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Continue ShoppingTurtle Crawl in ARC Raiders is a Conditioning skill that significantly boosts survivability while downed by providing up to a 50% damage reduction at max rank (5/5), allowing players to act as a "bullet sponge". It is highly effective in duos and trios for protecting players until they can be revived or reach safety.

| Name | Turtle Crawl |
|---|---|
| Description | While downed, you take less damage. |
| Skill Affected | Downtime Damage Reduction |
| Known Value(s) | 10% damage reduction per point, to a maximum of 50% |
| Max Points | 5 |
| Requires | Downed But Determined |
Turtle Crawl in ARC Raiders is a Conditioning tree skill that significantly increases survival while in the downed state by reducing incoming damage. At its maximum level (5/5), it provides between 30% and 50% damage reduction, making downed players much tankier and allowing them to survive longer for revives or to reach cover.
For players looking to enhance their survival chances in tough situations, mastering Turtle Crawl is key. If you're aiming to boost your gameplay, consider grabbing cheap ARC Raiders blueprints at U4N for a faster upgrade path.
Turtle Crawl in ARC Raiders is generally considered a strong, worthwhile skill, particularly for duo and trio gameplay. It provides up to 50% damage reduction while downed (10% per point), making it significantly harder for enemies to "thirst" or finish you, allowing for potential revives.
It significantly increases survivability when knocked, acting as a crucial defensive tool to reach safety for a teammate's defibrillator. It is also useful during extraction (Xfill) to buy time if downed.
Best For: Team-based modes (Duos/Trios) where you are likely to be revived.
Considerations: Some players argue that investing in active combat skills is better, or that it is less effective in solo play. However, it is generally highly rated for survival.
Pairing: It works well with other survival skills like Downed but Determined (longer crawl time).
| Feature | Turtle Crawl | Crawl Before You Walk |
|---|---|---|
| Primary Effect | Damage reduction while downed. | Increased movement speed while downed. |
| Scaling | 10% reduction per point (Max 50% at 5/5). | +30% to +50% speed increase at max level. |
| Best For | Trios/Duos; allows you to "tank" damage while teammates prepare to revive you. | Solos/Niche extract; helps you reach a corner or exit hatch faster. |
| Meta Status | Considered a top-tier/essential skill for PvP groups. | Often viewed as situational or less impactful than damage resistance. |
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