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Path of Exile

PoE Siphoning Trap of Pain Gem Build Buide 3.28

PoE 3.28: Added a new Intelligence/Dexterity Transfigured Skill Gem, Siphoning Trap of Pain: Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time.

PoE Siphoning Trap of Pain Gem Build Buide 3.28
PoE Siphoning Trap of Pain Gem Build Buide 3.28

PoE 3.28: Added a new Intelligence/Dexterity Transfigured Skill Gem, Siphoning Trap of Pain: Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time.

Siphoning Trap of Pain(Level 20 with 20% quality)

Siphoning Trap of Pain is a PoE 3.28 new Gem.

Tag: Trap, Spell, Duration, AoE, Cold. Level: 20 (Max). Cost: 24 Mana. Cast Time: 1.00 sec. Quality: +20%.

Requires Level 70, 68 Dex, 98 Int.

Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time.

  • +20% to Cold Damage over Time Multiplier
  • Trap lasts 4 seconds
  • Base duration is 3.00 seconds
  • Deals 2546.9 Base Cold Damage per second
  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 3 metres
  • Applies beams to the closest 15 Enemies

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

PoE Siphoning Trap of Pain

Level 20 with 20% quality Siphoning Trap of Pain Gem

Key Mechanics

It functions as a utility/DoT trap that throws a device applying debilitating cold damage over time (DoT) beams to nearby enemies.

  • Targeting: It attaches to a high number of nearby enemies (up to 15, per early reports).
  • Effect: The beams chill enemies and deal cold damage over time.
  • Utility: It provides significant life and mana regeneration for each beam connected to an enemy.
  • Performance: It is considered a strong defensive utility tool for recovery, especially in league starters or challenging content, rather than a primary clear skill.
  • Damage/Usage: It is often paired with other DoT or cold builds (like Righteous Fire or Cold Snap traps) to increase damage and survivability.

Build Guides 3.28

  • Scaling: Works best with increases to Trap/Mine damage, Damage over Time, Cold Damage over Time Multiplier, and Skill Effect Duration.
  • Synergy: Excellent for Saboteur or Occultist for survivability.
  • Usage: It provides, at low investment, over 1k extra HP and 60+ mana regeneration for 3+ seconds, making it ideal for bossing or tough map scenarios.
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