skills Martial Weapon: +(327—427) to Accuracy Rating (5—8)% increased Attack Speed | 8.02 | Earth Rune + Rebirth Rune + Celestial Rune + Adaptive Rune + Power Rune + Soul Rune + Cyclonic Rune | Act2 |
| Transcendent Alloy x1 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Focus, Staff or Wand: (39—47)% increased Cast Speed Gain (11—16)% of Elemental Damage as Extra Cold Damage Martial Weapon: (15—20)% increased Physical Damage +(7—10) to all Attributes | 185 | Sky Rune + Rebirth Rune + Momentum Rune + Rage Rune + Power Rune + Electrocuting Rune + Death Rune | Act2 |
| The Runebinder's Alloy x1 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Staff: (25—50)% chance to gain Nature's Archon when your Plants Overgrow Wand: +1 to Limit for Elemental Skills Sceptre: +(4—5) maximum stacks of Puppet Master Crossbow: +2 to maximum number of Summoned Ballista Totems Bow: (40—50)% increased Effect of your Mark Skills | 375 | Ward Rune + Rebirth Rune + Soul Rune + Cyclonic Rune + Power Rune + Lightning Rune + Bloodletting Rune | |
| The Runefather's Alloy x1 | Removes a random modifier and augments a Rare item with a new guaranteed modifier Mace: (60—75)% chance for Skills to retain 40% of Glory on use Quarterstaff: Tempest Bells are destroyed after an additional (4—5) Hits Spear: +(8—10) to Weapon Range Talisman: Lightning Damage from Hits also Contributes to Flammability and Ignite Magnitudes | 33.5 | Ward Rune + Rebirth Rune + Time Rune + Cold Rune + Power Rune + Prismatic Rune + Moon Rune |
When you use an Alloy on a Rare (yellow) item, it will randomly delete one existing property and swap it for a guaranteed special modifier. These powerful new stats cannot be gained through normal crafting methods.

In this example, use an Expansive Alloy on a Gloves. It randomly delete the "Add 10 to 14 physical damage to attacks", and augments a new mods: "remants can be collected from 42 further away".
Because Alloys delete a random mod on your item, do not use them on bad equipment. You should fully finish crafting a high-quality Rare item first. Only use an Alloy if the item is near-perfect and you want to replace its single worst stat with a god-tier exclusive modifier.
Mastering the use of Alloys can truly elevate your endgame gear, but the inherent risk of RNG means you'll need plenty of resources to hit that perfect roll. To skip the tedious grind and secure all the Path of Exile 2 currency you need for high-tier crafting, check out our reliable store for fast delivery, competitive prices, and a seamless buying experience that gets you right back into the action.
To get Alloys in Path of Exile 2 Patch 0.5, you must unlock them in the campaign and then farm them through Remnant encounters.
Here is exactly how to unlock and farm them step-by-step:
You cannot find Alloys right away. You must first unlock them through a specific quest line in Act 2:
Once unlocked, the main way to get Alloys is by interacting with Verisium Remnant encounters.
If you want to gather a large amount of Alloys quickly in the endgame, use these strategies:
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