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Continue ShoppingIn ARC Raiders, "Calming Stroll" is a Mobility skill that allows your stamina to regenerate while you are walking as if you were standing still.

| Name | Calming Stroll |
|---|---|
| Description | While walking, your stamina regenerates as if you were standing still. |
| Skill Affected | Stamina Regeneration |
| Known Value(s) | Only works while walking (not jogging, which is the default movement), this also applies while aiming down sights. Reduces time to fully recover stamina from 21 seconds down to 14 seconds which is a ~33% increase in stamina regeneration |
| Max Points | 1 |
| Requires | Sturdy Ankles & 15 Points in Mobility. |
The skill is controversial among players due to its specific trade-offs:
The Calming Stroll skill in Arc Raiders is generally considered not worth it for general movement and map traversal, but can have niche uses for stealth and specific combat situations.
The main drawback is that it only activates when using the dedicated (and very slow) "walk" speed, which is significantly slower than the default "jog" speed. While it makes stamina regenerate as if standing still, testing has shown that simply jogging and letting stamina recover naturally covers more distance over the same amount of time.
In ARC Raiders, Calming Stroll regenerates your stamina rapidly while using the specific "walk" keybind, while Carry the Momentum gives you a temporary burst of free sprinting after a sprint dodge roll. Player and expert opinion generally favors Carry the Momentum for its combat utility and overall movement efficiency.
| Perk | Effect | Recommended Use | Expert Opinion |
|---|---|---|---|
| Calming Stroll | While using the dedicated "walk" keybind (a slower pace than the default jog), your stamina regenerates as if you are standing still. | Best for stealth, rotating around teammates, or when aiming down sights (ADS) during combat to maintain stamina. | Often considered a low-value or "useless" perk by many players for general map traversal because the walking speed is very slow, making you inefficient for covering long distances quickly. |
| Carry the Momentum | After performing a sprint dodge roll, sprinting does not consume stamina for a short time (with a cooldown between uses). | Excellent for high-mobility, evasive play, repositioning in fights, and chaining movement with other skills like Effortless Roll or Heroic Leap. | Highly valued as a great one-point pickup for combat and escaping bad situations, offering a significant burst of speed and stamina management. |
Most players and guides recommend Carry the Momentum over Calming Stroll. Carry the Momentum integrates well with the core movement mechanics (sprinting and dodging) for combat and rapid repositioning. Calming Stroll, while functional for specific scenarios like stealth or aiming down sights, requires using a very slow walk speed and is generally less practical for the fast-paced nature of most encounters and map traversal in ARC Raiders.
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