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Continue ShoppingThe Orb of Alchemy is one of those classic PoE 2 currencies that looks simple at first glance, but once you start crafting in PoE 2, you realize it has a lot more depth than expected. If you're trying to understand when to use it, what it actually does, and whether you should save or spend, this guide breaks everything down in a clear and practical way.
In PoE 2, an Orb of Alchemy upgrades a normal or magic item into a rare item, and it guarantees 4 modifiers. You keep the existing magic modifiers if the item was blue, and the system fills the rest up to four.
Rare items are the backbone of early- and mid-game gearing, so this currency is often your first real “crafting tool.”
How it works in one line:
Normal/Magic → Rare (with 4 mods).

You can use an Orb of Alchemy on:
You cannot use it on:
Item level matters mainly because item level affects what mods can appear. A high-level base has access to better modifiers, so using an Orb of Alchemy on a high-level base usually gives better results.
You'll start seeing it early on.
You'll naturally get enough while leveling, so you usually don't need to farm them directly.
Here's the simple rule players follow:
Good to use if:
A single Alch can easily give you a big power spike.
Use more carefully.
Focus on:
If the base is bad, the Alch won't fix it.
You rarely use Alchs directly on gear.
At this stage, you're chasing better crafting options, targeted mods, or trade upgrades.
But they still matter for:
Players often waste Alchs when they:
The Orb of Alchemy is great for general progression, not for endgame perfection.
Here's an easy breakdown:
Alchs are the “starter rare item maker.” Simple, cheap, reliable.
No.
It only guarantees four mods, but what those mods are? Pure RNG.
You can get:
So don't expect miracles. Think of it like rolling a “random rare” instantly.
Alchs aren't super rare, but they also aren't unlimited.
Using one costs:
My general rule:
In trade leagues, Orb of Alchemy often becomes a low-tier “bulk currency” used for:
Their exact value will depend on PoE 2 players and the league economy, but traditionally they sit in the “useful but common” tier.
You get the most value when you:
Weapons are especially worth alching because damage upgrades = faster leveling.
If PoE 2 follows PoE 1 rules, yes—maps can be alched to turn them into rare maps with better rewards.
But gear is still the primary target.
Use early. Save later.
Alchs are designed to help smooth your early and mid-game. Don't be afraid to spend a few if your build feels weak.
If the base sucks, the rare will suck too.
The Orb of Alchemy in PoE 2 upgrades normal or magic gear into a rare item with four mods. It's a great tool for early and mid-game gear progression, but it becomes less useful late-game when more advanced crafting takes over. Use it on good bases, don't waste it on low-level items, and think of it as a fast way to roll a solid—but random—rare item.