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List of Aion 2 Chanter Skills 2026

Written by:  U4N
Published: Jan 26, 2026
64

In Aion 2, the Chanter class offers a versatile combination of powerful physical and magical abilities, allowing you to contribute significantly to both offense and support roles. With a mix of damage-dealing attacks, healing, and buffs, the Chanter can adapt to many situations, whether in solo play or as part of a group. To enhance your Chanter's effectiveness, focusing on the right skills is crucial. For those looking to optimize their gameplay, consider investing in Aion 2 Kinah and items to strengthen your character. You can buy Aion 2 Kinah cheap from U4N, where you’ll find a reliable marketplace for all your in-game needs.

1. Onslaught

Tags: Active, Physical.

Level 1: Deals 114-114 damage to up to 4 enemies within 4m and restores 100 MP.

Specialty

LevelDescription
8+20% MP restored
8Absorbs 7% of damage as HP
8+50% Multi-Hit on hit
12-1s [Spinning Strike] cooldown on hit
16Adds [Storm Chain] Chain Skill

Range: 4m. Required Weapon: Staff

2. Incandescent Blow

Tags: Active, Physical.

Level 1: Deals 164-164 damage to up to 4 enemies within 4m.

Specialty

LevelDescription
8-20% MP consumed
8+200 Block while using skill
8Up to +12% damage when less targets hit
12-200 enemy Accuracy for 3s on landing Bursting Blow
1610% chance to inflict Stun for 3s on landing [Bursting Blow]

MP Consumed: 120. Range: 4m. Required Weapon(s): Staff.

List of Aion 2 Chanter Skills 2026

3. Impactful Crush

Tags: Active, Physical.

Level 1: eals 143-143 damage to a target within 20m with a 60% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage.

Specialty

LevelDescription
8Changes to AoE damage
8+1s [Impactful Crush] Stun duration
8Changes to mobile skill
12Adds [Crushing Blow] Chain Skill, [Crushing Blow] lands as Guaranteed Multi-Hit on targets afflicted with Stun
16+20% [Impactful Crush] Stun Chance

MP Consumed: 100. Cooldown: 15s. Range: 20m. Required Weapon(s): Staff.

4. Wave Blow

Tags: Active, Physical.

Level 1: Deals 896-896 damage to a target afflicted with Stun within 4m and inflicts Knockdown for 3s. Has a 7% chance to activate on attacking a target with Incapacitated Immunity and changes skill motion. 10 Stagger Gauge Damage.

Specialty

LevelDescription
8Guaranteed Multi-Hit on hit
8+6m Range
8+1s Knockdown duration
12-20% target's Damage Boost for 10s
16-5s cooldown

Cooldown: 20s. Range: 4m. Required Weapon(s): Staff.

5. Rushing Smash

Tags: Active, Physical.

Level 1: Rushes at a target within 20m and deals 112-112 damage to up to 4 enemies. 10 Stagger Gauge Damage

Specialty

LevelDescription
8Removes MP Consumed and restores 200 MP
8Changes to Charge Skill, up to +60% damage
850% chance to activate [Heat Wave Blow] on landing [Rushing Smash]
12-5s cooldown
16Ignores Block and Evasion and lands as Multi-Hit

MP Consumed: 150. Cooldown: 15s. Range: 20m. Required Weapon(s): Staff.

6. Dark Crush

Tags: Active, Physical.

Level 1: Deals 146-146 damage to a target afflicted with Stun, Knockdown, or Airborne within 20m. Has a 5% chance to activate on attacking a target with Incapacitated Immunity. 5 Stagger Gauge Damage

Specialty

LevelDescription
8Absorbs 20% of damage as HP
8Changes to AoE Skill
8Changes to mobile skill
12Adds [Piercing Strike] Chain Skill
16Removes [Dark Crush] cooldown

Cooldown: 5s. Range: 20m. Required Weapon(s): Staff.

7. Recuperation

Tags: Active, Magic.

Level 1: Immediately restores 161-177 HP and regenerates 2500 HP every 2s for 8s for the caster and party members within 25m.

Specialty

LevelDescription
8-3s [Recuperation] cooldown
8Restores 200 MP
8+4s [Recuperation] duration
12Changes to mobile skill
16Restores extra 10% of Max HP

Cooldown: 15s. Range: 0m. Required Weapon(s): Staff.

8. Fracturing Blow

Tags: Stigma, Physical.

Level 1: Rushes to a target within 20m and deals 1288-1288 damage to a target. Increases damage by 20% to targets afflicted with an Impact-type status. 20 Stagger Gauge Damage

Specialty

LevelDescription
5-15s [Fracturing Blow] cooldown
10+10% additional Impact-type Status target damage
15Guaranteed Crit on hit
20+20% additional Impact-type Status target damage

MP Consumed: 100. Cooldown: 45s. Range: 20m. Required Weapon(s): Staff.

9. Focused Defense

Tags: Stigma, Physical.

Level 1: Temporarily increases Block damage reduction to front attacks by 100% and guarantees Parry. Restores 110 MP and Stamina once on Block.

Specialty

LevelDescription
5+1 Consecutive Cast(s)
10Changes to mobile skill
15+1 Consecutive Cast(s)
20Restores 10% HP once on a successful Parry

Cooldown: 20s. Range: 0m. Required Weapon(s): Staff.

10. Heat Wave Blow

Tags: Active, Physical.

Level 1: Select a target within 4m and deal 345-345 damage to up to 4 enemies within 4m with a 40% chance to inflict Seal for 3s on Block. 100% chance to land Seal on NPC targets. 10 Stagger Gauge Damage

Specialty

LevelDescription
83% chance to inflict Stun for 3s
8+20% Seal Chance
8Up to +20% damage when more targets hit
12Ignores Block and Evasion and lands as Multi-Hit
1625% chance to reset [Heat Wave Blow] cooldown on Block

Cooldown: 10s. Range: 4m. Required Weapon(s): Staff.

11. Sprint Mantra

Tags: Stigma, Magic.

Level 1: Increases Move Speed by 10% and grants a 15% chance to restore 134-147 HP on landing an attack to the caster and nearby party members. Healing Cooldown: 1s

Specialty

LevelDescription
5+10% Incoming Heal
10+30% Natural Stamina Regen
15+100% healing when HP is 50% or less
20+25% Slow and Root Resist

Cooldown: 5s. Range: 0m. Required Weapon(s): Staff.

12. Healing Touch

Tags: Stigma, Magic.

Level 1: Restores 976-1074 HP to the caster and party members within 25m.

Specialty

LevelDescription
5Removes 1 debuff
10Restores 250 MP
15Restores 1000 Stamina
20Restores 10% of Max HP

Cooldown: 30s. Range: 0m. Required Weapon(s): Staff.

13. Undefeated Mantra

Tags: Stigma, Magic.

Level 1: Increases Damage Boost by 10.5% and Damage Tolerance by 10.5% for the caster and nearby party members.

Specialty

LevelDescription
5+100 Critical Hit
10+100 Accuracy
15+5% Critical Damage Boost
20+5% Smite

Cooldown: 5s. Range: 0m. Required Weapon(s): Staff.

14. Defiance

Tags: Active.

Level 1: Removes Stun, Knockdown, Airborne, and Grab from the caster and grants Tenacity for 5s. Tenacity: Increases Stun, Knockdown, Airborne, and Grab Resist by 100%

Specialty

LevelDescription
8+30% Damage Tolerance for Tenacity duration
8Restores 1000 Stamina on casting [Defiance]
8Restores 20% HP on casting [Defiance]
12+2s Tenacity duration
1625% chance to reset cooldown on casting [Defiance]

Cooldown: 60s. Range: 0m. Required Weapon(s): Staff.

15. Tremor Crush

Tags: Active, Physical.

Level 1: Move to a target within 10m and deal 260-260 damage with a 50% chance to inflict Stun for 3s after using [Dodge]. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

Specialty

LevelDescription
8Restores 300 Stamina on hit
8+10m [Tremor Crush] range
8+50% Multi-Hit on hit
12Adds [Surging Strike] Chain Skill
16+25% [Tremor Crush] Stun Chance

Cooldown: 20s. Range: 10m. Required Weapon(s): Staff.

16. Obliterate

Tags: Stigma, Physical.

Level 1: Deals 3234-3234 damage to up to 4 enemies within 4m of the target with a 50% chance to inflict Knockdown. 100% chance to inflict Knockdown on NPC targets. 50 Stagger Gauge Damage

Specialty

LevelDescription
5Up to +20% damage when more targets hit
10+20% Skill Speed
15Guaranteed Crit on hit
20+25% Knockdown Chance

MP Consumed: 200. Cooldown: 60s. Range: 4m. Required Weapon(s): Staff.

17. Ensnaring Mark

Tags: Stigma, Physical.

Level 1: Select a target within 20m and deal 1034-1034 damage to up to 4 enemies within 4m with a 50% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets.

Specialty

LevelDescription
550% chance to inflict Root
1050% chance to inflict -1000 enemy Max Stamina
15+3s Seal, Root, Max Stamina reduction effect
20+25% Seal, Root, Max Stamina reduction chance

MP Consumed: 200. Cooldown: 90s. Range: 20m. Required Weapon(s): Staff.

18. Impeding Authority

Tags: Stigma, Magic.

Level 1: Grants a Protective Shield for 20s to the caster and nearby party members within 40m. The Protective Shield blocks up to 1000 damage per hit and remains until it has taken a total of 2817 damage.

Specialty

LevelDescription
5+10% all Element Tolerance
10+10% Incoming Heal
15+10% Damage Tolerance
20Restores 10% of Max HP at the end of Protective Shield

Cooldown: 90s. Range: 0m. Required Weapon(s): Staff.

19. Power of the Storm

Tags: Stigma, Magic.

Level 1: Increases Combat Speed by 20% and reduces skill cooldowns by 20% for the caster and party members within 40m for 10s.

Specialty

LevelDescription
5-30s [Power of the Storm] cooldown
10+200 Accuracy
15+200 Critical Hit
20+20% Attack

Cooldown: 120s. Range: 0m. Required Weapon(s): Staff.

20. Spinning Strike

Tags: Active, Physical.

Level 1: Deals 3644-3644 damage to up to 4 enemies within a 4m radius, centered 2m in front of the caster. 15 Stagger Gauge Damage

Specialty

LevelDescription
8-5s cooldown
8+30% Skill Speed
8Up to +20% damage when more targets hit
1240% chance to inflict Seal for 3s
16Ignores Block and Evasion and lands as Critical Hit

MP Consumed: 250. Cooldown: 30s. Range: 4m. Required Weapon(s): Staff.

21. Gust Rampage

Tags: Active, Physical.

Level 1: Deals 480-480 damage to a target afflicted with Stagger within 4m.

Specialty

LevelDescription
8Absorbs 10% of damage as HP
8Restores 120 MP
8Changes to mobile skill
12Guaranteed Multi-Hit on hit
16-1s all skill cooldowns on hit

Range: 4m. Required Weapon(s): Staff.

22. Marchutan's Wrath

Tags: Stigma, Physical.

Level 1: Select a target within 20m and deal 1258-1258 damage to up to 4 enemies within 4m of the target.

Specialty

LevelDescription
5Up to +20% damage when less targets hit
10Inflicts Slow for 10s
15-50% enemy Incoming Heal and Potion Recovery
2050% chance to inflict Stun for 3s

Cooldown: 60s. Range: 20m. Required Weapon(s): Staff.

23. Guardian Blessing

Tags: Stigma, Magic.

Level 1: Increases the caster's Max HP by 1840 for 300s and instantly restores 1840 HP.

Specialty

LevelDescription
5+100 Natural HP Regen
10x1.5 [Crossguard] effect for the duration
15+5% Impact-type Resist(s)
20+10% Incoming Heal

Cooldown: 300s. Range: 0m. Required Weapon(s): Staff.

24. Assault Shock

Tags: Stigma, Physical.

Level 1: Select a target within 20m and deal 986-986 damage to up to 4 enemies within 4m of the target with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by max 20% proportional to hit targets.

Specialty

LevelDescription
5+20% Attack for 5s on hit
10500 MP damage on hit
15+10m Range
20+20% Stun Chance

Cooldown: 120s. Range: 20m. Required Weapon(s): Staff.

25. Blessing of Life

Tags: Passive, Physical.

Level 1: Increases the caster's Max HP by 6.5% and Heal Boost by 5%.

Specialty

Range: 0m. Required Weapon(s): Staff.

26. Crossguard

Tags: Passive, Physical.

Level 1: Increases the caster's Block by 200 and restores 53-58 HP on Block. Cooldown: 3s

Specialty

Range: 0m. Required Weapon(s): Staff.

26. Protection Circle

Tags: Passive, Physical.

Level 1: Receives a Protection Circle that lasts for 5s upon landing an attack. Removes the Protection Circle at 10 stacks and imbues the caster and party members with Divine Barrier, which blocks 262 damage for 10s. The Divine Barrier is refreshed upon reaching 10 stacks of Protection Circle while Divine Barrier is active.

Specialty

Range: 0m. Required Weapon(s): Staff.

27. Inspiring Spell

Tags: Passive, Physical.

Level 1: Increases the caster's Critical Hit by 100 and Perfect by 0.5%.

Specialty

Range: 0m. Required Weapon(s): Staff.

28. Attack Preparation

Tags: Passive, Physical.

Level 1: Increases the caster's Damage Boost by 5.5%, Defense by 2%, and Accuracy by 100.

Specialty

Range: 0m. Required Weapon(s): Staff.

29. Impact Hit

Tags: Passive, Physical.

Level 1: Increases the caster's Impact-type Chance by 11% and Smite by 0.3%.

Specialty

Range: 0m. Required Weapon(s): Staff.

30. Raging Spell

Tags: Passive, Physical.

Level 1: Deals 146-146 extra damage to targets afflicted with Stagger or an Impact-type status. Cooldown: 1s

Specialty

Range: 0m. Required Weapon(s): Staff.

31. Earth's Promise

Tags: Passive, Physical.

Level 1: Reduces the target's Damage Tolerance by 10.5% for 5s each time an attack lands when the caster's HP is 75% or more. Cooldown: 10s

Specialty

Range: 0m. Required Weapon(s): Staff.

32. Survival Willpower

Tags: Passive, Physical.

Level 1: Increases the caster's Status Effect Resist by 16.5%. Increases Impact-type Resist and Damage Tolerance by 12% for 5s when afflicted with an Impact-type status. Cooldown: 120s

Specialty

Range: 0m. Required Weapon(s): Staff.

33. Wind's Promise

Tags: Passive, Physical.

Level 1: Has a 25% chance to deal 201-201 extra damage to the target on landing a Critical Hit. Cooldown: 1s

Specialty

Range: 0m. Required Weapon(s): Staff.

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