Monopoly GO's Chart Climber event gives us a limited window to collect milestone rewards by landing on specific tiles around the board. With dice, sticker packs, cash, and racing flags on the reward track, the key is to balance steady progress with the cost of each roll. Players who are also collecting Monopoly Go Stickers or preparing for other limited-time events should plan their dice usage carefully rather than chase every milestone automatically.
Chart Climber runs from October 15 at 1 PM ET to October 16 at 1 PM ET, giving players just 24 hours to complete its reward track. Our team recommends checking the milestone requirements before increasing your multiplier, especially if you are saving dice for the concurrent tournament or collecting flags for K-Pop Demon Hunters Racers.

Chart Climber Event Overview and Schedule
Here are the essential details to check before starting your next session.
| Event detail | Information |
|---|---|
| Event name | Chart Climber |
| Event type | Solo banner event |
| Start time | October 15, 2026, at 1 PM ET |
| End time | October 16, 2026, at 1 PM ET |
| Duration | 24 hours |
| Total milestones | 100 |
| Main scoring tiles | Chance, Community Chest, and Railroad |
| Main rewards | Dice, racing flags, sticker packs, cash, and timed boosts |
The event follows a straightforward progression system: earn points, reach a milestone, and claim its reward before moving to the next target. However, completing the entire track requires substantially more effort than collecting the early rewards.
The limited duration matters just as much as the reward list. We suggest deciding on a realistic stopping point before spending heavily, particularly if your dice supply also needs to cover other events.
How to Earn Points in Chart Climber
Chart Climber rewards players for landing on three specific tile types. Each tile contributes a different number of points toward milestone progress.
| Board tile | Points earned | Strategic value |
|---|---|---|
| Chance | 1 | Provides regular scoring opportunities |
| Community Chest | 1 | Adds progress when you land on the tile |
| Railroad | 2 | Offers double the base points and also contributes to the concurrent tournament |
Railroads deserve special attention because they contribute to both the banner event and the tournament running alongside it. A well-timed landing can therefore advance two reward tracks at once.
That does not mean every Railroad landing will produce the same overall value. Tournament results depend on the outcome of the associated minigame, while Chart Climber points come from landing on the tile. We recommend evaluating both opportunities without assuming that every Railroad will deliver a major payout.

When Should You Increase Your Dice Multiplier?
A higher multiplier can accelerate milestone progress, but it also increases the number of dice spent on each roll. Our team prefers a controlled approach instead of keeping the multiplier high throughout an entire session.
Consider increasing it when you have a reasonable chance of reaching a valuable target and enough dice to absorb an unsuccessful roll. If the relevant tiles are poorly positioned for your current board movement, reducing the multiplier can help preserve your remaining supply.
The original guide also suggests watching the sequence of Shutdowns and considering whether a Bank Heist might be coming next. Treat that as a personal timing heuristic rather than a reliable prediction. Previous Shutdowns do not guarantee a Bank Heist on the next Railroad landing.
Chart Climber Milestone Rewards Worth Targeting
The event contains 100 milestones, with rewards ranging from small early bonuses to substantial dice bundles near the end. Instead of treating every milestone equally, we recommend focusing on the rewards that best support your current goals.
The following checkpoints are drawn from the supplied Chart Climber reward list.
| Milestone | Reward | Points required at that milestone |
|---|---|---|
| 1 | 60 Flags | 5 |
| 2 | 25 Dice | 10 |
| 10 | 150 Dice | 200 |
| 15 | 375 Dice | 500 |
| 20 | 575 Dice | 800 |
| 25 | 925 Dice | 1,375 |
| 35 | 1,100 Dice | 1,775 |
| 43 | 1,400 Dice | 2,675 |
| 48 | 1,650 Dice | 3,550 |
| 56 | 2,200 Dice | 5,325 |
| 62 | 5,000 Dice | 11,875 |
| 70 | 800 Dice | 2,225 |
| 89 | 600 Flags | 2,225 |
| 99 | 1,200 Flags | 4,450 |
| 100 | 5,000 Dice | 22,225 |
Points required are the additional points for the listed milestone, not the cumulative total. The original reward list reports 112,900 cumulative points across the full track and 25,900 dice in cumulative dice rewards.

Which Rewards Matter Most?
Early milestones: These provide accessible rewards such as flags, dice, and sticker packs. They are useful if you want to participate without committing a large portion of your dice reserve.
Middle milestones: Larger dice bundles and timed boosts become important checkpoints. Before continuing, compare the next reward with the number of points you still need to earn.
Late milestones: The 5,000-dice rewards at milestones 62 and 100 are major targets, while later milestones also provide sizeable flag bundles. Reaching these rewards requires a much larger investment, so they make more sense for players with a sufficient dice reserve and a clear objective.
Remember that a large listed reward does not automatically make the preceding grind worthwhile. Your actual return depends on how many dice you spend reaching it.
Dice Management and Racing Flag Strategy
Chart Climber is more useful when we treat it as part of the wider event schedule rather than an isolated activity.
Save Flags for the Racing Event
The flags earned through Chart Climber can be used in K-Pop Demon Hunters Racers with your teammates. If you plan to participate in the races, those flags give you another reason to consider the banner event's early and middle rewards.
Before committing to the later milestones, check how many flags your team needs and how much time remains in the racing event. A smaller, achievable target may be more practical than spending your entire dice supply to complete all 100 milestones.
Balance the Banner Event With the Tournament
Railroads can contribute to both activities, which makes them valuable scoring opportunities. Still, we advise against raising the multiplier simply because two reward tracks are active at the same time.
Instead, compare the next Chart Climber milestone with the tournament rewards available to you. If both offer worthwhile progress, a carefully chosen roll may serve your goals. If the next milestone requires too many points, preserving dice for a more attainable reward can be the smarter move.
Set a Spending Limit Before You Start
Our team recommends dividing your available dice into three practical priorities:
- Core reserve: Dice you want to keep for future events and daily progress.
- Event budget: Dice you are comfortable spending on Chart Climber.
- Optional extension: Additional dice you will use only if the rewards justify continuing.
This approach makes it easier to stop when the cost of the next milestone becomes excessive. It also prevents the pressure of a ticking event timer from turning a manageable session into unnecessary resource spending.
Players who want to improve their sticker collections can also compare the sticker packs available through milestones with their existing collection needs. If you are considering whether to buy monopoly go stickers, evaluate that decision separately from your event budget and prioritize legitimate purchasing options rather than spending impulsively to compensate for an unfinished reward track.

Summary: Make Every Chart Climber Roll Count
Chart Climber offers a 24-hour opportunity to earn dice, flags, sticker packs, cash, and temporary boosts through Chance, Community Chest, and Railroad landings. Railroads are particularly useful because they award two base points and also contribute to the concurrent tournament.
Our team's recommendation is simple: set a realistic milestone target, adjust your multiplier according to your available dice, and pay attention to the rewards that support your wider plans. The late-track prizes are attractive, but completing all 100 milestones is not automatically the best use of every player's resources.
A balanced approach lets you enjoy Chart Climber while keeping enough flexibility for K-Pop Demon Hunters Racers and upcoming Monopoly GO events.
Chart Climber FAQ
When does Chart Climber end?
The event ends on October 16, 2026, at 1 PM ET, exactly 24 hours after its listed start time. Check the in-game countdown to confirm the remaining time in your own region.
Which tiles give the most Chart Climber points?
Railroad tiles award two points per landing, while Chance and Community Chest each award one point. Railroads can also contribute to the concurrent tournament.
What is the biggest dice reward in Chart Climber?
According to the supplied reward list, milestones 62 and 100 each award 5,000 dice. The final milestone also requires 22,225 points to unlock.
Should I complete all 100 milestones?
Not necessarily. We recommend checking the remaining point requirement, your dice reserve, and the value of the next reward before continuing. Players with limited dice may get more practical value from stopping at a reachable milestone.
Are Chart Climber flags useful for other events?
Yes. The supplied guide identifies the flags as resources for K-Pop Demon Hunters Racers, where you can use them with your teammates. Check the current in-game event details to confirm the available race rewards and timing.