In Path of Exile 3.28 (Mirage League), Delirium remains a top-tier endgame mechanic for high-density mapping and currency generation. The strategy typically splits into Delirium Mirror (speed-clearing for rewards) or Delirium Orb (layered maps for high value).
Delirium Atlas Tree
Count
Name
Category
Description
3
Additional Delirium Reward Chance
Normal
Delirium Encounters in your Maps have 4% chance to generate an additional Reward type
3
Delirium Boss Chance
Normal
Delirium Encounters in your Maps are 16% more likely to spawn Unique Bosses
8
Delirium Chance
Normal
Your Maps have +8% chance to contain a Mirror of Delirium
Scarabs dropped in your Maps have 8% increased chance to be Delirium Scarabs
1
Delirious Map Chance
Normal
Maps found in your Maps have 1% chance to have layers of Delirium
1
Pathological
Notable
Maps found in your Maps have 3% chance to have layers of Delirium
1
Delirium Boss Chance and Additional Delirium Reward Chance
Normal
Delirium Encounters in your Maps are 8% more likely to spawn Unique Bosses
Delirium Encounters in your Maps have 2% chance to generate an additional Reward type
1
Compulsive Hoarder
Notable
Delirium Encounters in your Maps have 8% chance to generate three additional Reward types
1
Delusions of Persecution
Notable
Delirium Encounters in your Maps are 100% more likely to spawn Unique Bosses
Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters
Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels
Delirium Atlas Tree
Count
Name
Category
Description
2
Delirium Fog Dissipation Delay
Normal
Delirium Fog in your Maps lasts 3 additional seconds before dissipating
2
Delirium Persistence
Normal
Delirium Fog in your Maps dissipates 8% slower
1
Descent Into Madness
Notable
Delirium in your Maps increases 50% faster with distance from the mirror
1
The Singular Eternity
Notable
Delirium Fog in your Maps dissipates 25% slower
Delirium Fog in your Maps lasts 10 additional seconds before dissipating
2
Delirium Difficulty
Normal
Delirium in your Maps increases 10% faster with distance from the mirror
1
Unending Nightmare
Keystone
Delirium Fog in your Maps never dissipates Delirium in your Maps has doubled difficulty scaling with distance from the mirror Simulacrum Splinters cannot be found in your Maps Delirium Orbs cannot be found in your Maps
What if it's all just in your head?
Delirium Atlas Tree
Count
Name
Category
Description
1
That Which You Seek
Notable
Your Maps have +24% chance to contain a Mirror of Delirium
Scarabs dropped in your Maps have 24% increased chance to be Delirium Scarabs
Delirium Atlas Tree
Count
Name
Category
Description
1
Paranoid Fixation
Notable
Delirious Unique Monsters in your Maps have a 2% chance to drop an additional Cluster Jewel
Delirious Unique Monsters in your Maps have a 1% chance to drop an additional Delirium Orb
2
Cluster Jewel Chance
Normal
Delirium Monsters in your Maps have 10% increased chance to drop Cluster Jewels
1
Delirium Orb Reward Chance and Cluster Jewel Chance
Normal
Delirium Rewards in your Maps have 5% increased chance to give Delirium Orbs
Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels
2
Delirium Orb Reward Chance
Normal
Delirium Rewards in your Maps have 10% increased chance to give Delirium Orbs
Delirium Atlas Tree
Count
Name
Category
Description
1
Imagined Pursuits
Notable
Delirium Reward Types in your Maps gain +1 to count on Map Completion
1
Screaming Whispers
Notable
18% increased Stack size of Simulacrum Splinters found in your Maps
2
Delirium Reward Progress
Normal
Delirious Monsters Killed in your Maps provide 10% increased Reward Progress
2
Delirium Additional Splinters
Normal
6% increased Stack size of Simulacrum Splinters found in your Maps
1
Delirium Reward Progress and Additional Splinters
Normal
Delirious Monsters Killed in your Maps provide 5% increased Reward Progress
3% increased Stack size of Simulacrum Splinters found in your Maps
Recommended 3.28 Strategies
1. Delirium + Beyond + Alva (The "Density" Strategy):
Goal: Maximize monster count to reach 7+ reward layers consistently.
Key Nodes: Take all Delirium duration nodes and "Beyond" portal chance. Alva (Incursion) is used because it pauses the Delirium timer while inside the temple, allowing for massive reward scaling.
2. Delirium + Legion/Breach (The "Loot" Strategy):
Goal: Combine mechanics that spawn a high volume of monsters quickly.
Note: While profitable, this is "rippy" (high difficulty). In 3.28, the Breach tree has been reworked, making it less about perfect items and more about monster density.
3. Delirium Orb Farming:
Goal: Run 8-mod corrupted maps with 4-5 Delirium Orbs (e.g., Fine or Diviner's).
Key Nodes: Focus on nodes that increase the effect of Delirium Orbs and map modifiers rather than Mirror chance.
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