Marshal of Divinity
The Guardian now has an additional 2-point Ascendancy Notable: Marshal of Divinity.
- Inflict Hallowing Flame on Melee Hit
- You can inflict +1 Hallowing Flame on Enemies
- Gain 10% of Physical Damage as Extra Lightning Damage for each of your Hallowing Flames that have been removed by an allied hit recently, up to 80%.
- (Attacks made against enemies affected by Hallowing Flame gain 25% of Physical Damage as extra Fire Damage
- Hallowing Flame is removed once an attack that benifts from this Damage as Extra is successfully made.
- Hallowing Falame lasts for six seconds and cannot benefit the one who inflicted it)
- (Recently refers to the past 4 seconds)
Notable Effects
In the Path of Exile 3.28 Mirage update, Marshal of Divinity is a new 2-point Guardian Ascendancy Notable designed to bridge the gap between melee and minion playstyles.
- Hallowing Flame: You inflict Hallowing Flame on Melee Hit and can inflict one additional Hallowing Flame on enemies (stacking up to 2).
- Hallowing Flame has a maximum of # stacks by default. Marshal of Divinity is currently the only way to increase the maximum number of stacks.
- Physical to Lightning Scaling: You gain 10% of Physical Damage as Extra Lightning Damage for each of your Hallowing Flames that have been removed by an allied hit recently, capping at 80%.
- The stackable phys gained as lightning granted by this passive only applies to the character; it does not apply to the ally that removed the Hallowing Flame debuff.
- Triggering the Buff: The buff relies on "allied hits" (your minions) removing the Hallowing Flame stacks you apply with melee hits. To maximize the 80% extra damage, your minions must hit frequently enough to constantly cycle these stacks.
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