In ARC Raiders, Carry The Momentum is a major mobility skill that allows you to maintain speed while conserving stamina. It is widely considered one of the best skills in the game for both PvP and general exploration.

Arc Raiders Carry The Momentum Skill Stats & Perk
| Name | Carry The Momentum |
|---|---|
| Description | After a Sprint Dodge Roll, sprinting does not consume stamina for a short time. Has a cooldown between uses. |
| Skill Affected | Stamina Cost Reduction |
| Known Value(s) | 3 seconds of sprinting with no stamina cost. Cooldown is ~8 seconds (needs further testing) |
| Max Points | 1 |
| Requires | Youthful Lungs & 15 Points in Mobility. |
How to Use It Effectively
- The Trigger: You must be sprinting and then perform a dodge roll for the effect to activate. It will not trigger if the roll itself consumes the last of your stamina.
- Combat Survival: This skill is "incredibly strong" for surviving shootouts. It provides a free burst of speed to reach cover when being ambushed without depleting your primary stamina pool.
Skill Synergy
- Effortless Roll: Reduces the cost of the rolls themselves, allowing you to trigger Carry The Momentum more frequently during long engagements.
- Heroic Leap: Increases the distance of your sprint dodge roll, letting you cover even more ground during the "free" sprint window.
Arc Raiders Carry The Momentum Vs Calming Stroll
In ARC Raiders, Carry the Momentum is generally considered the more useful perk by most players due to its application in high-mobility combat, while Calming Stroll is often seen as niche or even useless because it requires a very slow, dedicated "walk" speed that many players find impractical.
| Perk Name | Description | Usage & Player Reception |
|---|---|---|
| Carry The Momentum | After a sprint dodge roll, sprinting does not consume stamina for a short time. It has a cooldown between uses. | This is highly valued for combat engagement, disengagement, and general evasion, allowing a burst of free, fast movement after a dodge roll. It's a single skill point investment and integrates well with an active playstyle. |
| Calming Stroll | While walking, your stamina regenerates as if you were standing still. | This perk only activates during the dedicated, very slow "walk" speed (which needs a specific keybind on PC and isn't the default jog). Most players find this too slow for general travel. It is a niche option for specific stealth builds or third-person camera abuse in PvP, but generally considered ineffective for overall mobility compared to jogging. |
For most players, Carry the Momentum is the superior choice for improving overall gameplay and survivability.
Is it woth it?
In ARC Raiders, the Carry the Momentum skill is widely considered a top-tier "S-Tier" mobility perk that is highly worth the investment, particularly for PvP and high-stakes survival.
- Combat Survival: It is a life-saver during ambushes. You can dodge-roll to avoid fire and immediately use the free stamina window to reach cover or outrun a pursuer.
- Stamina Management: Since stamina is a critical resource for both movement and combat, getting a "free burst" of speed allows you to keep your meter high for follow-up actions like further rolls or repositioning.
- PvP Dominance: In close-range engagements, it allows you to "break ankles" by rolling and maintaining momentum, making your movements unpredictable for enemy players.
