Bloodline Changes 3.28
Aul
- The King's Might, The King's Heritage, and The King's Contempt Bloodline Passive Skills now grant their respective Aura effect while you have minimum Frenzy, Endurance, or Power Charges respectively (previously no Frenzy, Endurance, or Power Charges).
Breachlord
- The Otherworldly Appendages notable on the Breachlord Bloodline has been renamed to Cryogenesis and now grants:
- If Intelligence is your single highest Attribute, all added Damage is treated as added Lighting Damage
- If Dexterity is your single highest Attribute, all added Damage is treated as added Cold Damage
Catarina
- The Prolonged Servitude Bloodline Passive Skill now has Minions deal 20% more Damage while they are on low Life (previously 15%).
Delirious
- The Misty Reflection Skill granted by the It wasn't me! Bloodline Passive Skill now has a base Duration of 3 seconds (previously 2), and now has 5% of your maximum Life (previously 10%).
Farrul
- The Primal Roar Bloodline Passive Skill now provides 4% increased Attack Speed per Minion, up to a maximum of 80% (previously 2% per Minion).
- Summoned Spectral Tigers from the Huntleader Bloodline Passive Skill now have 50% less maximum Life, but deal slightly more damage and have increased attack speed. They now also display their maximum life in the Character panel.
Lycia
- The Sinner Saint Bloodline Passive Skill now converts 67% of Fire, Cold, And Lightning Damage to Chaos Damage (previously 50%).
Nameless
- The Unlight Silhouette Bloodline Passive Skill now has Skills gain Added Chaos Damage equal to 25% of Life Cost, if Life Cost is not higher than the maximum you could spend (previously 20%).
Olroth
- The Boon of the Mountain Bloodline Passive Skill now grants 50% less Damage Taken from Damage over Time while you have Unbroken Ward (previously 30%).
- The Boon of the Sun Bloodline Passive Skill now grants 30% faster Restoration of Ward per Enemy Hit taken Recently (previously 20%).
- The Enhanced Starlight Bloodline Passive Skill now grants 70% increased Ward from Equipped Armour Items (previously 40%).
- Ward Shatter triggered by the Volatile Runes Bloodline Passive Skill now has 200% more Damage if Ward has not broken in the past 2 seconds (previously 80%). It now deals 160% to 240% of Ward as Base Spell Physical Damage (previously 250% to 300%), and has a Cooldown of 0.15 seconds (previously 0.5). Ward Shatter can no longer apply the Enervation Debuff to player characters.
Oshabi
- The Vivid Cat Bloodline Passive Skill now provides 50% increased effect of Marks while you have Elusive, instead of 50% increased Stealth while Elusive.
Overall Impact of 3.28 Bloodline Changes
Patch 3.28 shifts Bloodlines in several clear directions:
- More offensive scaling (Farrul, Lycia, Nameless).
- Stronger Ward identity (Olroth).
- Better mechanical clarity and usability (Aul changes).
- More defined attribute-based build paths (Breachlord).
Many of these adjustments reward focused build planning rather than general scaling. Chaos conversion, Ward mechanics, and attribute stacking appear to be stronger themes in this update.
If you're adjusting builds for 3.28, pay special attention to:
- Chaos conversion stacking
- Ward sustain and burst timing
- Minion-based attack speed scaling
- Attribute priority optimization
These Bloodline updates are not small numerical tweaks. Several of them meaningfully change how certain archetypes should be built and optimized in 3.28.
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