In Path of Exile 3.28 (Mirage), the Bestiary Atlas tree strategy remains a powerful method for consistent currency, particularly through "white map" farming or high-end Red Tier boss hunting.
Bestiary Atlas Tree
Count
Name
Category
Description
6
Bestiary Red Beast Chance
Normal
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast
1
Natural Selection
Notable
Beasts in your Maps are more likely to be less common varieties
1
The Hunt for Craiceann
Notable
Red Beasts in your Maps have 100% increased chance to be from The Deep
1
The Hunt for Farrul
Notable
Red Beasts in your Maps have 100% increased chance to be from The Wilds
1
The Hunt for Fenumus
Notable
Red Beasts in your Maps have 100% increased chance to be from The Caverns
1
The Hunt for Saqawal
Notable
Red Beasts in your Maps have 100% increased chance to be from The Sands
Bestiary Atlas Tree
Count
Name
Category
Description
2
Bestiary Yellow Beast Amount
Normal
Your Maps that contain capturable Beasts contain 1 additional Yellow Beast
10
Bestiary Chance
Normal
Your Maps have +8% chance to contain Einhar
Scarabs dropped in your Maps have 8% increased chance to be Bestiary Scarabs
1
Mighty Hunter
Notable
Einhar has 100% increased Cooldown Recovery Rate in your Maps
Einhar deals 1000% more Damage to Unique Monsters in your Maps
Einhar remains in your Maps after his Mission is Complete
1
Big Game
Notable
Yellow Beasts in your Maps have 15% chance to be replaced with Red Beasts
Bestiary Atlas Tree
Count
Name
Category
Description
1
Deadly Prey
Notable
Capturable Beasts in your Maps have Bestial Rage Defeating capturable Beasts grants a stack of Hunters' Cunning
(Hunters' Cunning grants less damage taken from Beasts, increased damage against Beasts, and increased Quantity and Rarity of items found from slain Beasts)
(Bestial Rage increases the Movement Speed, Attack Speed and Damage of the affected Beast)
Bestiary Atlas Tree
Count
Name
Category
Description
1
Eternal Hunt
Notable
Your Maps have +20% chance to contain Einhar
Scarabs dropped in your Maps have 20% increased chance to be Bestiary Scarabs
Bestiary Atlas Tree
Count
Name
Category
Description
1
Two-Hearted Hunt
Notable
Red Beasts captured in your Maps gain a Modifier that provides a chance to not be consumed when sacrificed at the Blood Altar
Red Beasts in your Maps have an additional Bestiary Modifier
2
Bestiary Red Beast Pair Chance
Normal
Red Beasts in your Maps have 4% chance to appear in Pairs
Core Bestiary Atlas Nodes
To maximize your Bestiary gains, prioritize these specific clusters on the Atlas Passive Tree:
Big Game: Essential for increasing the number of Red Beasts per map. It also gives them a chance to have additional modifiers, making them tougher but more rewarding.
Great Migration: Provides a chance for all monsters in an area to be replaced by Beasts. This can lead to dozens of captures in a single map.
Natural Selection: Significantly increases the chance for "more common" (rarer) varieties of beasts to appear, which is vital for finding high-value targets like Craicic Chimerals.
The Hunt for [Family]
You should specialize based on what you want to farm. For example:
The Hunt for The Deep: Increases the chance for "The Deep" beasts, including the highly profitable Craicic Chimeral (Imprint).
The Hunt for The Wilds: Increases the chance for "The Wilds" beasts, such as Farrul-related bosses.
Note: Specing into all four family nodes can dilute the pool; it is often better to pick one or two specific ones to target high-value spawns.
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