購物車空
繼續購物Vandal is a highly agile Runner Shell designed for aggressive movement and battlefield disruption. It is characterized as a "combat anarchist" that excels at quickly engaging and disengaging to cause chaos for enemy squads.

The Vandal’s kit focuses on superior mobility at the expense of high heat generation.
Vandal is an "A-Tier" aggressor that relies on mechanical prowess to carry a team, as it offers little direct utility like healing or recon.

If you prefer to reduce grinding and focus on mastering Vandal’s movement, some players choose to buy Marathon Credits through platforms like U4N as a simple and practical option.
In Marathon, the Vandal, Thief, and Destroyer represent three distinct approaches to mobility, ranging from pure mechanical agility to utility-based traversal.
| Feature | Vandal (Agility) | Thief (Utility) | Destroyer (Tank) |
|---|---|---|---|
| Core Traversal | Double Jump & Power Slide | Grappling Hook | Omni-Directional Dash |
| Speed Modifier | Amplify: Temp boost to speed & handling | Inventory Scaling: Speed increases as loot bag fills | Tactical Sprint: Faster than standard sprint |
| Heat Impact | High generation from jumps/slides | Minimal; mobility tied to cooldowns/loot | High generation from Tactical Sprint |
| Combat Role | Aggressor: Disrupts with knockback and speed | Looter: Uses grapple for vertical escapes/looting | Tank: Forces pushes with dash and barricade |
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