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Continue ShoppingShotgun Choke II is an Uncommon shotgun muzzle modification that moderately reduces base dispersion (tighter spread). It's blueprint-locked, so you'll want the blueprint unlocked if you plan to craft it consistently.
Main effect: 20% reduced base dispersion (your pellets stay tighter, especially noticeable at short-to-mid range).
Compatible weapons:

| Item | Details |
|---|---|
| Rarity | Uncommon |
| Blueprint locked | Yes |
| Weight | 0.5 |
| Sell price | 2,000 |
| Effect | 20% reduced base dispersion |
There are three known ways the item or blueprint can be obtained:
To craft Shotgun Choke II, you need Gunsmith 2 and the Shotgun Choke II Blueprint.
| Ingredients | Requirements | Result |
|---|---|---|
| 2× Mechanical Components | Gunsmith 2 | 1× Shotgun Choke II |
| 4× Wires | Shotgun Choke II Blueprint required |
Tip: Because it uses common crafting materials, the main requirements are unlocking the blueprint and reaching Gunsmith 2.
For players who would rather skip repeated scavenging runs or vendor checks, some choose to Buy Arc Raiders Shotgun Choke II blueprints from U4N instead. This can be a practical option if your focus is on testing builds or progressing crafting without waiting on random drops. It’s simply another route players consider alongside looting, vendors, and crafting, depending on how they prefer to spend their time in Arc Raiders.
Unlike fixed quest rewards that appear in one guaranteed spot, the Shotgun Choke II Blueprint has no dedicated fixed spawn. It comes from general loot. In ARC Raiders, most weapon mod blueprints are found by looting containers in the world.
Here's how to think about finding it:
Blueprints can drop from high-value containers scattered across maps. These include:
High-tier zones such as Dam Battlegrounds, Blue Gate, and Stella Montis — especially areas with many containers — generally give you more chances per raid.
Blueprints are not tied to one exact location. They have a chance to appear in weapon cases and black raider containers, often referred to by players as blueprint boxes. These tend to have better odds than standard loot spots.
You may also find the blueprint while scavenging enemy bodies or general loot spawns during normal exploration. This is random but still part of the drop pool.
In short: there is no single guaranteed location. You obtain it by consistently looting good containers across multiple raids.
Here are simple ways most players get value from it:
If you need to free inventory space or recover materials:
| Action | What you get back |
|---|---|
| Recycling Shotgun Choke II | 1× Mechanical Components, 1× Wires |
| Salvaging Shotgun Choke II | 1× Mechanical Components |
This makes it relatively safe to craft and test, since part of the cost can be recovered later.
If you regularly use Il Toro or Vulcano, the blueprint is usually worth unlocking. The effect is straightforward, the crafting cost is reasonable once you reach Gunsmith 2, and owning the blueprint removes long-term reliance on drops or vendors.
If you don't use those shotguns often, it's a lower priority, and scavenging or occasional vendor purchases are usually enough.