In Aion 2, the Chanter class offers a versatile combination of powerful physical and magical abilities, allowing you to contribute significantly to both offense and support roles. With a mix of damage-dealing attacks, healing, and buffs, the Chanter can adapt to many situations, whether in solo play or as part of a group. To enhance your Chanter's effectiveness, focusing on the right skills is crucial. For those looking to optimize their gameplay, consider investing in Aion 2 Kinah and items to strengthen your character. You can buy Aion 2 Kinah cheap from U4N, where you’ll find a reliable marketplace for all your in-game needs.
1. Onslaught
Tags: Active, Physical.
Level 1: Deals 114-114 damage to up to 4 enemies within 4m and restores 100 MP.
Specialty
| Level | Description |
|---|---|
| 8 | +20% MP restored |
| 8 | Absorbs 7% of damage as HP |
| 8 | +50% Multi-Hit on hit |
| 12 | -1s [Spinning Strike] cooldown on hit |
| 16 | Adds [Storm Chain] Chain Skill |
Range: 4m. Required Weapon: Staff
2. Incandescent Blow
Tags: Active, Physical.
Level 1: Deals 164-164 damage to up to 4 enemies within 4m.
Specialty
| Level | Description |
|---|---|
| 8 | -20% MP consumed |
| 8 | +200 Block while using skill |
| 8 | Up to +12% damage when less targets hit |
| 12 | -200 enemy Accuracy for 3s on landing Bursting Blow |
| 16 | 10% chance to inflict Stun for 3s on landing [Bursting Blow] |
MP Consumed: 120. Range: 4m. Required Weapon(s): Staff.

3. Impactful Crush
Tags: Active, Physical.
Level 1: eals 143-143 damage to a target within 20m with a 60% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage.
Specialty
| Level | Description |
|---|---|
| 8 | Changes to AoE damage |
| 8 | +1s [Impactful Crush] Stun duration |
| 8 | Changes to mobile skill |
| 12 | Adds [Crushing Blow] Chain Skill, [Crushing Blow] lands as Guaranteed Multi-Hit on targets afflicted with Stun |
| 16 | +20% [Impactful Crush] Stun Chance |
MP Consumed: 100. Cooldown: 15s. Range: 20m. Required Weapon(s): Staff.
4. Wave Blow
Tags: Active, Physical.
Level 1: Deals 896-896 damage to a target afflicted with Stun within 4m and inflicts Knockdown for 3s. Has a 7% chance to activate on attacking a target with Incapacitated Immunity and changes skill motion. 10 Stagger Gauge Damage.
Specialty
| Level | Description |
|---|---|
| 8 | Guaranteed Multi-Hit on hit |
| 8 | +6m Range |
| 8 | +1s Knockdown duration |
| 12 | -20% target's Damage Boost for 10s |
| 16 | -5s cooldown |
Cooldown: 20s. Range: 4m. Required Weapon(s): Staff.
5. Rushing Smash
Tags: Active, Physical.
Level 1: Rushes at a target within 20m and deals 112-112 damage to up to 4 enemies. 10 Stagger Gauge Damage
Specialty
| Level | Description |
|---|---|
| 8 | Removes MP Consumed and restores 200 MP |
| 8 | Changes to Charge Skill, up to +60% damage |
| 8 | 50% chance to activate [Heat Wave Blow] on landing [Rushing Smash] |
| 12 | -5s cooldown |
| 16 | Ignores Block and Evasion and lands as Multi-Hit |
MP Consumed: 150. Cooldown: 15s. Range: 20m. Required Weapon(s): Staff.
6. Dark Crush
Tags: Active, Physical.
Level 1: Deals 146-146 damage to a target afflicted with Stun, Knockdown, or Airborne within 20m. Has a 5% chance to activate on attacking a target with Incapacitated Immunity. 5 Stagger Gauge Damage
Specialty
| Level | Description |
|---|---|
| 8 | Absorbs 20% of damage as HP |
| 8 | Changes to AoE Skill |
| 8 | Changes to mobile skill |
| 12 | Adds [Piercing Strike] Chain Skill |
| 16 | Removes [Dark Crush] cooldown |
Cooldown: 5s. Range: 20m. Required Weapon(s): Staff.
7. Recuperation
Tags: Active, Magic.
Level 1: Immediately restores 161-177 HP and regenerates 2500 HP every 2s for 8s for the caster and party members within 25m.
Specialty
| Level | Description |
|---|---|
| 8 | -3s [Recuperation] cooldown |
| 8 | Restores 200 MP |
| 8 | +4s [Recuperation] duration |
| 12 | Changes to mobile skill |
| 16 | Restores extra 10% of Max HP |
Cooldown: 15s. Range: 0m. Required Weapon(s): Staff.
8. Fracturing Blow
Tags: Stigma, Physical.
Level 1: Rushes to a target within 20m and deals 1288-1288 damage to a target. Increases damage by 20% to targets afflicted with an Impact-type status. 20 Stagger Gauge Damage
Specialty
| Level | Description |
|---|---|
| 5 | -15s [Fracturing Blow] cooldown |
| 10 | +10% additional Impact-type Status target damage |
| 15 | Guaranteed Crit on hit |
| 20 | +20% additional Impact-type Status target damage |
MP Consumed: 100. Cooldown: 45s. Range: 20m. Required Weapon(s): Staff.
9. Focused Defense
Tags: Stigma, Physical.
Level 1: Temporarily increases Block damage reduction to front attacks by 100% and guarantees Parry. Restores 110 MP and Stamina once on Block.
Specialty
| Level | Description |
|---|---|
| 5 | +1 Consecutive Cast(s) |
| 10 | Changes to mobile skill |
| 15 | +1 Consecutive Cast(s) |
| 20 | Restores 10% HP once on a successful Parry |
Cooldown: 20s. Range: 0m. Required Weapon(s): Staff.
10. Heat Wave Blow
Tags: Active, Physical.
Level 1: Select a target within 4m and deal 345-345 damage to up to 4 enemies within 4m with a 40% chance to inflict Seal for 3s on Block. 100% chance to land Seal on NPC targets. 10 Stagger Gauge Damage
Specialty
| Level | Description |
|---|---|
| 8 | 3% chance to inflict Stun for 3s |
| 8 | +20% Seal Chance |
| 8 | Up to +20% damage when more targets hit |
| 12 | Ignores Block and Evasion and lands as Multi-Hit |
| 16 | 25% chance to reset [Heat Wave Blow] cooldown on Block |
Cooldown: 10s. Range: 4m. Required Weapon(s): Staff.

11. Sprint Mantra
Tags: Stigma, Magic.
Level 1: Increases Move Speed by 10% and grants a 15% chance to restore 134-147 HP on landing an attack to the caster and nearby party members. Healing Cooldown: 1s
Specialty
| Level | Description |
|---|---|
| 5 | +10% Incoming Heal |
| 10 | +30% Natural Stamina Regen |
| 15 | +100% healing when HP is 50% or less |
| 20 | +25% Slow and Root Resist |
Cooldown: 5s. Range: 0m. Required Weapon(s): Staff.
12. Healing Touch
Tags: Stigma, Magic.
Level 1: Restores 976-1074 HP to the caster and party members within 25m.
Specialty
| Level | Description |
|---|---|
| 5 | Removes 1 debuff |
| 10 | Restores 250 MP |
| 15 | Restores 1000 Stamina |
| 20 | Restores 10% of Max HP |
Cooldown: 30s. Range: 0m. Required Weapon(s): Staff.
13. Undefeated Mantra
Tags: Stigma, Magic.
Level 1: Increases Damage Boost by 10.5% and Damage Tolerance by 10.5% for the caster and nearby party members.
Specialty
| Level | Description |
|---|---|
| 5 | +100 Critical Hit |
| 10 | +100 Accuracy |
| 15 | +5% Critical Damage Boost |
| 20 | +5% Smite |
Cooldown: 5s. Range: 0m. Required Weapon(s): Staff.
14. Defiance
Tags: Active.
Level 1: Removes Stun, Knockdown, Airborne, and Grab from the caster and grants Tenacity for 5s. Tenacity: Increases Stun, Knockdown, Airborne, and Grab Resist by 100%
Specialty
| Level | Description |
|---|---|
| 8 | +30% Damage Tolerance for Tenacity duration |
| 8 | Restores 1000 Stamina on casting [Defiance] |
| 8 | Restores 20% HP on casting [Defiance] |
| 12 | +2s Tenacity duration |
| 16 | 25% chance to reset cooldown on casting [Defiance] |
Cooldown: 60s. Range: 0m. Required Weapon(s): Staff.
15. Tremor Crush
Tags: Active, Physical.
Level 1: Move to a target within 10m and deal 260-260 damage with a 50% chance to inflict Stun for 3s after using [Dodge]. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Specialty
| Level | Description |
|---|---|
| 8 | Restores 300 Stamina on hit |
| 8 | +10m [Tremor Crush] range |
| 8 | +50% Multi-Hit on hit |
| 12 | Adds [Surging Strike] Chain Skill |
| 16 | +25% [Tremor Crush] Stun Chance |
Cooldown: 20s. Range: 10m. Required Weapon(s): Staff.
16. Obliterate
Tags: Stigma, Physical.
Level 1: Deals 3234-3234 damage to up to 4 enemies within 4m of the target with a 50% chance to inflict Knockdown. 100% chance to inflict Knockdown on NPC targets. 50 Stagger Gauge Damage
Specialty
| Level | Description |
|---|---|
| 5 | Up to +20% damage when more targets hit |
| 10 | +20% Skill Speed |
| 15 | Guaranteed Crit on hit |
| 20 | +25% Knockdown Chance |
MP Consumed: 200. Cooldown: 60s. Range: 4m. Required Weapon(s): Staff.
17. Ensnaring Mark
Tags: Stigma, Physical.
Level 1: Select a target within 20m and deal 1034-1034 damage to up to 4 enemies within 4m with a 50% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets.
Specialty
| Level | Description |
|---|---|
| 5 | 50% chance to inflict Root |
| 10 | 50% chance to inflict -1000 enemy Max Stamina |
| 15 | +3s Seal, Root, Max Stamina reduction effect |
| 20 | +25% Seal, Root, Max Stamina reduction chance |
MP Consumed: 200. Cooldown: 90s. Range: 20m. Required Weapon(s): Staff.
18. Impeding Authority
Tags: Stigma, Magic.
Level 1: Grants a Protective Shield for 20s to the caster and nearby party members within 40m. The Protective Shield blocks up to 1000 damage per hit and remains until it has taken a total of 2817 damage.
Specialty
| Level | Description |
|---|---|
| 5 | +10% all Element Tolerance |
| 10 | +10% Incoming Heal |
| 15 | +10% Damage Tolerance |
| 20 | Restores 10% of Max HP at the end of Protective Shield |
Cooldown: 90s. Range: 0m. Required Weapon(s): Staff.
19. Power of the Storm
Tags: Stigma, Magic.
Level 1: Increases Combat Speed by 20% and reduces skill cooldowns by 20% for the caster and party members within 40m for 10s.
Specialty
| Level | Description |
|---|---|
| 5 | -30s [Power of the Storm] cooldown |
| 10 | +200 Accuracy |
| 15 | +200 Critical Hit |
| 20 | +20% Attack |
Cooldown: 120s. Range: 0m. Required Weapon(s): Staff.
20. Spinning Strike
Tags: Active, Physical.
Level 1: Deals 3644-3644 damage to up to 4 enemies within a 4m radius, centered 2m in front of the caster. 15 Stagger Gauge Damage
Specialty
| Level | Description |
|---|---|
| 8 | -5s cooldown |
| 8 | +30% Skill Speed |
| 8 | Up to +20% damage when more targets hit |
| 12 | 40% chance to inflict Seal for 3s |
| 16 | Ignores Block and Evasion and lands as Critical Hit |
MP Consumed: 250. Cooldown: 30s. Range: 4m. Required Weapon(s): Staff.
21. Gust Rampage
Tags: Active, Physical.
Level 1: Deals 480-480 damage to a target afflicted with Stagger within 4m.
Specialty
| Level | Description |
|---|---|
| 8 | Absorbs 10% of damage as HP |
| 8 | Restores 120 MP |
| 8 | Changes to mobile skill |
| 12 | Guaranteed Multi-Hit on hit |
| 16 | -1s all skill cooldowns on hit |
Range: 4m. Required Weapon(s): Staff.
22. Marchutan's Wrath
Tags: Stigma, Physical.
Level 1: Select a target within 20m and deal 1258-1258 damage to up to 4 enemies within 4m of the target.
Specialty
| Level | Description |
|---|---|
| 5 | Up to +20% damage when less targets hit |
| 10 | Inflicts Slow for 10s |
| 15 | -50% enemy Incoming Heal and Potion Recovery |
| 20 | 50% chance to inflict Stun for 3s |
Cooldown: 60s. Range: 20m. Required Weapon(s): Staff.
23. Guardian Blessing
Tags: Stigma, Magic.
Level 1: Increases the caster's Max HP by 1840 for 300s and instantly restores 1840 HP.
Specialty
| Level | Description |
|---|---|
| 5 | +100 Natural HP Regen |
| 10 | x1.5 [Crossguard] effect for the duration |
| 15 | +5% Impact-type Resist(s) |
| 20 | +10% Incoming Heal |
Cooldown: 300s. Range: 0m. Required Weapon(s): Staff.
24. Assault Shock
Tags: Stigma, Physical.
Level 1: Select a target within 20m and deal 986-986 damage to up to 4 enemies within 4m of the target with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by max 20% proportional to hit targets.
Specialty
| Level | Description |
|---|---|
| 5 | +20% Attack for 5s on hit |
| 10 | 500 MP damage on hit |
| 15 | +10m Range |
| 20 | +20% Stun Chance |
Cooldown: 120s. Range: 20m. Required Weapon(s): Staff.
25. Blessing of Life
Tags: Passive, Physical.
Level 1: Increases the caster's Max HP by 6.5% and Heal Boost by 5%.
Specialty
Range: 0m. Required Weapon(s): Staff.
26. Crossguard
Tags: Passive, Physical.
Level 1: Increases the caster's Block by 200 and restores 53-58 HP on Block. Cooldown: 3s
Specialty
Range: 0m. Required Weapon(s): Staff.
26. Protection Circle
Tags: Passive, Physical.
Level 1: Receives a Protection Circle that lasts for 5s upon landing an attack. Removes the Protection Circle at 10 stacks and imbues the caster and party members with Divine Barrier, which blocks 262 damage for 10s. The Divine Barrier is refreshed upon reaching 10 stacks of Protection Circle while Divine Barrier is active.
Specialty
Range: 0m. Required Weapon(s): Staff.
27. Inspiring Spell
Tags: Passive, Physical.
Level 1: Increases the caster's Critical Hit by 100 and Perfect by 0.5%.
Specialty
Range: 0m. Required Weapon(s): Staff.
28. Attack Preparation
Tags: Passive, Physical.
Level 1: Increases the caster's Damage Boost by 5.5%, Defense by 2%, and Accuracy by 100.
Specialty
Range: 0m. Required Weapon(s): Staff.
29. Impact Hit
Tags: Passive, Physical.
Level 1: Increases the caster's Impact-type Chance by 11% and Smite by 0.3%.
Specialty
Range: 0m. Required Weapon(s): Staff.
30. Raging Spell
Tags: Passive, Physical.
Level 1: Deals 146-146 extra damage to targets afflicted with Stagger or an Impact-type status. Cooldown: 1s
Specialty
Range: 0m. Required Weapon(s): Staff.
31. Earth's Promise
Tags: Passive, Physical.
Level 1: Reduces the target's Damage Tolerance by 10.5% for 5s each time an attack lands when the caster's HP is 75% or more. Cooldown: 10s
Specialty
Range: 0m. Required Weapon(s): Staff.
32. Survival Willpower
Tags: Passive, Physical.
Level 1: Increases the caster's Status Effect Resist by 16.5%. Increases Impact-type Resist and Damage Tolerance by 12% for 5s when afflicted with an Impact-type status. Cooldown: 120s
Specialty
Range: 0m. Required Weapon(s): Staff.
33. Wind's Promise
Tags: Passive, Physical.
Level 1: Has a 25% chance to deal 201-201 extra damage to the target on landing a Critical Hit. Cooldown: 1s
Specialty
Range: 0m. Required Weapon(s): Staff.