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Continue ShoppingThe Orb of Chance has always been one of those “mystery box” items in Path of Exile. In PoE 2, the idea is the same, but with a twist: using it can either upgrade a normal item into a Unique… or destroy the item completely.
Because of this risk, many players are unsure when to use it, what items are worth chancing, and whether the system changed from PoE 1. Let's walk through everything step by step in simple, useful language.
The Orb of Chance is a gamble-craft item. When used on a normal (white) item, one of two things happens:
There is no “middle result.” It doesn't turn into a magic or rare item like in PoE 1 — it's Unique or nothing.

You can only use an Orb of Chance on:
If the item has no valid Unique or only has boss-exclusive Uniques, you'll get the error:
“Item cannot increase in rarity.”
So don't worry — the game warns you before you waste the orb.
Yes, but only in a simple way:
If a Unique requires ilvl 50, and your normal item is ilvl 35, the orb will always fail.
Otherwise, ilvl does not change your odds. A level 75 base does not make the chance higher.
Genuinely? Very low.
PoE 2 uses a “Unique tier system,” meaning:
The rarer the Unique, the worse the chance. And yes, some items basically feel impossible to chance — just like PoE 1.
If your item can roll several Uniques, the chance is split among all of them.
There's no in-game list, but the rule is easy:
If a base item has at least one regular (non-boss) Unique version, it is valid for chancing.
Things you cannot chance:
If you're unsure, the easiest test is simply using the orb. The game will block it before consuming anything.
If it fails, the item is destroyed.
Poof. Gone.
This is why most players don't gamble with rare or hard-to-find bases.
PoE 2 added special omens you can use:
Your next Orb of Chance cannot destroy the item.
So the outcome becomes:
Your next Orb of Chance guarantees a Unique of the same item class, but:
These omens make chancing far less punishing, especially for expensive bases.
Here's the simple rule most players follow:
A lot of players only use Orbs of Chance as a hobby — not a real crafting plan.
Yes, Orbs of Chance are fully tradable.
In PoE 2's economy:
Chance Shards also exist — combine enough shards to make a full orb.
In PoE 2, the Orb of Chance has one job:
Safe or risky upgrading into a Unique.
There are no special vendor recipes tied to it beyond shards and basic currency conversion.
Yes — the biggest difference is:
It's a more dramatic system but also more exciting.
Players commonly report:
Overall, the system works consistently, but new players often misunderstand why an item is invalid.
Here are practical tips that real players follow:
This gives the best value for every orb.
This prevents painful losses.
Their odds are so low that even thousands of Orbs might not get one.
Think of it as a fun gamble rather than a reliable source of gear.
Chancing cheap bases can be profitable when you hit one popular Unique.
It's not consistent, but it's a nice bonus during mapping.
The Orb of Chance in PoE 2 is a high-risk, high-luck crafting currency that can upgrade a normal item into a Unique — or destroy it. Only items with valid Unique versions can be chanced, item level matters only for minimum requirements, and omens can reduce the risk or guarantee an upgrade. Chancing is usually worth doing only on cheap bases or when you have a protective omen. It's a fun side mechanic, but not a core crafting strategy.