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Continue ShoppingBlueprints are a core part of progression in ARC Raiders, shaping everything from weapons to gear utilities. If you're trying to plan an efficient crafting route—or simply want to know which recipes you're still missing—having all 74 blueprints laid out in one place helps a lot. Below is a clean, organized table summarizing every blueprint, the bench required, and the resources needed to craft it.
Tip: Some items show missing data because the game files list them without recipes yet. They still appear in loot pools, and duplicates can always be sold for cash.
| Blueprint Name | Crafting Bench | Crafting Recipe | Sell Price |
|---|---|---|---|
| Anvil | Gunsmith I | 5× Mechanical Components, 6× Simple Gun Parts | $5000 |
| Anvil Splitter | — | — | — |
| Angled Grip II | Gunsmith II | 2× Mechanical Components, 3× Duct Tape | $5000 |
| Angled Grip III | Gunsmith III | 2× Mod Components, 5× Duct Tape | $5000 |
| Barricade Kit | Utility Station II | 1× Mechanical Components | $5000 |
| Bettina | Gunsmith III | 3× Advanced Mechanical Components, 3× Heavy Gun Parts, 3× Canister | $5000 |
| Blaze Grenade | Explosives Station III | 1× Explosive Compound, 1× Oil | $5000 |
| Blue Light Stick | Utility Station I | 3× Chemicals | $5000 |
| Bobcat | — | — | — |
| Burletta | Gunsmith I | 3× Mechanical Components, 3× Simple Gun Parts | $5000 |
| Combat MK.3 (Aggressive) | Gear Bench III | 2× Advanced Electrical Components, 3× Processor | $5000 |
| Combat MK.3 (Flanking) | Gear Bench III | 2× Advanced Electrical Components, 3× Processor | $5000 |
| Compensator II | Gunsmith II | 2× Mechanical Components, 4× Wires | $5000 |
| Compensator III | Gunsmith III | 2× Mod Components, 8× Wires | $5000 |
| Complex Gun Parts | Refiner III | 2× Light Gun Parts, 2× Medium Gun Parts, 2× Heavy Gun Parts | $5000 |
| Defibrillator | Medical Lab II | 9× Plastic Parts, 1× Moss | $5000 |
| Explosive Mine | Explosives Station III | 1× Explosive Compound, 1× Sensors | $5000 |
| Extended Barrel | Gunsmith III | 2× Mod Components, 8× Wires | $5000 |
| Extended Light Magazine II | — | — | — |
| Extended Light Magazine III | — | — | — |
| Extended Medium Magazine II | — | — | — |
| Extended Medium Magazine III | Gunsmith III | 2× Mod Components, 5× Steel Spring | $5000 |
| Extended Shotgun Magazine II | — | — | — |
| Extended Shotgun Magazine III | — | — | — |
| Equalizer | Gunsmith III | 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Queen Reactor | $5000 |
| Green Light Stick | Utility Station I | 3× Chemicals | $5000 |
| Heavy Gun Parts | Refiner II | 4× Simple Gun Parts | $5000 |
| Horizontal Grip | — | — | — |
| Hullcracker (Launcher Ammo) | Workbench I | 5× Metal Parts, 1× Crude Explosives | $5000 |
| IL Toro | Gunsmith I | 5× Mechanical Components, 6× Simple Gun Parts | $5000 |
| Jolt Mine | Explosives Station II | 1× Electrical Components, 1× Battery | $5000 |
| Jupiter | Gunsmith III | 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Queen Reactor | $5000 |
| Kinetic Converter | — | — | — |
| Lightweight Stock | — | — | — |
| Light Gun Parts | Refiner II | 4× Simple Gun Parts | $5000 |
| Looting MK.3 (Survivor) | Gear Bench III | 2× Advanced Electrical Components, 3× Processor | $5000 |
| Lure Grenade | Utility Station II | 1× Speaker Component, 1× Electrical Components | $5000 |
| Medium Gun Parts | Refiner II | 4× Simple Gun Parts | $5000 |
| Muzzle Brake II | Gunsmith II | 2× Mechanical Components, 4× Wires | $5000 |
| Muzzle Brake III | — | — | — |
| Osprey | Gunsmith II | 2× Advanced Mechanical Components, 3× Medium Gun Parts, 7× Wires | $5000 |
| Padded Stock | — | — | — |
| Red Light Stick | Utility Station I | 3× Chemicals | $5000 |
| Remote Raider Flare | Utility Station I | 2× Chemicals, 4× Rubber Parts | $5000 |
| Shotgun Choke II | — | — | — |
| Shotgun Choke III | — | — | — |
| Shotgun Silencer | — | — | — |
| Showstopper | — | — | — |
| Silencer I | — | — | — |
| Silencer II | Gunsmith III | 2× Mod Components, 8× Wires | $5000 |
| Silencer III | — | — | — |
| Smoke Grenade | Utility Station II | 14× Chemicals, 1× Canister | $5000 |
| Snap Hook | Utility Station III | 2× Power Rod, 3× Rope, 1× Exodus Modules | $5000 |
| Stable Stock II | Gunsmith II | 2× Mechanical Components, 3× Duct Tape | $5000 |
| Stable Stock III | — | — | — |
| Tactical MK.3 (Defensive) | Gear Bench III | 2× Advanced Electrical Components, 3× Processor | $5000 |
| Tactical MK.3 (Healing) | Gear Bench III | 2× Advanced Electrical Components, 3× Processor | $5000 |
| Tagging Grenade | — | — | — |
| Tempest | — | — | — |
| Torrente | Gunsmith II | 2× Advanced Mechanical Components, 3× Medium Gun Parts, 6× Steel Spring | $5000 |
| Trigger Nade | Explosives Station II | 2× Crude Explosives, 1× Processor | $5000 |
| Venator | Gunsmith II | 2× Advanced Mechanical Components, 3× Medium Gun Parts, 5× Magnet | $5000 |
| Vertical Grip II | Gunsmith II | 2× Mechanical Components, 3× Duct Tape | $5000 |
| Vertical Grip III | — | — | — |
| Vita Shot | — | — | — |
| Vita Spray | — | — | — |
| Vulcano | Gunsmith III | 1× Magnetic Accelerator, 3× Heavy Gun Parts, 1× Exodus Modules | $5000 |
| Wolfpack | Explosives Station III | 2× Explosive Compound, 2× Sensors | $5000 |
| Yellow Light Stick | Utility Station I | 3× Chemicals | $5000 |
This full blueprint table gives you a clearer view of how crafting scales in ARC Raiders. Early-game items are cheap and accessible, mid-game weapons like Torrente or Osprey require more advanced components, and late-game guns such as Equalizer, Bettina, Jupiter, and Vulcano introduce rare items like Queen Reactors and Exodus Modules.
Whether you're optimizing your farming route or planning builds, having the entire set of recipes in one place makes your progression smoother and avoids unnecessary backtracking in the Raider Den.

If you're looking to speed up your progress or round out a build without grinding for every single component, some players choose to buy Arc Raiders Blueprints at U4N as a shortcut. It's not a replacement for actually learning the game's systems, but it does help you jump straight into testing new loadouts, experimenting with different weapons, or catching up with friends who already have late-game gear. As long as you're using it to enhance your experience rather than skip the whole journey, it can be a convenient way to keep your momentum going in ARC Raiders.