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Continue ShoppingPatch 3.27 introduces a wide selection of new items, skill gems, crafting components, and league-specific mechanics that significantly reshape both build options and progression strategies. Many of these additions support the emerging wand archetype, encourage more dynamic combat interactions, and expand crafting pathways that allow for incremental item refinement. Meanwhile, new fragments, vault keys, and reward items tie into endgame farming and targeted loot strategies.

Below is a structured overview of the new items in 3.27, along with notes on how they fit into gameplay and where they are likely to matter most for players.
These new crafting currencies expand the way players interact with Grafts, while the Foulborn currency line introduces a higher-level modifier bias. You can also buy PoE Currency at U4N.
| Currency | Effect | 
|---|---|
| Augmentation Implant | Adds a random modifier to a Magic Graft. | 
| Regal Implant | Upgrades a Magic Graft to a Rare Graft. | 
| Exalted Implant | Adds a modifier to a Rare Graft. | 
| Unstable Implant | Corrupts a Graft — may destroy it, or replace the implicit with a powerful modifier (does not change the granted skill). | 
| Foulborn Orb of Augmentation | Adds a modifier to a Magic item, with higher-level modifiers more likely. | 
| Foulborn Regal Orb | Upgrades Magic → Rare, with a higher high-tier mod bias. | 
| Foulborn Exalted Orb | Adds a modifier to Rare items, again with higher-tier bias. | 
Takeaway: These items are not aimed at meta-crafting specialists—they make mid-tier and late-game incremental upgrades more accessible, especially for self-found and mid-progression players.
These additions highlight wand builds, large-area AoE, and dynamic battlefield control.
| Skill Gem | Type | Description | 
|---|---|---|
| Conflagration | Dexterity | Fires arrows upward, raining AoE damage. Arrows remain stuck; moving near them triggers chain-exploding Fire DoT zones. Strong area denial and ignite synergy. | 
| Thunderstorm | Dexterity | Fires an arrow that creates a lingering storm which blinds enemies. Walking in/out builds stages, and leaving at max causes a large explosion + Thunderburst. Cannot be used by Totems/Traps/Mines. | 
| Somatic Shell | Intelligence | Applies a kinetic barrier to enemies. Once the barrier absorbs enough damage, it explodes and sends out a homing projectile, which can apply Somatic Shell again. | 
| Kinetic Fusillade | Intelligence | Summons hovering kinetic anomalies that launch at enemies after a delay, chain, and detonate. Attacking refreshes all anomalies. Cannot be used with traps or mines. | 
| Kinetic Rain | Intelligence | Wand attack skill that rains projectiles over a targeted area, marking landing spots. Each explosion triggers Kinetic Anomaly. Cannot be used by totems/traps/mines. | 
| Wall of Force | Intelligence | Creates a passable wall that causes allied projectiles capable of Chaining to Chain off the wall. Does not chain multiple times. | 
| Kinetic Rain of Impact (Transfigured) | Intelligence | Variant of Kinetic Rain that removes the Kinetic Anomaly trigger and focuses purely on explosive AoE damage. | 
| Support Gem | Type | Description | 
|---|---|---|
| Windburst Support | Dexterity | Supported attacks trigger Windburst on hit after travel distance. Cannot support proxy skills or minions. | 
| Living Lightning Support | Intelligence | When supported skills deal Lightning Damage, they trigger Summon Living Lightning. Cannot support Totems/Traps/Mines or modify Minions. | 
All three share the same implicit: Cannot roll Caster Modifiers
| Wand | Notes | 
|---|---|
| Blasting Wand | AoE leaning wand builds. | 
| Kinetic Wand | Projectile/attack-speed scaling wand builds. | 
| Somatic Wand | Defensive or utility-focused wand setups. | 
Impact: Wand builds in PoE are now intentionally shifted toward attack identity rather than traditional spellcasting.
Found in Keepers of the Flame content.
| Ring | Possible Archetype | 
|---|---|
| Cryonic Ring | Cold / Freeze scaling builds | 
| Enthalpic Ring | Fire / Ignite scaling | 
| Synaptic Ring | Lightning / Shock scaling | 
| Organic Ring | Chaos / Minion / Life growth builds | 
| Fugitive Ring | Movement / Evasion identity | 
| Formless Ring | Defense or scaling from untyped stats | 
| Item | Purpose | 
|---|---|
| Hivebrain Gland | Swarming encounter themes | 
| Traumatic Fragment | Brutal high-damage arena encounter | 
| Reverent Fragment | Devotion / ritual-oriented enemies | 
| Lonely Fragment | Isolation-based boss scenario | 
| Vault Key | Drop Source | 
|---|---|
| Lonely / Reverent / Traumatic Reliquary Keys | Correspond to fragments and themed loot pools | 
Grafts control encounter modifiers and skill effects.
Wombgifts control reward structure.
| Wombgift | Reward Style | 
|---|---|
| Provisioning | Standard resource drops | 
| Lavish | Higher rarity & quantity | 
| Ancient | Old league content rewards | 
| Growing | Scaling rewards over run duration | 
| Mysterious | High variance — jackpot or nothing | 
New 5 cards themed around currency rewards, unique access, and special drops.
PoE 3.27 pushes the game toward more dynamic combat and more intentional progression systems. Wand builds gain identity and depth, while the new crafting currencies allow gradual power investment instead of pure RNG spikes. Fragment systems and vault keys also encourage more specialized farming routes.
Players who enjoy experimentation, mechanical synergy, and planning long-term character growth will find a lot to explore this league.