購物車空
繼續購物In ARC Raiders, "Crawl Before You Walk" is a character skill that increases your movement speed while in a downed (DBNO) state. It is often debated by players due to its niche utility—only activating when you have already "lost" a fight. Effect: Provides roughly a 33% increase in crawl speed at max rank.

| Name | Crawl Before You Walk |
|---|---|
| Description | When you're downed, you crawl faster. |
| Skill Affected | Movement Speed |
| Known Value(s) | - |
| Max Points | 5 |
| Requires | Carry The Momentum or Calming Stroll |
Primary Use: Helps solo players or separated teammates reach extraction points or safer locations for a revive before bleeding out.
In ARC Raiders, the "Crawl Before You Walk" skill (Mobility tree) is widely considered worth it for squad players but a waste of points for solo players.
In ARC Raiders, both skills focus on your survivability after being downed, but they address different aspects of the "bleed-out" phase.
| Feature | Crawl Before You Walk | Downed But Determined |
|---|---|---|
| Primary Goal | Mobility/Distance | Time/Survival |
| Best For | Reaching extraction or team | Frantic PvP where revives take time |
| Solo Utility | High (can reach extract solo) | Lower (no one to revive you) |
| Synergy | Pairs well with fast extraction | Pairs with "Turtle Crawl" for tanking |
If you have to pick one, Crawl Before You Walk is often preferred because distance is usually the limiting factor for reaching an extraction button or safe cover.
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