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Continue ShoppingPatch 3.27 adds a variety of new Unique Items that can influence both early gearing and high-end build crafting. Some of these pieces introduce fresh ways to scale damage or defense, while others enhance niche playstyles that previously lacked strong support. Together, these uniques create new build opportunities and give players more reasons to experiment as they progress through the league.
| Icon | Description | How to get |
|---|---|---|
![]() | Bitter Instinct Spiny Round Shield Shield. Quality: +20%. Chance to Block: 27%. Armour: (446-654). Evasion Rating: (446-654). Movement Speed: -3%. Requires Level 62, 85 Str, 85 Dex.
| Bitter Instinct has restrictions on where or how it can drop. It cannot be chanced. Drops from Uber Incarnation of Neglect. |
![]() | Bonemeld Marble Amulet Amulet. Quality: +20%. Requires Level 74
| This item can be acquired from the following monsters: Incarnation of Dread. Bonemeld has restrictions on where or how it can drop. It cannot be chanced. |
![]() | Cowards' Wail Ezomyte Tower Shield Shield. Quality: +20%. Chance to Block: (29-34)%. Armour: (988-1706). Movement Speed: -3%. Requires Level 64, 159 Str
| Cowards' Wail can drop anywhere. It can be chanced. |
![]() | Festering Resentment Demon Dagger Dagger. Quality: +20%. Physical Damage: 28.8 to 116.4. Critical Strike Chance: 9%. Attacks per Second: 1.2. Weapon Range: 1 metres. Requires Level 68, 76 Dex, 149 Int
| Festering Resentment has restrictions on where or how it can drop. It cannot be chanced. Drops from Uber Incarnation of Neglect. |
![]() | Hand of the Lords Carnal Mitts Gloves. Quality: +20%. Evasion Rating: (216-282). Energy Shield: (45-58). Requires Level 68, 195 Dex, 195 Int
| Hand of the Lords has restrictions on where or how it can drop. It cannot be chanced. This item can be acquired from the following monsters: It That Was Esh, It That Was Tul. |
![]() | Haunting Memories Turquoise Amulet Amulet. Quality: +20%. Energy Shield: (48-72). Requires Level 64
| Haunting Memories has restrictions on where or how it can drop. It cannot be chanced. Drops from Uber Incarnation of Neglect. |
![]() | Jiquani's Potential Imperial Staff Staff. Quality: +20%. Physical Damage: 68.4 to 205.2. Critical Strike Chance: 8.5%. Attacks per Second: 1.15. Weapon Range: 1.3 metres. Requires Level 66, 113 Str, 113 Int
| Jiquani's Potential can drop anywhere. It can be chanced. |
![]() | Lost Unity Formless Ring Ring. Quality: +20%. Requires Level 42
| Lost Unity has restrictions on where or how it can drop. It cannot be chanced. This item can be acquired from the following monsters: It That Was Esh, It That Was Tul. |
![]() | Refuge in Isolation Paladin Crown Helmet. Quality: +20%. Armour: (1447-2733). Energy Shield: (74.4-85.2). Requires Level 78, 116 Str, 116 Int
| Refuge in Isolation has restrictions on where or how it can drop. It cannot be chanced. Drops from Uber Incarnation of Neglect. |
![]() | Rigwald's Hunt General's Brigandine Body Armour. Quality: +20%. Armour: (1162-1488). Evasion Rating: (1162-1488). Movement Speed: -3%. Requires Level 66, 103 Str, 103 Dex
| Rigwald's Hunt can drop anywhere. It can be chanced. |
![]() | The Caged Mammoth Antique Gauntlets Gloves. Quality: +20%. Armour: (258-369). Requires Level 64, 58 Str
| The Caged Mammoth has restrictions on where or how it can drop. It cannot be chanced. Drops from Uber Incarnation of Fear. |
![]() | The Golden Charlatan Lion Sword Two Hand Sword. Quality: +20%. Physical Damage: (221-290) to (368-483). Critical Strike Chance: (10-15)%. Attacks per Second: (1.6-1.68). Weapon Range: 1.3 metres. Requires Level 64, 104 Str, 122 Dex, Int 200
| The Golden Charlatan has restrictions on where or how it can drop. It cannot be chanced. Drops from Uber Incarnation of Dread. |
![]() | The Grey Wind Spectral Axe One Hand Axe. Quality: +20%. Physical Damage: 34.8 to 57.6. Critical Strike Chance: 5%. Attacks per Second: 1.3. Weapon Range: 1.1 metres. Requires Level 32, 85 Str, 37 Dex
| The Grey Wind has restrictions on where or how it can drop. It cannot be chanced. This item can be acquired from the following monsters: It That Was Esh, It That Was Tul |
![]() | The Hallowed Monarch Faithful Helmet Helmet. Quality: +20%. Armour: (723-1078). Energy Shield: (64.8-74.4). Requires Level 73, 101 Str, 101 Int
| The Hallowed Monarch has restrictions on where or how it can drop. It cannot be chanced. Drops from Uber Incarnation of Dread. |
![]() | The Monastery Bell Dream Mace One Hand Mace. Quality: +20%. Physical Damage: (44-59) to (95-119). Critical Strike Chance: 5%. Attacks per Second: (1.48-1.54). Weapon Range: 1.1 metres. Requires Level 32, 107 Str
| The Monastery Bell can drop anywhere. It can be chanced. |
![]() | The Sundered Will Fugitive Ring Ring. Quality: +20%. Requires Level 42
| The Sundered Will has restrictions on where or how it can drop. It cannot be chanced. This item can be acquired from the following monsters: It That Was Esh, It That Was Tul. |
![]() | The Unseen Hue Opal Ring Ring. Quality: +20%. Requires Level 80
| The Unseen Hue has restrictions on where or how it can drop. It cannot be chanced. Drops from Uber Incarnation of Dread. Note: This item has three variants which cause hits with Prismatic skills to always either inflict Scorch, Brittle, or Sap. These variants cannot be rerolled between using a Divine Orb. |
![]() | The Unseen Hue Opal Ring Ring. Quality: +20%. Requires Level 80
| The Unseen Hue has restrictions on where or how it can drop. It cannot be chanced. Drops from Uber Incarnation of Dread. Note: This item has three variants which cause hits with Prismatic skills to always either inflict Scorch, Brittle, or Sap. These variants cannot be rerolled between using a Divine Orb. |
![]() | The Unseen Hue Opal Ring Ring. Quality: +20%. Requires Level 80
| The Unseen Hue has restrictions on where or how it can drop. It cannot be chanced. Drops from Uber Incarnation of Dread. Note: This item has three variants which cause hits with Prismatic skills to always either inflict Scorch, Brittle, or Sap. These variants cannot be rerolled between using a Divine Orb. |
![]() | The Will of Esh Synaptic Ring Ring. Quality: +20%. Requires Level 42
| The Will of Esh has restrictions on where or how it can drop. It cannot be chanced. This item can be acquired from the following monsters: It That Was Esh, It That Was Tul. |
![]() | The Will of Tul Cryonic Ring Ring. Quality: +20%. Requires Level 42
| The Will of Tul has restrictions on where or how it can drop. It cannot be chanced. This item can be acquired from the following monsters: It That Was Esh, It That Was Tul. |
![]() | The Will of Uul-Netol Organic Ring Ring. Quality: +20%. Requires Level 42
| The Will of Tul has restrictions on where or how it can drop. It cannot be chanced. This item can be acquired from the following monsters: It That Was Esh, It That Was Tul. |
![]() | The Will of Xoph Enthalpic Ring Ring. Quality: +20%. Requires Level 42
| The Will of Tul has restrictions on where or how it can drop. It cannot be chanced. This item can be acquired from the following monsters: It That Was Esh, It That Was Tul. |
![]() | Unlight Extant Sage Wand Wand. Quality: +20%. Physical Damage: 20.4 to 38.4. Critical Strike Chance: 8.7%. Attacks per Second: 1.5. Requires Level 30, 119 Int
| Unlight Extant can drop anywhere. It can be chanced. |
![]() | Wellwater Phylactery Colossal Mana Flask Flask. Recovers (875-1050) Mana over 5 Second. Consumes 8 of 38 Charges on use. Currently has 38 Charges. Requires Level 64
| Wellwater Phylactery has restrictions on where or how it can drop. It cannot be chanced. Drops from Uber Incarnation of Dread. |
![]() | Wing of the Wyvern Imperial Bow Bow. Quality: +20%. Physical Damage: 34.8 to 140.4. Critical Strike Chance: 5%. Attacks per Second: (1.74-1.89). Requires Level 66, 212 Dex
| Wing of the Wyvern has restrictions on where or how it can drop. It cannot be chanced. Drops from Uber Incarnation of Fear. |
![]() | Woespike Steel Ring Ring. Quality: +20%. Requires Level 80
| Woespike has restrictions on where or how it can drop. It cannot be chanced. This item can be acquired from the following monsters: Incarnation of Fear. |

Below is a structured overview of the new items in 3.27, along with notes on how they fit into gameplay and where they are likely to matter most for players.
These new crafting currencies expand the way players interact with Grafts, while the Foulborn currency line introduces a higher-level modifier bias. You can also buy PoE Currency at U4N.
| Currency | Effect |
|---|---|
| Augmentation Implant | Adds a random modifier to a Magic Graft. |
| Regal Implant | Upgrades a Magic Graft to a Rare Graft. |
| Exalted Implant | Adds a modifier to a Rare Graft. |
| Unstable Implant | Corrupts a Graft — may destroy it, or replace the implicit with a powerful modifier (does not change the granted skill). |
| Foulborn Orb of Augmentation | Adds a modifier to a Magic item, with higher-level modifiers more likely. |
| Foulborn Regal Orb | Upgrades Magic → Rare, with a higher high-tier mod bias. |
| Foulborn Exalted Orb | Adds a modifier to Rare items, again with higher-tier bias. |
Takeaway: These items are not aimed at meta-crafting specialists—they make mid-tier and late-game incremental upgrades more accessible, especially for self-found and mid-progression players.
These additions highlight wand builds, large-area AoE, and dynamic battlefield control.
| Skill Gem | Type | Description |
|---|---|---|
| Conflagration | Dexterity | Fires arrows upward, raining AoE damage. Arrows remain stuck; moving near them triggers chain-exploding Fire DoT zones. Strong area denial and ignite synergy. |
| Thunderstorm | Dexterity | Fires an arrow that creates a lingering storm which blinds enemies. Walking in/out builds stages, and leaving at max causes a large explosion + Thunderburst. Cannot be used by Totems/Traps/Mines. |
| Somatic Shell | Intelligence | Applies a kinetic barrier to enemies. Once the barrier absorbs enough damage, it explodes and sends out a homing projectile, which can apply Somatic Shell again. |
| Kinetic Fusillade | Intelligence | Summons hovering kinetic anomalies that launch at enemies after a delay, chain, and detonate. Attacking refreshes all anomalies. Cannot be used with traps or mines. |
| Kinetic Rain | Intelligence | Wand attack skill that rains projectiles over a targeted area, marking landing spots. Each explosion triggers Kinetic Anomaly. Cannot be used by totems/traps/mines. |
| Wall of Force | Intelligence | Creates a passable wall that causes allied projectiles capable of Chaining to Chain off the wall. Does not chain multiple times. |
| Kinetic Rain of Impact (Transfigured) | Intelligence | Variant of Kinetic Rain that removes the Kinetic Anomaly trigger and focuses purely on explosive AoE damage. |
| Support Gem | Type | Description |
|---|---|---|
| Windburst Support | Dexterity | Supported attacks trigger Windburst on hit after travel distance. Cannot support proxy skills or minions. |
| Living Lightning Support | Intelligence | When supported skills deal Lightning Damage, they trigger Summon Living Lightning. Cannot support Totems/Traps/Mines or modify Minions. |
All three share the same implicit: Cannot roll Caster Modifiers
| Wand | Notes |
|---|---|
| Blasting Wand | AoE leaning wand builds. |
| Kinetic Wand | Projectile/attack-speed scaling wand builds. |
| Somatic Wand | Defensive or utility-focused wand setups. |
Impact: Wand builds in PoE are now intentionally shifted toward attack identity rather than traditional spellcasting.
Found in Keepers of the Flame content.
| Ring | Possible Archetype |
|---|---|
| Cryonic Ring | Cold / Freeze scaling builds |
| Enthalpic Ring | Fire / Ignite scaling |
| Synaptic Ring | Lightning / Shock scaling |
| Organic Ring | Chaos / Minion / Life growth builds |
| Fugitive Ring | Movement / Evasion identity |
| Formless Ring | Defense or scaling from untyped stats |
| Item | Purpose |
|---|---|
| Hivebrain Gland | Swarming encounter themes |
| Traumatic Fragment | Brutal high-damage arena encounter |
| Reverent Fragment | Devotion / ritual-oriented enemies |
| Lonely Fragment | Isolation-based boss scenario |
| Vault Key | Drop Source |
|---|---|
| Lonely / Reverent / Traumatic Reliquary Keys | Correspond to fragments and themed loot pools |
Grafts control encounter modifiers and skill effects.
Wombgifts control reward structure.
| Wombgift | Reward Style |
|---|---|
| Provisioning | Standard resource drops |
| Lavish | Higher rarity & quantity |
| Ancient | Old league content rewards |
| Growing | Scaling rewards over run duration |
| Mysterious | High variance — jackpot or nothing |
New 5 cards themed around currency rewards, unique access, and special drops.
PoE 3.27 pushes the game toward more dynamic combat and more intentional progression systems. Wand builds gain identity and depth, while the new crafting currencies allow gradual power investment instead of pure RNG spikes. Fragment systems and vault keys also encourage more specialized farming routes.
Players who enjoy experimentation, mechanical synergy, and planning long-term character growth will find a lot to explore this league.