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Continue ShoppingEnergised Crystals are collected by energizing Beacons throughout Wraeclast, and are required to access Atziri's Temple.
6 Energised Crystals are required to power the Temple Console.
More Energised Crystals may be stored by collecting Medallions from those of royal Vaal blood.

Atziri's Temple is the primary league mechanic introduced in Fate of the Vaal league. As an area, Atziri's Temple is specifically the past version of the temple unlocked from Act 4; the present version of the temple encountered initially is called Lost Temple.
Mysterious Vaal machinery called an "Ancient Beacon" can be found throughout the campaign (up to area levels no lower than 10 below the character's level) and in maps. After reaching character level 86+, Ancient Beacons will exclusively only be found in maps (of any tier). These beacons can be energised by defeating monsters affected by it and then approaching the beacon. Completing the encounter will cause a "Vaal Chest" to rise, which contains rewards such as uncut gems and currency. The chest is always magic during the campaign, and magic or rare in maps. Sometimes, the beacon may summon corrupted Vaal monsters, or the device may lift up a unique monster:
After energising 6 beacons, it will open a portal to the Vaal Ruins, an area with a waypoint and the Temple Console. Interacting with it will allow construction and exploration of the Lost Temple in the present day. Afterwards, each ancient beacon will grant 1 Energised Crystal; 6 crystals are required to activate the Temple Console again.
In Act 3, Alva can be summoned to the temple.
In Act 4, Doryani can be summoned to the temple, and will permanently change the temple into the past version of Atziri's Temple, unlocking access to a variety of new rooms and mechanics. Additionally, it unlocks the ability to fight the Architect and obtain Medallions.
After reaching maps, it is possible to increase the maximum number of Energised Crystals by obtaining Xopec's Medallions inside the temple. This can be used multiple times, up to a maximum of 60 Energised Crystals. Regardless of the number of crystals stored, only 6 will be used at a time at the Temple Console, and only 6 Room Cards will be generated each time, but the temple can be re-opened consecutively. Additionally, the number of Energised Crystals obtained increases based on the Tier of map and number of map modifiers, up to two Crystals per 6-mod T15+ map.
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The temple console displays the layout of the Temple of Atziri in a 9x9 grid, plus the Foyer entrance and Atziri's Chamber on opposite sides. After energizing the Temple Console, six "Room Cards" will be generated from the left menu can be placed on the grid to build the temple. Approximately 50% of Room Cards will be Paths. Rooms can only be placed adjacent to Paths or rooms they interact with; Paths can be placed adjacent to other Paths with an exit in that direction. Paths have a fixed orientation, but will automatically connect to non-Path rooms it is adjacent to. Additionally, most rooms can connect automatically to specific other rooms, typically those that also increase the tier of one or both of these rooms or otherwise interact with other rooms; these upgrade interactions are shown with a brighter green outline on the grid with squares in the corners, compared to regular placeable spots.
By default, at least one Room Card must be placed to run the temple. However, it is possible to bypass this restriction by using CTRL+LMB when clicking "Run Temple" (Gamepad users will instead get a confirmation prompt). Not all Room Cards need to be placed to run the temple, but any unused Room Cards will be discarded. Afterwards, open the temple to explore inside.
Note: the Temple and its progression, the current number of stored Energised Crystals, and current Medallions are independent for each character. However, upgrades to maximum Energised Crystals and maximum Medallions are shared between characters in the same league.
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