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Home / Blog / Path of Exile 2

PoE 2 Runes of Aldur Uniques - 0.5 New Unique Items

Written by:  U4N
Published: Jun 01, 2026
110

The Runes of Aldur (0.5) update has introduced a wide range of powerful new Unique items, giving Path of Exile 2 players more build options, crafting opportunities, and endgame goals than ever before. Whether you're hunting for rare drops, experimenting with Runeforging, or creating a new character around one of these Uniques, having enough resources can make the journey much smoother. If you want to save time and focus on enjoying the league's new content, U4N is a popular choice for players looking to buy cheap PoE 2 Currency with fast delivery and competitive prices, helping you gear up and start testing your next build right away.

List of PoE 2 Runes of Aldur(0.5) New Uniques

ImageDescriptionHow to Get
Berek's Grip

Berek's Grip Two-Stone Ring

Requires: Level 42

  • +(12—16)% to Cold and Lightning Resistances
  • +(10—20) to Dexterity and Intelligence
  • +(10—20)% to Cold and Lightning Resistances
  • Hits against you have (35—50)% reduced Critical Hit Chance while you are Chilled
  • Wind Skills which can be boosted by Elemental Ground Surfaces count
    as being boosted by Shocked Ground
 
Berek's Pass

Berek's Pass Two-Stone Ring

Requires: Level 42

  • +(12—16)% to Fire and Cold Resistances
  • +(10—20) to Strength and Intelligence
  • +(10—20)% to Fire and Cold Resistances
  • Regenerate (1—2)% of maximum Life per second while Ignited
  • Wind Skills which can be boosted by Elemental Ground Surfaces count
    as being boosted by Chilled Ground
 
Berek's Respite

Berek's Respite Two-Stone Ring

Requires: Level 42

  • +(12—16)% to Fire and Lightning Resistances
  • +(10—20) to Strength and Dexterity
  • +(10—20)% to Fire and Lightning Resistances
  • (15—25)% increased Critical Damage Bonus while Shocked
  • Wind Skills which can be boosted by Elemental Ground Surfaces count
    as being boosted by Ignited Ground
 
Brutus' Lead Sprinkler

Brutus' Lead Sprinkler Morning Star

Requires: Level 45, 80 Str

  • Grants Skill: Level 11 Molten Shower
  • Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
  • (80—120)% increased Physical Damage
  • (5—10)% increased Attack Speed
  • +(15—25) to Strength
  • 5 to 10 Added Attack Fire Damage per 25 Strength
  • local display grants level X molten shower
Brutus' Lead Sprinkler can drop anywhere. It can be chanced.
Cat O' Nine Tails

Cat O' Nine Tails Utility Belt

Requires: Level 55

  • Has (1—3) Charm Slot
  • 20% of Flask Recovery applied Instantly
  • +(120—200) to maximum Life
  • Regenerate 5% of maximum Life per second if you have been Hit Recently
  • (25—50)% increased Life Recovery rate
  • Life Recovery other than Flasks cannot Recover Life to above Low Life
  • Gain Physical Thorns damage equal to 8% - 12% of maximum Life
Cat O' Nine Tails can drop anywhere. It can be chanced.
Decree of Acuity

Decree of Acuity Ancient Visor

Requires: Level 65, 59 Str, 59 Dex

  • (150—250)% increased Armour and Evasion
  • +(25—35) to Dexterity
  • Gain (15—30)% of Evasion Rating as extra Armour
  • You are Blind
  • The Effect of Blind on you is reversed

Decree of Acuity has restrictions on where or how it can drop. It cannot be chanced.

Drops from The Arbiter of Divinity.

Decree of Flight

Decree of Flight Ancient Leggings

Requires: Level 65, 56 Str, 56 Int

  • 30% increased Movement Speed
  • (150—200)% increased Armour and Energy Shield
  • (20—30)% faster Dodge Roll
  • Gain Guard equal to (10—20)% of missing Energy Shield for 4 seconds when you Dodge Roll
  • Maximum amount of Guard is based on maximum Energy Shield instead
  • Divine Flight
  • base is floating

Decree of Flight has restrictions on where or how it can drop. It cannot be chanced.

Drops from The Arbiter of Divinity.

Decree of Loyalty

Decree of Loyalty Ancient Mail

Requires: Level 70, 67 Str, 67 Int

  • (200—300)% increased Armour and Energy Shield
  • +(15—25) to Strength and Intelligence
  • +(1—5)% to Maximum Chaos Resistance
  • Convert 1% of maximum Life to twice as much Armour per 1% Chaos Resistance above 0%
  • Defend with (150—200)% of Armour while you have Energy Shield
  • Damage over Time cannot bypass your Energy Shield

Decree of Loyalty has restrictions on where or how it can drop. It cannot be chanced.

Drops from The Arbiter of Divinity.

Duality

Duality Warding Quarterstaff

Requires: Level 65, 127 Dex, 50 Int

  • +(30—50) to maximum Runic Ward
  • (200—300)% increased Physical Damage
  • +(20—30)% to Critical Damage Bonus
  • (12—22)% increased Attack Speed
  • Gain Finality for 0.5 seconds per Combo expended when using Skills
  • Gain (500—1000) Guard for 0.5 seconds per Combo expended when using Skills
 
Eventide Petals

Eventide Petals Veridical Chain

Requires: Level 18

  • Grants Skill: Level 6 Midnight Zenith
  • +(30—40) to maximum Runic Ward
  • (30—50)% increased Critical Hit Chance
  • +(25—35) to Intelligence
  • (30—50)% increased Light Radius
  • Ice Crystals have (-3—3)% reduced maximum Life per 5% Cold Resistance you have
Eventide Petals has restrictions on where or how it can drop. It cannot be chanced.
Eyes of the Runefather

Eyes of the Runefather Venerable Defender

Requires: Level 62, 64 Str, 64 Dex

  • Grants Skill: Raise Shield
  • (300—400)% increased Armour and Evasion
  • +(40—50)% to Cold Resistance
  • Off-hand Hits inflict Runefather's Challenge
  • Inflicts Runefather's Challenge on enemies 6 metres in front of you when raised, no more than once every 2 seconds
  • Gain 1 Runefather's Boast per Power of targets affected by Runefather's Challenge you kill
 
Facebreaker

Facebreaker Stocky Mitts

Requires: Level 1

  • Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
  • (30—50)% increased Stun Buildup
  • 1% more Unarmed Damage per 5 Strength
  • +0.3 metres to Melee Strike Range while Unarmed
  • +1 to Armour per Strength
  • Can Attack as though using a One Handed Mace while both of your hand slots are empty
    Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
  • local display facebreaker damage imitation weapon
Facebreaker can drop anywhere. It can be chanced.
Forgotten Warden

Forgotten Warden Primal Markings

Requires: Level 70, 67 Dex, 67 Int

  • Grants Skill: Level 16 Spirit Vessel
  • +(70—100) to Deflection Rating per 50 missing Energy Shield
  • (200—300)% increased Evasion and Energy Shield
  • +(20—30) to Dexterity
  • Companions have (30—50)% increased maximum Life
  • (10—15)% of Damage from Deflected Hits is taken from Damageable Companion's Life before you
  • enable ancient order task
 
Geofri's Sanctuary

Geofri's Sanctuary Revered Vestments

Requires: Level 65, 67 Str, 67 Int

  • +1% to all Maximum Elemental Resistances
  • (150—200)% increased Armour
  • +(10—20)% to all Elemental Resistances
  • Your maximum Energy Shield is equal to (200—300)% of your Strength
  • Maximum Energy Shield cannot be Converted
  • Regenerate 2 Life per second for every 10 Intelligence
  • Zealot's Oath
Geofri's Sanctuary can drop anywhere.
Horror's Flight

Horror's Flight Engraved Bracers

Requires: Level 65, 80 Dex

  • Grants Skill: Level 15 Crushing Fear
  • (200—300)% increased Evasion Rating
  • +(13—23) to Dexterity
  • Adds (19—23) to (31—37) Chaos Damage to Attacks
  • Gain 1 Fear Incarnate when you Cull a target

Horror's Flight has restrictions on where or how it can drop. It cannot be chanced.

Drops from the Delirium pinnacle boss.

Immaculate Adherence

Immaculate Adherence Solar Amulet

Requires: Level 30

  • +(10—15) to Spirit
  • 100% of Damage is taken from Mana before Life
  • Cannot have Energy Shield
  • Convert 100% of maximum Energy Shield to maximum Divinity
  • (0—100)% increased maximum Divinity
  • 20% reduced maximum Divinity per Corrupted Item Equipped
  • Skills Cost Divinity instead of Mana or Life
 
Ironbound

Ironbound Warden Bow

Requires: Level 11, 23 Dex

  • (25—35)% chance to Chain an additional time
  • +(100—150) to Armour
  • (5—10)% increased Attack Speed
  • +12% to Block chance
  • (3—5)% increased Block chance per 100 total Item Armour on Equipped Armour Items
  • Hits with this weapon have (1—2) to (4—5) Added Physical Damage per 1% Block Chance
  • Arrows Return if they have Pierced a target which had Fully Broken Armour
Ironbound can drop anywhere. It can be chanced.
Liminal Coil

Liminal Coil Twisted Wand

Requires: Level 65, 114 Int

  • Grants Skill: Coiling Bolts
  • (71—113)% increased Spell Damage
  • (7—13)% increased Cast Speed
  • Magnitudes of Curses you inflict are zero
  • Curses you inflict ignore Curse limit
  • Spell Hits Gain (23—31)% of Damage as Extra Chaos Damage per Curse on target
  • Spell Hits Gain (23—31)% of Damage as Extra Physical Damage per Curse on target

Liminal Coil has restrictions on where or how it can drop. It cannot be chanced.

Drops from the Ritual pinnacle boss.

Loreweave

Loreweave Ornate Ringmail

Requires: Level 43, 45 Str, 45 Int

  • Random Unique Ring Modifiers
 
Mageblood

Mageblood Utility Belt

Requires: Level 55

  • Has (1—3) Charm Slot
  • 20% of Flask Recovery applied Instantly
  • Legacy of Mage's Legacy
  • Legacy of Mage's Legacy
  • Legacy of Mage's Legacy
  • Legacy of Mage's Legacy
  • All Mage's Legacies have (25—50)% increased effect per duplicate Mage's Legacy you have
Mageblood can drop anywhere. It can be chanced.
Mastered Domain

Mastered Domain Irradiated Tablet

Requires: Level 65

  • Adds Irradiated to a Map 
    1 use remaining
  • map water biome
 
Nightfall

Nightfall Fortress Tower Shield

Requires: Level 70, 249 Str

  • Grants Skill: Raise Shield
  • Grants Skill: Level 16 Soaring Midnight
  • +150 Strength Requirement
  • (10—20)% increased Block chance
  • (150—200)% increased Armour
  • (10—20)% of Fire damage taken as Cold damage
  • (10—20)% of Lightning damage taken as Cold damage
 
Opportunity

Opportunity Ultimate Life Flask

Requires: Level 60

  • Effect is not removed when Unreserved Life is Filled
  • Cannot be Used manually
  • Used when you release a skill with Perfect Timing
  • Skills have (80—120)% longer Perfect Timing window during effect
  • (100—150)% increased Amount Recovered
  • (25—50)% reduced Recovery rate
  • (50—75)% reduced Charges per use
 
Periphery

Periphery Heartwood Shortbow

Requires: Level 67, 134 Dex

  • Grants Skill: Level 16 Azmerian Swarms
  • Adds (48—59) to (75—97) Fire Damage
  • Adds (35—53) to (65—80) Cold Damage
  • Adds (1—8) to (123—152) Lightning Damage
  • (8—14)% increased Attack Speed
  • Elemental Damage from Hits Contributes to Flammability, Ignite, and Chill Magnitudes, Freeze Buildup, and Shock Chance

Periphery has restrictions on where or how it can drop. It cannot be chanced.

Drops from the Ritual pinnacle boss.

Redemption

Redemption Trarthan Cannon

Requires: Level 65, 114 Str, 63 Dex

  • Cannot load or fire Ammunition
  • (300—400)% increased Physical Damage
  • Hits with this Weapon have no Critical Damage Bonus
  • (20—40)% reduced Cooldown Recovery Rate
  • Gain 1 Explosive Rhythm every (2—3) times you use a Grenade Skill
    Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
Redemption can drop anywhere. It can be chanced.
Reverie

Reverie Shaman Mantle

Requires: Level 28, 26 Str, 26 Int

  • Grants Skill: Level 8 Rite of Restoration
  • (100—150)% increased Armour and Energy Shield
  • -10% to Fire Resistance
  • +(17—23)% to Chaos Resistance
  • Cannot use Life Flasks
    Non-Unique Life Flasks apply their Effects constantly
    Recovery from Life Flasks cannot be Instant
    Recovery from your Life Flasks cannot be applied to anything other than you
  • (40—60)% less Life Flask Recovery
Reverie can drop anywhere. It can be chanced.
Sadist's Mercy

Sadist's Mercy Flanged Mace

Requires: Level 67, 134 Str

  • Grants Skill: Level 16 Harbinger of Madness
  • (240—300)% increased Physical Damage
  • +(5—8)% to Critical Hit Chance
  • (14—22)% increased Attack Speed
  • Hits with this Weapon inflict (2—5) Gruelling Madness
  • Enemies in your Presence have additional Power equal to their Gruelling Madness
 
Serle's Grit

Serle's Grit Kalguuran Forgehammer

Requires: Level 47

  • Grants Skill: Level 12 Runic Tempering
  • Has 3 Sockets
  • Maximum Quality is 40%
  • Adds (23—30) to (35—55) Physical Damage
  • +(20—30) to Strength
  • Skills which Empower an Attack have (10—20)% chance to not count that Attack
  • (40—50) to (80—100) added Physical Thorns damage per Runic Plate

Serle's Grit has restrictions on where or how it can drop. It cannot be chanced.

Exclusive to the Runes of Aldur league. Requires Runeforging a Starlit Ore.

Spiteful Floret

Spiteful Floret Nettle Talisman

Requires: Level 5, 9 Str, 8 Int

  • Grants Skill: Level 2 Sanguine Revelry
  • (60—90)% increased Physical Damage
  • (6—10)% increased Attack Speed
  • +(7—14) to Strength
  • (20—30)% chance to cause Bleeding on Hit
  • Every 5 Rage also grants 5% of Damage taken Recouped as Life
 
Split Personality

Split Personality Ruby

Requires: Level 20

  • Can Allocate Passive Skills from the Sorceress's starting point
  • Corrupted
 
Surge of the Tide

Surge of the Tide Lumbering Talisman

Requires: Level 52, 60 Str, 43 Int

  • (250—300)% increased Physical Damage
  • (30—50)% increased Armour
  • (10—15)% reduced Attack Speed
  • +(20—30) to Strength
  • Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
    Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
 
Sylvan's Effigy

Sylvan's Effigy Stoic Sceptre

Requires: Level 62, 7 Str, 12 Int

  • Grants Skill: Discipline
  • Grants Skill: Level 14 Azmerian Wolf
  • (50—75)% increased Spirit
  • Allies in your Presence Regenerate (50—100) Life per second
  • +(6—12) to all Attributes
  • Companions deal (50—100)% increased damage to your Marked targets
  • You can have any number of Companions of different types
  • discipline art variation

Sylvan's Effigy has restrictions on where or how it can drop. It cannot be chanced.

Drops from the Ritual pinnacle boss.

The Auspex

The Auspex Exquisite Vest

Requires: Level 65, 242 Dex

  • Grants Skill: Level 15 Mist Raven
  • (210—240)% increased Evasion Rating
  • +(70—120) to maximum Life
  • 100% increased Attribute Requirements
  • Chance to Deflect is Lucky while on Low Life
  • Enemies in your Presence gain 1 Gruelling Madness each second
  • Raven-Touched

The Auspex has restrictions on where or how it can drop. It cannot be chanced.

Drops from the Delirium pinnacle boss.

The Hollow Mask

The Hollow Mask Hewn Mask

Requires: Level 5, 7 Dex, 7 Int

  • Grants Skill: Level 2 Wildwood's Gifts
  • +(60—80) to maximum Life
  • 15% additional Physical Damage Reduction
  • -10% to all Elemental Resistances
  • +13% to Chaos Resistance
  • Remnants you create affect Allies in your Presence as well as you when collected
  • (80—100)% increased Reservation Efficiency of Remnant Skills
The Hollow Mask can drop anywhere. It can be chanced.
The Ordained

The Ordained Grand Spear

Requires: Level 79, 68 Str, 109 Dex

  • Grants Skill: Spear Throw
  • Grants Skill: Level 18 Righteous Descent
  • 25% increased Melee Strike Range with this weapon
  • (150—250)% increased Physical Damage
  • Adds 1 to (200—300) Lightning Damage
  • +(5—8)% to Critical Hit Chance
  • Life Leech recovers based on your Lightning damage as well as Physical damage
  • Create a Fragment of Divinity in your Presence every 4 seconds

The Ordained has restrictions on where or how it can drop. It cannot be chanced.

Drops from The Arbiter of Divinity.

The Raven's Flock

The Raven's Flock Perching Staff

Requires: Level 65, 114 Int

  • Grants Skill: Spiraling Conspiracy
  • (8—16)% increased Cast Speed
  • +(20—30) to Intelligence
  • Minions deal (80—120)% increased Damage
  • Minions have (10—20)% chance to inflict Gruelling Madness on Hit
  • (30—50)% increased Spirit Reservation Efficiency of Skills

The Raven's Flock has restrictions on where or how it can drop. It cannot be chanced.

Drops from the Delirium pinnacle boss.

The Sunken Vessel

The Sunken Vessel Knight Armour

Requires: Level 45, 41 Str, 41 Dex

  • (120—180)% increased Armour and Evasion
  • +(80—120) to maximum Life
  • 30% reduced Life Recovery rate
  • 33% chance to avoid Projectiles
  • Physical Damage of Enemies Hitting you is Unlucky
  • Convert All Armour to Evasion Rating
 
The Taming

The Taming Prismatic Ring

Requires: Level 42

  • +(7—10)% to all Elemental Resistances
  • +(10—20)% to all Elemental Resistances
  • Wind Skills which can be boosted by Elemental Ground Surfaces can be boosted by multiple Elemental Ground Surfaces
  • Wind Skills which can be boosted by Elemental Ground Surfaces count
    as being boosted by Ignited, Shocked, and Chilled Ground
 
The Unleashed

The Unleashed Revered Vestments

Requires: Level 65, 67 Str, 67 Int

  • +1% to all Maximum Elemental Resistances
  • (150—250)% increased Armour and Energy Shield
  • +(10—20) to Strength and Intelligence
  • (15—25)% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
  • Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
    Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential

The Unleashed has restrictions on where or how it can drop. It cannot be chanced.

Exclusive to the Runes of Aldur league. Requires Runeforging a Revered Starlit Ore.

Twisted Empyrean

Twisted Empyrean Aberrant Sledge

Requires: Level 70, 163 Str

  • Grants Skill: Level 16 Starborn Onslaught
  • (80—100)% increased Physical Damage
  • Adds (150—200) to (350—400) Cold Damage
  • +(300—400) to maximum Mana
  • +(4—6)% to Critical Hit Chance
  • (10—20)% of Damage is taken from Mana before Life
  • Attacks with this Weapon have Added Cold Damage equal to (6—8)% to (10—12)% of maximum Mana
  • Convert 100% of Fire Damage with Mace Skills to Cold Damage
  • mace fire skills are blue

Twisted Empyrean has restrictions on where or how it can drop. It cannot be chanced.

Drops from the Expedition pinnacle boss.

Uhtred's Chalice

Uhtred's Chalice Transcendent Mana Flask

Requires: Level 50

  • (200—300)% increased Amount Recovered
  • 70% reduced Recovery rate
  • (50—60)% reduced Charges
  • Lose 5% Life per second while you have no Runic Ward during Effect
  • Mana Recovery from Flasks can Overflow maximum Mana during Effect
 
Veilpiercer

Veilpiercer Amethyst Ring

Requires: Level 20

  • +(7—13)% to Chaos Resistance
  • +(60—100) to maximum Mana
  • +(15—25) to Intelligence
  • Curses you inflict can affect Hexproof Enemies
  • Curses you inflict spread to enemies within 3 metres when Cursed enemy dies
  • Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence
  • (20—40)% increased Damage with Hits against targets in your Presence
 
Vestige of Darkness

Vestige of Darkness Tenebrous Crown

Requires: Level 65, 59 Str, 59 Int

  • (150—200)% increased Armour and Energy Shield
  • +(20—30) to Strength and Intelligence
  • Physical damage from Hits Contributes to Chill Magnitude and Freeze Buildup
  • Enemies in your Presence are Blinded
  • The Bodach haunts your Presence
  • the wendigo manifestation delay randomisation ms
  • the wendigo manifests +% faster per enemy power in your presence
 
Voices

Voices Sapphire

Requires: Level 20

  • Allocates 3 Sinister Jewel sockets
  • Corrupted

Voices has restrictions on where or how it can drop. It cannot be chanced.

Likely related to Delirium.

Voices

Voices Sapphire

Requires: Level 20

  • Allocates 4 Sinister Jewel sockets
  • Corrupted
 
Voices

Voices Sapphire

Requires: Level 20

  • Allocates 2 Sinister Jewel sockets
  • Corrupted
 

POE 2 0.5 Unique Item Changes

  • The Ab Aeterno Unique boots no longer grant 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds, and now have 200-250% increased Armour, Evasion and Energy Shield (previously 100-150%). It now has Your speed is unaffected by Slows while Sprinting, and Gain Overencumbrance for 4 seconds when you Dodge Roll. Existing versions of this Unique can be updated to the new Armour, Evasion and Energy Shield values using a Divine Orb, but will not receive any other changes.
  • The Apep's Supremacy Unique Focus no longer has 30-50% faster start of Energy Shield Recharge.
  • The Aztiri's Acuity Unique Gloves have been reworked. They now grant 150-200% increased Armour, +100-150 to maximum Life, Leech 10% of Physical Attack Damage as Life, and 10% of Physical damage dealt by your Hits causes Blood Loss and Vaal Pact. They also grant the Herald of the Royal Queen Skill. Vaal Cultivation Orb outcomes on Atziri's Acuity have also changed. Existing items are not affected by this change.
  • The Sierran Inheritance Unique Body Armour now grants 15-30% increased Energy Shield Recharge Rate instead of 30-50% faster start of Energy Shield Recharge.
  • The Blackflame Unique Ring no longer has Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite. It now has Withered you inflict also increases Fire Damage taken, Ignite you Inflict deals Chaos Damage instead of Fire damage, and Withered does not expire on enemies Ignited by you. Additionally, it now has 80-100% increased Ignite Magnitude (previously 50%), and 60-75% reduced Ignite Duration on Enemies (previously 50%). Ignite Magnitude and Duration modifiers can be updated to the new values using a Divine Orb, other modifiers will remain unchanged.
  • The Blistering Bond Unique Ring now has Fire Damage also Contributes to Bleeding Magnitude, and Bleeding you Inflict deals Fire damage instead of Physical damage, in addition to its other modifiers. Existing items are not affected by this change.
  • The Brass Dome Unique Body Armour now has 500-600% increased Armour (previously 700-800%). Existing versions of this Unique can be made worse with a Divine Orb.
  • The Carnage Heart Unique Amulet now has 25-50% increased Damage while Leeching. Existing items are unaffected by this change.
  • The Chober Chaber Unique Mace now has +2-3 to Level of All Minion Skills. Existing items are not affected by this change.
  • The Death's Harp Unique Bow no longer has Bow Attacks Fire 3 Additional Arrows, instead it now has +250-330% Surpassing Chance to Fire an Additional Arrow.
  • The Elevore Unique Helmet now grants Charms gain 1 Charge per second (previously 0.5), and now provides +1-2 Charm Slots (previously +1). Existing items can be buffed using a Divine Orb.
  • The Eshtera's Path Unique Ring no longer has Cold Resistance is unaffected by Area Penalties. It now has +5-10% to Fire and Cold Resistance per Equipped Item with a Lightning Resistance Modifier. Existing items are not affected by this change.
  • The Glowswarm Unique Ring now has Using a Mana Flask grants Guard equal to 100% of the Flask's Recovery amount for 4 seconds. Existing items are not affected by this change.
  • The Gravebind Unique Gloves now have 15-20% Increased Rarity of Items Found, and Your other Modifiers to Rarity of Items found do not apply. This change will affect existing items.
  • The Hollow Mask Unique Helmet now grants the Wildwood's Gifts Skill, where Azmerian spirits offer guidance, allowing you to see nearby Ancient Blooms. It also now has Remnants you create affect Allies in your Presence as well as you when collected, and 80-100% increased Reservation Efficiency of Remnant Skills.
  • The Husk of Dreams Unique Body Armour has been renamed to Reverie. It no longer has 20-30% increased Flask Charges gained, or 50% less Flask Charges used. It now grants the Rite of Restoration Skill, and has Non-Unique Life Flasks apply their effects constantly. It also now has Cannot use Life Flasks, Recovery from Life Flasks cannot be instant, Recovery from Life Flasks cannot be applied to anything other than you, as well as 40-60% less Life Flask Recovery. Existing versions of this item cannot obtain these new modifiers.
  • The Hyrri's Ire Unique Body Armour now has 100-150% Increased Evasion Rating (previously 200-250%), and Gain 10-20% of Damage as Extra Cold Damage (previously 15-25%). Existing versions of this Unique can be made worse with a Divine Orb.
  • The Keeper of the Arc Unique Helmet now has 240-340% increased Armour and Energy Shield (previously 150-250%). Existing items can be updated to the new values using a Divine Orb.
  • The Levinstone Unique Ring no longer has +1 to Level of all Lightning Skills. It now has Lightning Skills Chain +1 times.
  • The Megalomaniac Unique Jewel now drops identified.
  • The Plaguefinger Unique Gloves now have Cannot inflict Elemental Ailments.
  • The Prized Pain Unique Ring no longer has Deal your Thorns Damage to Enemies you Stun with Melee Attacks. It now has 15-25% chance to deal your Thorns damage to enemies you Hit with Melee Attacks. Existing items are not affected by this change.
  • The Radiant Grief Unique Helmet now has Enemies in your Presence are Ignited as though dealt 200 Base Fire Damage (previously 100). Existing items can be updated to the new value with a Divine Orb.
  • The Safrin's Resolve Unique Ring no longer has Lightning Resistance is unaffected by Area Penalties. It now has +5-10% to Cold and Lightning Resistance per Equipped Item with a Fire Resistance Modifier. Existing items are not affected by this change.
  • The Seed of Cataclysm Unique Ring no longer has 30-50% increased Critical Spell Damage Bonus. It now has 5% reduced Critical Spell Damage Bonus per Critical Hit you've dealt with Spells Recently, and 15-30% chance for Spell Damage with Critical Hits to be Lucky. Existing items are not affected by this change.
  • The Sekhema's Resolve Unique Rings have been renamed to Safrin's Resolve, Zaida's Longevity, and Eshtera's Path.
  • The Sine Aequo Unique Gloves now have 150-200% increased Armour, Evasion and Energy Shield (previously 100-150%). It no longer has Enemies Immobilised by you take 20% more Damage, and instead now has 30-50% increased Damage against Immobilised Enemies.
  • The Soul Mantle Unique Body Armour no longer has 20-30% reduced Totem Life, it instead now has +75 to Spirit. Existing versions of this item are not affected by this change.
  • The Svalinn Unique Shield's Cast on Block Skill now has Supported Skills Cost nothing. It also now has +50-100 Runic Ward, existing items are not affected by this change.
  • The Zaida's Longevity Unique Ring no longer has Lightning Resistance is unaffected by Area Penalties. It now has +5-10% to Fire and Lightning Resistance per Equipped Item with a Cold Resistance Modifier. Existing items are not affected by this change.
  • The Zerphi's Genesis Unique Belt no longer has 10-30% increased Charm Charges used. It now has 50% of Charges consumed by used Life Flasks are granted to your Charms, Skills from Corrupted Gems have 15-25% increased Cost Efficiency during any Flask Effect, and 25-50% increased Corrupted Charms Effect Duration, in addition to its other modifiers.

Item Changes

  • Lesser, Greater and Perfect Jeweller's Orbs can now be used on items with skills on them to increase the number of sockets on the item's granted skills. Using a Jeweller's Orb on Items with multiple skills will affect all skills on that item.
  • All crafted modifiers are now guaranteed, but items can only have 1 crafted modifier at a time. Desecrated modifiers no longer count as crafted modifiers, but items are limited to 1 Desecrated modifier.
  • Greater and Perfect currencies have been made somewhat rarer, with Transmutation and Augmentation being made significantly rarer.
  • Greater Orbs of Transmutation and Greater Orbs of Augmentation now have a minimum Modifier Level of 44 (previously 55), making them more accessible. They can now begin dropping in Act 4.
  • Divine Orbs are now more common.
  • The Corruption outcome that randomises the numeric values of the modifiers on an item beyond the normal range now multiplies each modifier based on the current value, instead of randomising the value.
  • Sanctifying an item now multiplies each modifier value based on the current value, instead of randomising values.
  • Omen of Corruption can no longer be obtained.
  • Martial Weapons and Flasks found in the campaign are now more likely to be of the highest base type available at that level.
  • The overall number of Essences found in the campaign has been increased, though the proportion of these being Essences of the Infinite has been significantly decreased. This will lead to finding more useful essences as you progress.
  • The amount of Armour granted by items and modifiers has been increased as you get to higher levels. At level 65, you should have approximately 33% more Armour, tapering down to 15% at level 80+.
  • The amount of Evasion granted by items and modifiers has been increased as you get to higher levels. At level 65, you should have approximately 33% more evasion, tapering down to 15% at level 80+.
  • The amount of Energy Shield granted by items is now roughly 8% more at level 65, and unchanged at level 80+.
  • The Vile Robe Armour Base Type now has 171 Base Energy Shield (previously 184).
  • The Base Armour of existing items will be automatically adjusted, while Armour Modifiers on existing items can be updated with a Divine Orb.
  • Increased the base Weapon Range of some Martial Weapon basetypes. One-hand Maces now have a base Weapon Range of 1.3 (previously 1.1), 1.5 for Two-hand Maces (previously 1.3), and 1.4 for Quarterstaves (previously 1.3).
  • The Obliterator Bow and Artillery Bow basetypes now have 1.1 Attacks per second (previously 1.15).
  • The implicit modifier for Warden and Guardian Bows now provides 25-35% chance to Chain an additional time (previously 20-30%). Existing items can be updated with a Divine Orb.
  • The implicit modifier for Rabid, Fury and Maji Talismans now provides +7-10 Maximum Rage (previously +8-12). Existing items can be updated with a Divine Orb.
  • The implicit modifier for Voltfang and Thunder Talismans now provides 20-30% increased Magnitude of Shock you inflict (previously 15-25%). Existing items can be updated with a Divine Orb.
  • Alternate Quality items (from Breach Catalysts) may now be salvaged to return a portion of the Catalysts used.
  • The plus to Level of all Melee Skills modifiers on Two Handed Attack Weapons now has a value of +5 at Tier 1 (previously +7), the lower tiers have also been adjusted.
  • The plus to Level of all Projectile Skills modifiers on Two Handed Attack Weapons now has a value of +5 at Tier 1 (previously +7), the lower tiers have also been adjusted.
  • The plus to Level of all Melee Skills modifiers on One-handed Attack Weapons now has a value of +4 at Tier 1 (previously +5), the lower tiers have also been adjusted.
  • The plus to Level of all Projectile Skills modifiers on One-handed Attack Weapons now has a value of +4 at Tier 1 (previously +5), the lower tiers have also been adjusted.
  • The +2 to level of Projectile Skills modifier on Quivers now has a value of +1.
  • The plus to level all Gems on Attack Weapons can now only roll above level 18.
  • Added Surpassing chance to fire an additional Arrow modifiers for Quivers.
  • The Perfect Essence of Battle now provides +3 to Level of all Attack Skills on Two Hand Melee Weapons or Crossbows (previously +5), and +2 to Level of all Attack Skills on One Handed Melee Weapons or Bows (previously +3).
  • Essence of Hysteria now grants 20-23% increased Energy Shield Recharge Rate when applied to Foci (previously 41-45%).
  • Body Runes now grant +30/45/60 Maximum Life when socketed in Armour items (previously +20/30/40), +30/40/50 Maximum Energy Shield when socketed in Staves and Wands (previously +25/30/35), and grants Leech 3/4/5% of Physical Damage as Life when socketed in Martial Weapons (previously 2/2.5/3%).
  • Mind Runes now grant +20/30/40 Maximum Mana when socketed in Armour items (previously +15/25/35), +45/60/75 Maximum Mana when socketed in Staves and Wands (previously +30/40/50), and grants Leech 2/3/4% of Physical Damage as Mana (previously 1.5/2/2.5%)
  • Rebirth Runes now grant Gain 15/25/35 Life per enemy killed when socketed in a Martial Weapon (previously 10/20/30), and now grants Regenerate 0.35/0.4/0.45% of Maximum Life per second when socketed in Armour items (previously 0.25/0.3/0.35%).
  • Inspiration Runes now grant Gain 10/20/30 Mana per enemy killed when socketed in a Martial Weapon (previously 8/16/24), and grants 20/25/30% increased Mana Regeneration Rate when socketed in Staves and Wands (previously 16/20/24%).
  • Stone Runes now Cause 20/30/40% increased Stun Buildup when socketed in a Martial Weapon (previously 20/25/30%), and grants +50/75/100 to Stun Threshold when socketed in Armour items (previously +40/60/80).
  • Vision Runes now grant +60/90/120 to Accuracy Rating when socketed in a Martial Weapon (previously +50/80/110), and 8/12/16% increased Life and Mana Flask Recovery when socketed in Armour items (previously 8/10/12%).
  • Desert Runes now grant +10/14/18% to Fire Resistance when socketed in Armour items (previously +10/12/14%). The Bonded modifier on Martial Weapons, Wands and Staves now grants 30% increased Ignite Magnitude (previously 25%).
  • Glacial Runes now grant +10/14/18% to Cold Resistance when socketed in Armour items (previously +10/12/14%).
  • Storm Runes now grant +10/14/18% to Lightning Resistance when socketed in Armour items (previously +10/12/14%)
  • Robust Runes now grant +6/9/12 to Strength when socketed in Equipment (previously +6/8/10).
  • Adept Runes now grant +6/9/12 to Dexterity when socketed in Equipment (previously +6/8/10).
  • Resolve Runes now grant +6/9/12 to Intelligence when socketed in Equipment (previously +6/8/10).
  • Standard Rune Bonded Modifiers now grant 20 Life and 20 Mana when socketed in Armour items (previously 10 Life and 10 Mana).
  • Lesser Rebirth Runes now grant 4% increased Energy Shield Recharge Rate when socketed in a Wand or Staff (previously 12%). This change applies to existing items.
  • Rebirth Runes now grant 6% increased Energy Shield Recharge Rate when socketed in a Wand or Staff (previously 15%). This change applies to existing items.
  • Greater Rebirth Runes now grant 8% increased Energy Shield Recharge Rate when socketed in a Wand or Staff (previously 18%). This change applies to existing items.
  • Craiceann's Rune of Recovery now grants 30% increased Energy Shield Recharge Rate when socketed in a Body Armour (previously 50%). Existing items are affected by this change.
  • Lady Hestra's Rune of Winter no longer grants Adds 19 to 28 Cold Damage, it instead grants Adds 19 to 28 Cold Damage against Chilled or Frozen Enemies.
  • Thane Leld's Rune of Spring no longer grants Adds 1 to 60 Lightning Damage, it instead grants Adds 1 to 60 Lightning Damage against Shocked Enemies.
  • Thane Myrk's Rune of Summer no longer grants Adds 23 to 34 Fire Damage, it instead grants Adds 23 to 34 Fire Damage against Ignited Enemies.
  • All Idols can now also be socketed into Sceptres.
  • Idol of Egrin now grants 20% increased Curse Duration when socketed into a Sceptre.
  • Idol of Eeshta now grants 15% increased Cost Efficiency when socketed into a Helmet (previously 12%). It now grants 30% increased Mana Recovery Rate while your Companion is in your Presence when socketed into a Sceptre.
  • Idol of Grold now is socketed into Boots. It now grants 50% increased total Power counted by Warcries (previously 20%). Now grants 15% increased Damage for each different Companion in your Presence when socketed into a Sceptre. The Bonded modifier now grants 30% increased glory generation (previously 20%).
  • Idol of Maxarius now grants 0.2 Flask Charges per second when socketed into a Sceptre.
  • Idol of Ralakesh now grants 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence when socketed into a Sceptre.
  • Idol of Sirrius now grants Allies in your Presence have 8% increased Movement Speed when socketed into a Sceptre. The Bonded modifier now grants 20% reduced slow potency (previously 15%).
  • Idol of Thruldana now grants Allies in your Presence deal 13 to 27 added Attack Chaos Damage when socketed into a Sceptre.
  • Bear Idol now grants 10% increased Area of Effect when socketed in Helmets (previously 8%). The Bonded Modifier now grants 12% increased Reservation Efficiency of Companion Skills when socketed in Helmets (previously 10%).
  • Boar Idol now grants Allies in your Presence Regenerate 0.5% of your Maximum Life per second when socketed in Sceptres (previously Allies in your Presence Regenerate 8 life per second). The Bonded Modifier now grants 25% increased Warcry Cooldown Recovery Rate when socketed in Gloves (previously 15%).
  • Cat Idol now grants 25% increased Accuracy Rating when socketed in Gloves (previously 15%). The bonded Modifier now grants 30% increased Charm Charges gained when socketed in Gloves (previously 20%).
  • Fox Idol now has a limit of 1. It now grants Other Socketed Idols in this item also grant their Bonded Modifiers when socketed in Body Armours (previously +2% to Quality of all Skills). The Bonded Modifier now grants +5% to Quality of all Skills when socketed in Body Armours (previously +4 to all attributes).
  • Owl Idol now grants 12% increased Cooldown Recovery Rate when socketed in Foci (previously 10%), and Allies in your Presence have 10% increased Cast Speed when socketed in Sceptres (previously 8%). The Bonded Modifier now grants 20% increased effect of Archon Buffs on you when socketed in Foci (previously 15%).
  • Ox Idol now grants 15% increased Block chance when socketed in Shields and Bucklers (previously 10%), and Allies in your Presence have +12% to all Elemental Resistances when socketed in Sceptres (previously 8%). The Bonded Modifier now grants 15% chance for Damage of Enemies Hitting you to be unlucky when socketed in Shields and Bucklers (previously 10%).
  • Primate Idol now grants Minions have 15% increased maximum Life when socketed in a Helmet (previously 12%), and Allies in your Presence deal 40% increased Damage when socketed in a Sceptre (previously 30%). The Bonded modifier now grants Remnants can be collected from 15% further away when socketed in Helmets (previously 20%).
  • Rabbit Idol now has a limit of 1. It now grants 12% increased Rarity of Items found when socketed in Body Armours (previously 5%), and 15% increased Spirit when socketed in Sceptres (previously 10%). The Bonded modifier now grants 10% increased Quantity of Gold Dropped by Slain Enemies when socketed in Body Armours (previously 5%).
  • Snake Idol now grants 8% increased Curse Magnitude when socketed into Gloves (previously 5%), and Allies in your Presence have 10% increased Attack Speed when socketed in a Sceptre (previously 8%). The Bonded Modifier now grants Remnants have 15% increased Effect when socketed in Gloves (previously 10%).
  • Stag Idol now has a limit of 1. It now grants Projectiles have 15% chance to Fork when socketed in Helmets (previously 50% increased Thorns Critical Hit Chance). The Bonded Modifier for Helmets now grants 30% chance for an additional Projectile when Forking (previously Thorns Damage has 40% chance to ignore Enemy Armour).
  • Wolf Idol now grants 15% increased Magnitude of Bleeding you inflict when socketed in Gloves (previously 10%), and Allies in your Presence have 20% increased Critical Damage Bonus when socketed in Sceptres (previously 14%). The Bonded Modifier now grants 25% reduced Magnitude of Bleeding on you when socketed in Gloves (previously 15%).
  • Atmohua's Soul Core of Retreat no longer grants 30% faster start of Energy Shield Recharge when socketed in a Body Armour or Focus. Instead, it now grants Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, and Gain additional Stun Threshold equal to 15% of maximum Energy Shield. This change applies to existing items.
  • Maximum Rage on Ruby Jewels can now roll between +1-2 to Maximum Rage (previously +1). Existing items can possibly be updated to the new values with a Divine Orb.
  • Increased Chaos Damage on Sapphire Jewels can now roll between 7-13% (previously 6-12%). Existing items can possibly be updated to the new values with a Divine Orb.
  • Suffix modifiers granting faster start of Energy Shield Recharge can no longer roll on Foci, Intelligence Body Armours, or Jewels.
  • Increased Energy Shield Recharge Rate Suffix modifiers can now roll on Intelligence Body Armours.
  • The Implicit modifier on the Arcane Raiment and Sacramental Robe Body Armours is now 15-25% increased Energy Shield Recharge Rate, instead of 40-50% faster start of Energy Shield Recharge. This change does not affect existing items.
  • The "Fevered" Prefix modifier can no longer roll on Time-Lost Sapphire and Sapphire Jewels.
  • The "of Diffusion", "of Dispersal", and "of Enlivening" Suffix modifiers can no longer roll on Body Armours and Foci.
  • The "of Buffering" Suffix modifier now grants 12-15% increased Energy Shield Recharge Rate (previously 36-40%). You can divine existing items to make them worse.
  • The "of Ardour" Suffix modifier now grants 16-19% increased Energy Shield Recharge Rate (previously 41-45%). You can divine existing items to make them worse.
  • The "of Suffusion" Suffix modifier now grants 20-23% increased Energy Shield Recharge Rate (previously 46-50%). You can divine existing items to make them worse.
  • Cast Speed Modifiers on Rings and Amulets are no longer shared with Foci and Wands. For Rings and Amulets these Modifiers now roll at slightly higher levels. The highest tier Cast speed modifier for Rings now rolls at level 60, and at level 66 for Amulets. The maximum values on these modifiers are unchanged.
  • Increased Banner Area of Effect Modifiers on Jewels now have values of 6-16% (previously 10-20%). Existing items can be updated to the new values with a Divine Orb.
  • Desecrated Modifiers granting Instant Leech can no longer roll, existing Items will not be affected by this change.
  • The "Squire's" Hybrid Physical Damage and Accuracy Modifier on Weapons now has a minimum level of 8 (previously 1). Existing items will have their level requirement changed.
  • The "Journeyman's" Hybrid Physical Damage and Accuracy Modifier on Weapons now has a minimum level of 14 (previously 11). Existing items will have their level requirement changed.
  • The "Precise" Accuracy modifier on Weapons now has a minimum level of 8 (previously 1). Existing items will have their level requirement changed.
  • The "Reliable" Accuracy modifier on Weapons now has a minimum level of 13 (previously 11). Existing items will have their level requirement changed.
  • The "Gladiatoral" Helm basetype has been renamed to Cassis Helm.
  • Oswald no longer undercuts you for the Priceless Idols found in Act 3, now offering you 3,000, 4,000, and 6,000 Gold for each (previously 500, 1,000, and 1,500).
  • The gold price of Weapons for asynchronous trade have been increased by approximately 50%
  • The Desecrated Map Modifier "of Union" is no longer functional. This was a legacy modifier that only existed in the Early Access leagues.
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