購物車空
繼續購物In ARC Raiders, "Good as New" is a key Survival tree skill that increases stamina regeneration while under a healing effect. It is considered a useful, though sometimes optional, perk in late-game builds (often paired with in-round crafting) to maintain stamina during intense firefights.

| Name | Good As New |
|---|---|
| Description | While under a healing effect, stamina regeneration is increased. |
| Skill Affected | Stamina Regeneration |
| Known Value(s) | While using a healing item (like Bandages), increases stamina regeneration by 18%. The effect does not work with shield recharging, and stops once the healing effect ends. |
| Max Points | 1 |
| Requires | In-round Crafting & 15 Points in Survival. |
It is commonly used alongside other stamina-focused skills (like Marathon Runner or Revitalizing Squat) to ensure high mobility during combat.
This skill has its uses, particularly in high-stakes moments during a raid when you need to recover health and stamina quickly to escape danger or continue fighting. While some guides suggest it isn't essential, it only costs a single skill point and can unlock further strong options in the skill tree.
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ARC Raiders has received generally favorable reviews from critics and has been praised for its engaging PvPvE (player-versus-player-versus-environment) loop and tension-filled gameplay.
| Skill | Good as New | Suffer in Silence |
|---|---|---|
| Effect | Increases stamina regeneration by 18% while under a healing effect (e.g., using Bandages). | Reduces the noise you make while moving when critically hurt (low health). |
| Pros | Works well with support/sustain builds; quick stamina recovery while healing. | Good for stealth or escaping when at low health. |
| Cons | Short effect; ends when healing item duration finishes. | Situational; less useful if you avoid critical health. |
Pick Good as New if you find yourself constantly needing to reposition or sprint immediately after healing. It is a solid "bridge" skill to reach deeper perks like Stubborn Mule.
Pick Suffer in Silence if you play solo or lean into a stealthy, high-risk playstyle where "ghosting" away from enemies while injured is your primary survival tactic.
Most community guides recommend taking both eventually, as they only cost 1 point each and are required to unlock essential late-game skills like Broad Shoulders (increased carry weight) or Traveling Tinkerer (advanced field crafting).
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