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Continue ShoppingWe’re thrilled to announce the launch of our new season, "Outlaw", coming your way on July 17, 2025, at 7PM (PDT).
Dive into the details below and be sure to experience the changes firsthand in-game once the update goes live.
Note: These patch notes are still a work in progress. Please note that some elements are still being fine-tuned for the final release.
As Torchlight: Infinite's SS9 season "Outlaw" rolls out, players can dive into thrilling new features like Carjack missions, TOWER Supply Caches, Black Market Bounties, and high-stakes gambling systems via Hot Streak. Whether you're chasing bodyguards or wagering your fate and gear, this season is all about risk and reward. To maximize your loot and get ahead in the black market economy, don’t forget to Buy Torchlight Infinite Flame Elementium and stay one step ahead of the law.
We're introducing TOWER Sequences, a powerful new system for non-Legendary Weapons and Shields.
Through the Outlaw seasonal gameplay, you can obtain special supplies called "Mods." These can be used to add powerful "TOWER Sequence" affixes to your non-Legendary weapons. These provide not only rich stats but also build-defining mechanics, some of which replicate effects from iconic Legendary gear.
Level | Trait Name | Trait Effect |
Base Trait | Unsullied Blade | Gain [Mystic Mercury] While [Mystic Mercury] is active, gain Mercury value when using non-channeled attack skills When Mercury value reaches its upper limit, [Mystic Mercury] transforms into [Realm of Mercury]. [Realm of Mercury] consumes 40 Mercury value per second; when Mercury value reaches 0, [Realm of Mercury] reverts to [Mystic Mercury] Mana can only be consumed through [Mystic Mercury], and can only be restored through [Realm of Mercury] Bonuses and additional bonuses to spell damage also apply to attack damage [Mystic Mercury]: When using non-channeled attack skills, attempts to consume 10% of unsealed max mana. If successful, gain 10 Mercury value; when current mana is insufficient, consume 1% of unsealed max mana and gain 5 Mercury value [Realm of Mercury]: For every 10% of unsealed max mana, gain additional +3% Attack Speed and additional +3% Elemental Damage When using non-channeled attack skills, restore 20% of unsealed max mana |
45 | Baptism of Purity | Additional +30% Max Mana In [Realm of Mercury], select the enemy with the highest rarity that the player has damaged, and record 15/25/35/45/55% of the player's recent non-channeled attack hit elemental damage against it. Every 0.5 seconds, perform [Mercury Baptism] on all enemies within the realm and gain 5 Mercury value [Mercury Baptism] applies an Elemental Ailment of the same type as the recorded highest damage type. When the recorded highest damage type is Fire, applies [Scorch]; for Lightning, applies two stacks of [Numbed]; for Cold, applies [Frostbite] and 20 Frostbite Rating [Mercury Baptism]: Deals true damage to all enemies in the realm based on the damage recorded by Realm of Mercury, and clears the record [Scorch]: Special ignite status that deals 10 persistent Fire Damage; reduces all resistances by 25%, with a fixed duration of 4 seconds |
60 | Cleanse Filth | While [Realm of Mercury] exists, 25% of damage is prioritized to deplete mana first For every 1000 Max Mana, gain additional +3/3.5/4/4.5/5% Elemental Damage, up to +60/70/80/90/100% |
Boundless Sanctuary | For every 150/130/110/100/90 Max Mana, +10% [Realm of Mercury] area, up to +60/70/80/90/100% For each Enemy Count in [Realm of Mercury], gain additional +6/7/8/9/10% Elemental Damage, up to +60/70/80/90/100% When defeating an enemy in [Realm of Mercury], gain 3/3/4/4/4 Mercury value | |
75 | Utmost Devotion | Mana can be consumed through means other than [Mystic Mercury]. For every 3000/2900/2800/2700/2600 Mana consumed, gain 10% Mercury value When current Mana is below 10%, consumption is fixed at 0 For every 1000 Max Mana, +10% Mercury value upper limit, up to +200/250/300/350/400% Each point of Mercury value grants additional +0.12/0.16/0.2/0.24/0.28% Elemental Damage |
Born to Cleanse | Additional -30% Mana restoration in [Realm of Mercury] [Mystic Mercury] gains additional effect: Additional +25% Elemental Damage [Mystic Mercury] persists after transforming into [Realm of Mercury], retaining 40% effectiveness While [Mystic Mercury] exists, additional +30/37/44/51/58% Weapon Damage |
Skill | Tag | Skill Effect (example at level 20) |
Ice Focus | Spell, Cold, Area, Intelligence, Persistent | Gain 20 Focus Pts when dealing damage to enemies with Frostbite, with a 0.4-second interval; Cannot gain Focus Pts this way while Storm of Ice exists. When Focus Pts reach 100, create a Storm of Ice that follows Character movement, applying Frostbite to enemies within the storm, while consuming 10 Focus Pts every 0.5 seconds to generate ice spikes that deal 908-1363 Spell Cold Damage to enemies in the storm. |
Flame Focus | Spell, Fire, Area, Strength | Gain 12 Focus Pts when Igniting enemies, triggering up to 3 times every 0.5 seconds. When defeating an enemy, consume 40 Focus Pts to trigger this skill at the enemy's position, causing an explosion that deals Secondary Fire Damage equal to 4% of the defeated enemy's Max Life (not affected by bonuses) |
Thunder Focus | Attack, Lightning, Area, Dexterity | Gain 5 Focus Pts for every 2 meters moved. When Focus Pts reach 100, using a non-Mobility Attack skill consumes all Focus Pts and triggers this skill forward, striking each enemy in a certain area with lightning. When triggered by a Melee skill, the lightning strike area is fan-shaped; when triggered by a Ranged skill, it's rectangular |
Corrosion Focus | Spell, Erosion, Area, Intelligence, Persistent, Projectile | Gain 6.5 Focus Pts every 0.1 seconds. When Focus Pts reach 100, using an Active Skill triggers this skill toward enemies, firing a Corrosion orb that continuously tracks enemies. While the orb exists, using other skills consumes 50 Focus Pts and causes the orb to explode, dealing Spell Erosion Damage to enemies with a 0.15-second interval. The quantity of orbs is not affected by Projectile Quantity |
Acuteness Focus | Attack, Physical, Area, Strength | Gain 25 Focus Pts on Melee Hit, with a 0.2-second interval. When Focus Pts reach 100, the next Melee Hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5 meters of the hit target, generating spikes in a rectangular area that deal Physical Attack Damage |
Skill | Tag | Skill Effect (example at level 20) |
Ice Focus: Frigid Wind (Magnificent) | Support, Cold, Elemental | The supported skill has additional -30% Skill Area The supported skill gains additional +20% Skill Area and additional +5% Damage per second during Storm of Ice, stacking up to 5 times |
Ice Focus: Permafrost (Magnificent) | Support, Cold, Elemental | Bonuses to Cast Speed and additional bonuses can reduce the interval of ice spikes generated by the supported skill, up to 150% |
Ice Focus: Shattered Ice (Noble) | Support, Cold, Elemental | Ice spikes generated by the supported skill deal additional +60% Damage when hitting Freeze targets, and gain 5 Focus Pts |
Ice Focus: Solemn Chill (Noble) | Support, Cold, Elemental | The supported skill's Ice Storm no longer applies Frostbite Rating, but instead consumes 10 Focus Pts per second while dealing 681 Persistent Cold Damage The supported skill's ice spikes no longer deal spell Cold Damage, but instead consume 10 Focus Pts to apply a layer of Slow to enemies for 2 seconds The supported skill now has the Damage Over Time tag, and this Damage Over Time cannot Spread |
Flame Focus: Kindling (Magnificent) | Support, Fire, Elemental | When defeating enemies, the supported skill gains 15 Focus Pts, with a 0.1-second interval Star Up effects can increase the explosion damage caused by the supported skill when defeating enemies, with an additional +200% Damage at 5 stars |
Flame Focus: Flint (Magnificent) | Support, Fire, Elemental | No longer triggers the supported skill when defeating enemies. Now when Focus Pts reaches 100, hitting an enemy triggers Melting Flames strike against them. A meteor falls vertically onto the enemy and explodes on impact, dealing high Damage Over Time to hit enemies |
Flame Focus: Blast (Noble) | Support, Fire, Elemental | The supported skill +5000 base Critical Strike Rating. When the Melting Flames strike triggered by the supported skill critically strikes, its Damage Over Time is additionally increased by 45% of the Critical Strike Damage Bonus |
Thunder Focus: Haste (Magnificent) | Support, Lightning, Elemental | The supported skill -35 Focus Pts required to trigger. The supported skill -40% additional Damage |
Thunder Focus: Quickstep (Magnificent) | Support, Lightning, Elemental | For every 5 meters moved Recently, the supported skill deals +6.8% additional Damage (multiplicative), stacking up to 5 times |
Thunder Focus: Tremor (Noble) | Support, Lightning, Elemental | For every 20 Focus Pts consumed by the supported skill, it applies 1 additional layer of Numbed On Hit |
Thunder Focus: Overflow (Noble) | Support, Lightning, Elemental | The supported skill +50 Focus Pts required to trigger. The lightning strike called down by the supported skill on enemies will strike an additional time after 0.3 seconds |
Corrosion Focus: Clustering (Magnificent) | Support, Erosion | The projectiles fired by the supported skill deal +50% additional Damage when Nearby the player |
Corrosion Focus: Infection (Magnificent) | Support, Erosion | When projectiles fired by the supported skill hit enemies, enemies receive -38% Elemental and Erosion Resistance |
Corrosion Focus: Splash (Noble) | Support, Erosion | For every +2 Projectile Quantity, the supported skill fires 1 additional orb, up to 2 additional orbs. The Shotgun Effect attenuation coefficient of Corrosion orbs is 55% |
Acuteness Focus: Piercing Agony (Magnificent) | Support, Physical | The supported skill deals +5% additional damage for every 10 Focus Pts consumed The supported skill has +20 max Focus Pts. The supported skill requires +20 Focus Pts to trigger skills |
Acuteness Focus: Sharpening (Magnificent) | Support, Physical | The supported skill has +36% additional Focus generation rate |
Acuteness Focus: Dull Pain (Noble) | Support, Physical | The supported skill no longer releases Sharp Strike, but instead releases Sharp Heavy Strike on up to 1 enemy, dealing +50% additional Heavy Strike damage. The supported skill has +30 max Focus Pts. The supported skill requires +30 Focus Pts to trigger skills |
Acuteness Focus: Remaining Strength (Noble) | Support, Physical | The supported skill deals +4% additional damage for every 100 Focus Pts recently gained |
We felt that Barrage-related affixes were overperforming, so we're making some targeted adjustments.
We've also added and adjusted a wide range of affixes to increase build diversity:
To address ongoing power creep issues, the overall affix values of Soul Candle have been reduced by approximately 20%.
For example:
Legendary Gear | Changes |
Tide of Devouring Flame | Rework: +(1152 - 1440) Gear Armor +(88 - 110) Max Life Fire Resistance fixed at 30% During Multistrike, attacks add (10 - 15)% of Physical Damage as Fire Damage Multistrike Damage increases by (36 - 48)% |
Israfel's Laws | For each Focus Blessing, additional +(5–6)% Cold Damage ---> For each Focus Blessing, additional +(13–14)% Cold Damage |
Ralph's Laws | For each Agility Blessing, additional +(8–9)% Lightning Damage ---> For each Agility Blessing, additional +(15–16)% Lightning Damage |
Magnus' Laws | For each 1 stack of Tenacity Blessing, additional +(8–9)% Fire Damage--->For each 1 stack of Tenacity Blessing, additional +(14–15)% Fire Damage |
Windbreath Dispersion | Corrosion Effect: Minimum channeled stacks +(1-4)→(2-5) While Channeled, +(30-50)%→(45-60)% chance for Double Damage |
Windbreath Convergence | Corrosion Effect: Channeled upper limit +(2-4)→(3-5) While Channeled, +(8-12)%→(12-16)% Chance to Avoid Damage |
Rat King's Escape Show | For each Spell Evaded in the last 10 seconds, additional +5→10% Damage, up to 10→5 stacks (multiplicative) |
The Coward's Counterfire | Attack and Spell Block Chance +(4–5)%→(27–38)% Removed the Unlucky Critical Strike negative effect from Corroded Heart, and increased Corroded Heart's effective radius to 8 meters |
Legendary Soldier Spectacles | Fixed an issue where "Ignore enemy Armor when you have at least 4 stacks of Renown" was not working Renown Effect: Each stack grants additional +6%→7% Damage |
Feline Steps | Gear Evasion +(2000 - 2100)→(4034 - 5760) Movement Speed +(25 - 30)%→(43 - 60)% |
Legless Bird's Lament | If wearing Boots, additional (-30 - -30)% Damage and Minion Damage--->If wearing Boots, additional (-10 - -10)% Damage and Minion Damage |
Thunder Manipulator | Against Numbed enemies, additional +(35 - 35)% Lightning Damage-->Against Numbed enemies, additional +(70 - 75)% Lightning Damage |
Light Hunter Belt | 40% Life Conversion to Energy Shield-->+(32 - 40)% Max Energy Shield +(12–16)% Erosion Resistance-->While you have Energy Shield, additional (-25 - -30)% Damage taken |
Tendency of Stars | Add a new <Random New God Effect Affix> +20% Order Effect-->+25% Order Effect |
Troublemaker | When using Empower Skill, gain Mini Tough Guy, Cooldown 10 seconds-->When using Empower Skill, gain Mini Tough Guy, Cooldown 8 seconds For every 100 Growth on Spirit Magus, Additional +(12–15)% Damage, Additional -6% Attack and Cast Speed-->For every 100 Growth on Spirit Magus, Additional +(12–15)% Damage, Additional -3% Attack and Cast Speed |
Despised Shadow | Additional -(20-10)% Phantom Damage-->Additional +(14-16)% Phantom Damage |
Farewell Desire | +(200–220)% Gear Physical Damage--->+(120–150)% Gear Physical Damage On defeat, consume 1% Life and Mana--->On defeat, consume (1-2)% Life and Mana |
Electricity Amplifier | +(30–32)% Lightning Resistance--->+(15–32)% Lightning Resistance +3 Lightning Skill Level--->+(1-3) Lightning Skill Level For each recent Numbed inflicted, Additional +1% Max Damage, up to 30 stacks (multiplicative)--->For each recent Numbed inflicted, Additional +1% Max Damage, up to 20 stacks (multiplicative) |
Horn Ring | Naturally restore (30–40)% Life per second--->Naturally restore (50–60)% Life per second Remove: + (20–40)% Mana Natural Restoration Rate +(50–60)% Minions Damage--->+(60–72)% Minions Damage +(10–80)% Minion Critical Strike Damage and Movement Speed when casting an Empower Skill. Lasts 4 s---> +(220–240)% Minion Critical Strike Damage and +120% Critical Strike Damage when casting an Empower Skill. Lasts 6 s Additional (-10– +10)% Damage Taken--->Additional +(6– 10)% Damage Taken |
Resolution Steps | +165 Max Life--->+(65-165) Max Life +30% Movement Speed--->+(10-30)% Movement Speed When having Tenacity Blessing, +10% Elemental Resistance--->When having Tenacity Blessing, +5% Elemental Resistance |
Oversight | +(3 - 5) Spell Skill Level--->+(3 - 4) Spell Skill Level |
Fiend Crown | No longer provides Minions Movement Speed and Minions Attack Speed |
Void Embankment | +120 All Stats--->+(80-115) All Stats |
Frantic Shadow | +(22–26)% Gear Attack Speed--->+(14–26)% Gear Attack Speed |
King's Boon | When causing Damage Over Time, Reaping 0.25 seconds of Damage Over Time, this effect has a (1.5–3) second Cooldown on the same target--->When causing Damage Over Time, Reaping 0.25 seconds of Damage Over Time, this effect has a (2.5–3) second Cooldown on the same target |
Opening Heart | +2592 Gear Evasion--->+(1500-2592) Gear Evasion +220 Max Life--->+(110-220) Max Life +60% Critical strike damage--->+(40-60)% Critical strike damage +10% Additional damage from Nearby enemies--->+(10-20)% Additional damage from Nearby enemies |
Heart of Magic | +(100–146) Max Energy Shield--->+(73–146) Max Energy Shield No longer grants Intelligence |
Mountain Howling | +(108–120)% Additional Attack Damage when there are no Nearby enemies--->+(96–108)% Additional Attack Damage when there are no Nearby enemies -30% Movement Speed--->-20% Movement Speed |
Howling Wind | +(130–200)% Ranged Attack Critical Strike Rating--->+(100–160)% Ranged Attack Critical Strike Rating |
Blind Vision | Main Skill is Supported by level 20 Wind Projectiles--->Main Skill is Supported by level (10-20) Wind Projectiles 60% of Bonus to Projectile Speed also applies to Projectile Damage--->Bonus to Projectile Speed also applies to Projectile Damage at (30-60)% effectiveness |
Memory | Wilt enemies defeated by you Explode, dealing (4–5)% of the defeated enemy's Max Life as Secondary Erosion Damage to enemies within a 3-meter radius--->Wilt enemies defeated by you have a (16-20)% chance to Explode, dealing (4–5)% of the defeated enemy's Max Life as Secondary Erosion Damage to enemies within a 5-meter radius |
Severed Wrist | +(150–180) Attack Critical Strike Rating--->+(60-90)% Attack Critical Strike Rating +(40–50)% Additional Main-Hand Weapon Damage--->+(20–35)% Additional Main-Hand Weapon Damage +30% Main-Hand Weapon Attack Speed--->+(15-20)% Main-Hand Weapon Attack Speed |
Kaleidoscope | Gain the following buffs in sequence, each lasting 4 seconds: +(40–50)% Additional Erosion Damage +(40–50)% Additional Elemental Damage +(40–50)% Additional Physical Damage Changed to Gain the following buffs in sequence, each lasting 8 seconds: +(35–50)% Additional Erosion Damage +(35–50)% Additional Elemental Damage +(35–50)% Additional Physical Damage No longer grants All Stats |
Spring Resurrection | Life and Mana Restoration now has a 0.2 second interval |
Flying Bird | If you've moved more than 30 meters recently, Wilted enemies you defeat have a (16-20)% chance to explode, dealing (6-7)% of the defeated enemy's Max Life as Secondary Erosion Damage to enemies within a 5-meter radius |
Vortex Heart | +(42–54)% Critical Strike Damage +(84–108)% Critical Strike Rating |
Magnus' Mindflame | +1 Fire Skill Level |
Glacial Abyss Arrow | No longer provides Cold Penetration |
Undying Faith | +(120-272) Gear Energy Shield +(1-2) Passive Skill Levels +(8-12)% Sealed Mana Compensation Additional +(18-24)% Damage while on Low Life +(6-9)% Aura Effect while on Low Life |
Fleeting Regret | +(75–120)% Gear Physical Damage +(200–270)% Critical Strike Rating if you've Blocked Recently +(36-48)% Attack Speed if you've Blocked Recently |
Master Defender Pendant | +(12-16)% Spell Block Chance |
Crosser | +(20-25)% Spell Block Chance |
Rock Lizard's Skull | Additional (-8 - -10)% Physical Damage Taken |
Final Bastion | Immune to Knockback--->Immune to Slow |
Truth | +(3-4)All Skill Levels--->+(4-5)All Skill Levels |
When Winter Comes | +1 Total Barrage Skill Waves--->When casting Barrage skills, +(40%-50%)chance to add +1 total wave to that skill |
Stellar Vestment of Eminence | Barrage skills +(45%-50%)damage per wave, and -10% Skill Area per wave--->Barrage skills +(20%-30%)damage per wave New Affix: When casting Barrage skills, +(85%-100%)chance to add +1 Barrage wave to that skill |
Necklace of the Tempered Bird | Reworked: +(8-12)% Max Life and Max Energy Shield -(25-5)% Elemental Resistance, -30% Movement Speed While you have Barrier, taking damage Triggers Barrier Burst with a Cooldown of 0.4 seconds Barrier Burst: Deal 300% of remaining Barrier value as Spell Fire Damage to Nearby enemies, then remove Barrier Additional +20% Barrier absorption, Additional -100% Armor |
Blight | For each Deterioration on enemy, additional +16% Deterioration Damage taken, stacks up to 8 times--->For each Deterioration on enemy, additional +15% Deterioration Damage taken, stacks up to 10 times |
Ruinous Star | Every 0.5 seconds, your next non-Channeled Main Skill converts 100% of Physical and Elemental Damage to Erosion Damage--->Every 0.5 seconds, your next non-Channeled Main Skill is enhanced with Obliteration For each Recent Deterioration you've applied, additional -1.5% Deterioration Damage--->Skills not enhanced with Obliteration cannot apply Deterioration Obliteration: Converts 100% of Physical and Elemental Damage to Erosion Damage |
Hunting the Eye of the Kraken | Attack Projectiles have 25% chance to cause non-Elite enemies to explode on defeat, dealing 10% of the defeated enemy's Max Life as Secondary Erosion Damage to enemies within a 3-meter radius--->Attack Projectiles have 25% chance to cause non-Elite enemies to explode on defeat, dealing 10% of the defeated enemy's Max Life as Secondary Erosion Damage to enemies within a 5-meter radius |
Troublemaker | Enemies defeated by Critical Strikes from Spirit Magus explode, dealing (10–15)% of overkill damage as Secondary Physical Damage to enemies within a 3-meter radius--->Enemies defeated by Critical Strikes from Spirit Magus explode, dealing (10–15)% of overkill damage as Secondary Physical Damage to enemies within a 5-meter radius |
Praise for Injury | Enemies with Trauma defeated by you have a (15–20)% chance to explode, dealing (3–5)% of the defeated enemy's Max Life as Secondary Physical Damage to enemies within a 3-meter radius--->Enemies with Trauma defeated by you have a (15–20)% chance to explode, dealing (3–5)% of the defeated enemy's Max Life as Secondary Physical Damage to enemies within a 5-meter radius |
Restless Glacier | Explodes when defeating Frozen enemies, dealing (2–3)% of the defeated enemy's Max Life as Secondary Cold Damage to enemies within a 5-meter radius |
Phantom | +3 Intelligence +(100–120) Max Mana When at full Mana, +1 Main Skill Level for every (15–17)% Life sealed +(27–32)% Max Mana |
Archmage's Hand | +(20–27)% Cold Resistance Additional +(30–35)% Max Mana; Skill cost is fixed at (1–100) |
Glacier Caster Shield | +(214–234) Max Mana For every (1000–1050) Mana spent Recently, Attacks and Spells add (13–15) - (23–26) Physical Damage, up to 200 stacks |
Compensatory Life | +(27–32)% Max Mana +(48–60)% Mana Restoration Rate For every 100 Mana spent Recently, +(3–6)% Spell Damage, up to 216% For every 100 Mana spent Recently, +(3-4)% Mana Restoration Rate, up to 360% While on Low Life, you have Level (25–30) Elemental Amplification |
Tyrant's Iron Fist | For every (880–900) Mana spent Recently, +5% Critical Strike Rating and Critical Strike Damage |
Magnus' Jealousy | For every 10 Strength, adds (3-4) - (5-6) Fire Damage |
Ralph's Burial | For every 10 Dexterity, adds (1–2) - (8–9) Lightning Damage |
Ralph's Journey | For every 10 Dexterity, additional +(6–7)% Lightning Damage |
Blade-dancer's Fingers | For every 3300 Life spent Recently, Attacks add (18–21) - (24–27) Physical Damage, up to 200 stacks |
Iced Drinker's Cage | (-4–-2) Main Skill Level--->(-1–1) Main Skill Level Recently, each time you use a Main Skill, gain Additional +(8–12)% Freeze Duration, with a 3-second interval--->Recently, each time you use a Main Skill, gain Additional +(5–7)% Freeze Duration, with a 1-second interval When causing Freeze, gain (7–8) stacks of Cage, with a 2-second interval--->When causing Freeze, gain (5–7) stacks of Cage, with a 1-second interval |
Arminius Guillotine | Weapon base now changed to Red Pegasus Greataxe + (120–150)% Gear Physical Damage ---> + (100–125)% Gear Physical Damage On Hit, +20% chance to gain 1 stack of Tenacity Blessing ---> + (50–70)% Attack Critical Strike Damage +40% Skill Area ---> + (10–30)% Skill Area |
We've overhauled the Talent system to provide more freedom and meaningful choices.
A significant number of Main Talents have been added, removed, or reworked. For example:
And the following specific adjustments:
Marked Rain of Arrows
This skill can no longer jump or penetrate;
Frost Shield
Damage no longer increases after level 20;
Ring of Ice
Base damage level 1: 8-12 → 8-13, level 20: 580-871 → 612-918;
Damage radius of this skill reduced from 5 meters → 4 meters;
Mind Control
Base damage Level 1: 9-9→7-7, Level 20: 829-829→675-675;
Inexhaustible Barrage
Channeled upper limit no longer increases the number of Barrage waves for this skill;
This skill no longer has 1 Barrage wave by default (total Barrage waves reduced from 6 → 5);
Prayer
Using this skill grants Defensive: Minions restore 6.3% Max Life per second → Synthetic Troop Minions restore 11.5% Max Life per second (Level 20);
Leap Attack
Mobility distance reduced from 7 meters → 6 meters;
Spiral Strike
Mobility distance reduced from 7 meters → 6 meters;
Rocket Jump
Mobility distance reduced from 7 meters → 6 meters;
Swift Shadow Raid
Reworked;
This skill is now exclusive to Bows, Crossbows, Guns, Cannons, and Canes;
This skill no longer has a Cooldown and will not consume Agility Blessing to refresh Cooldown;
Now after using this skill, you will dash 6 meters in the specified direction (same as Spiral Strike);
Centralized Loading
The Cooldown of this skill is reduced from 2 seconds to 1 second;
This skill no longer has initial charge points;
After dashing, this skill no longer provides damage bonus for the next 3 projectile skills;
Now after dashing, this skill grants a buff: +35% Projectile Damage, and when casting skills, there's a 30% chance to add +2 Projectile Quantity to that skill for 1 second
Blink Arrow
Reworked;
This skill now has a 1-second Cooldown;
Now when this skill is cast, it fires 1 permanently penetrating projectile forward. The projectile disappears after traveling 8 meters, then the Character Blinks to that position and gains a buff: +30% Movement Speed, lasting for 2 seconds or until another skill is used
Frigid Transmission
This skill no longer applies Slow On Hit;
Speed Phantom
This skill's Cooldown is reduced from 4 seconds → 3 seconds;
The Persistent duration of Empower effect provided by this skill is reduced from 1.6 seconds to 1.2 seconds;
Shadow Dash
This skill's Cooldown is reduced from 4 seconds → 3 seconds;
The Blink distance of this skill is increased from 8 meters to 10 meters;
This skill no longer applies Slow to enemies on the path every second;
Now casting this skill applies 5 (Level 20) stacks of Slow to enemies in Proximity to the starting point, landing point, and path;
Summon Machine Guard
This skill now has the [Physical] Tag;
Summon Spider Tank
This skill now has the [Physical] Tag;
Summon Grim Phantom
This skill now has the [Lightning] tag;
Summon Erosion Magus
Erosion Magus can now only reduce Hit Damage taken by an additional -50% at most;
Summon Erosion Magus
Erosion Magus can now only reduce Damage Over Time taken by an additional -50% at most;
Mana Source
Restores 100% of Max Mana over 2 seconds (Level 20) → Restores 60% of Max Mana over 2 seconds (Level 20);
Critical Charge
When you suffer Severe Injury, the supported skill gains 7.9 Charging Progress, with a 1.5-second interval (Level 20) → When you suffer Severe Injury, the supported skill gains 16-21 Charging Progress, with a 4-second interval (Level 20);
Projectile Split
No longer grants +2 Split Quantity to the supported skill;
Now when casting the supported skill, there is a 50% chance to grant +2 Split Quantity for that cast;
Increases the additional damage granted to the supported skill by +7.8% (Level 20) → +12% (Level 20);
Melee Knockback
Knockback distance +60% → +20% (Level 20);
Additional damage +25% → +17% (Level 20);
Jump
The number of jumps granted to the supported skill is adjusted to +2 at all levels;
Haunt
Additional damage increase from the supported skill reduced from +7.8% (level 20) to +0.8% (level 20);
Scattershot Beam
Additional damage increase from the supported skill increased from +3.9% (level 20) to +5% (level 20);
Protection Field
No longer affected by Origin of Spirit Magus;
Damage transfer to minions summoned by the supported skill increased from 4% (level 20) to 6% (level 20);
Precise: Protection Field
No longer affected by Origin of Spirit Magus;
Damage transfer to minions summoned by the supported skill increased from 4% (level 20) to 9% (level 20);
Imbue Buff
Renamed to [Focus Buff];
Imbue Enhancement
Reworked;
Renamed to [Focus Acceleration];
Now grants the supported skill +75% (Level 20) Focus speed;
Focused Charge
Renamed to [Restoration Charge];
Carpet Bombardment
Increases the damage increment per wave of the supported skill from 14.5% (Level 20) to 20% (Level 20);
No longer grants +1 total wave to the supported skill;
Now grants the supported skill +15% (Level 20) additional damage;
Ghost Blade Einherjar: Eruption
Reduces the chance for Sentry to release skills at max Multistrike Count from 45%-50% (T0) to 23%-25% (T0);
T1 and T2 values adjusted accordingly;
Ghost Blade Einherjar: Heroes
For each Sentry placed, the additional Multistrike damage increment is reduced from 19%-22% (T0) to 13.5%-15% (T0);
T1 and T2 values adjusted accordingly;
Burning Shot: Fiery Blast
No longer counts Ignite stacks applied by skills other than the supported skill;
Inexhaustible Barrage: Bombard
When using Cannon, the damage increment of each wave added by the supported skill is reduced from 30% to 10%;
When using Cannon now, the supported skill deals +24% additional damage;
The additional damage provided to the supported skill is reduced from 6%-10% (T0) to 1%-5% (T0);
Inexhaustible Barrage: Fatal Pursuit
The additional damage provided to the supported skill is reduced from 53%-58% (T0) to 31%-35% (T0);
Blizzard: Hail
The number of Barrage waves added to the supported skill is reduced from 3 to 1;
Blizzard: Avalanche
The damage reduction applied to the supported skill is decreased from -40%--38% (T0) to -25%--23% (T0);
Blizzard: Numbing Cold
Increases the additional damage of the supported skill by 8%-12%(T0) → 20%-23%(T0);
Machine Guard: Dead Silence
Increases summoned unit's additional damage to the center of the area by 41-46% → 46-50%(T0), additional Skill Area 40% → 20%(T0);
Activation Medium: Instruction
Every (0.3 - 2.0) → (0.4 - 2.0) seconds, triggers the supported skill on the nearest enemy within 20 meters
During the trigger interval, each instruction received adds +(7-10)% additional damage to the next skill triggered by this support, up to +(63-90)%
This skill can only support Active Skills that deal damage
Activation Medium: Track
Every (0.3 - 0.6) → (0.5 - 1.0) seconds, triggers the supported skill once on up to (2 - 4) → (2 - 3) locked enemies within (10 - 20) meters
Activation Medium: Still Attack
The supported skill has +(25 - 40)% → +(20 - 30)% additional automatic usage
Activation Medium: Burst Activation
When the supported skill activates Spell Burst, the skills released by Spell Burst deal +(-20 - 20)% → +(-25 - 5)% additional damage
Activation Medium: Rhythm
Every (0.2 - 1.4) → (0.3 - 1.5) seconds, trigger the supported skill on the nearest enemy within 20 meters
During the trigger interval, for every 1 meter moved, the next skill triggered by this Support Skill deals +4 → +3% additional damage, up to +(28 - 32)% → +(24 - 27)% additional damage
Activation Medium: Sentry
The supported skill deals +(24 - 42)% → +(12 - 25)% additional damage
The supported skill can place (2 - 3) → (2 - 2) Sentries at once
Summon Thunder Magus: Lightning Ward
The supported skill's Origin of Spirit Magus gains additional effect: +3% Max Lightning Resistance → +0.8% Max Lightning Resistance (T0);
Summon Fire Magus: Fire Ward
The supported skill's Origin of Spirit Magus gains additional effect: +3% Max Fire Resistance → +0.8% Max Fire Resistance (T0);
Summon Fire Magus: Cold Ward
The supported skill's Origin of Spirit Magus gains additional effect: +3% Max Cold Resistance → +0.8% Max Fire Resistance (T0);
Summon Rock Magus: Fortitude
The supported skill's Origin of Spirit Magus gains additional effect: +8% Armor Effective Rate against Non-Physical DMG → +2% Armor Effective Rate (T0);
Summon Erosion Magus: Plague Source
The supported skill's Origin of Spirit Magus gains additional effect: Additional +12% Erosion Damage → Additional +2% Erosion Damage (T0);
Wilt Spike: Evanescence
The additional Deterioration Damage now only applies to the supported skill;
Mana Sealed by the supported skill has been reduced from 20% → 10%.
The damage scaling per 100 Mana sealed remains +1%, but the maximum Additional Damage cap has been reduced from (80-88)% → (62-67)%.
The Additional Steep Strike Damage gained per +1% Steep Strike Chance has been increased from 1.03%-1.1% (T0) → 1.30%-1.50% (T0).
T1 and T2 values have been adjusted accordingly.
The Cast Speed bonus and general Additional Damage bonus from this support skill no longer apply to the additional damage from Batter.
Now, when casting the supported skill, each Terra Charge consumed will trigger an additional high-damage Batter hit. These hits trigger with a 0.3-second interval between them.
Based on performance and feedback, several Hero Traits have been adjusted:
Level | Trait Name | Trait Effect |
Base Trait | Zealot of War | Projectile skills consume ammunition, +6 initial magazine count, base reload time is 0.8 seconds +2 Projectile Quantity +3 magazine capacity for each +1 Projectile Quantity or +1 Split count (Projectile Quantity and Split count provided by the skill itself and its connected Support Skills are not counted) +20% additional damage |
45 | Incinerated Glory | Allows Blank Firing. While having ammunition, gain one stack of Heat Up for each ammunition consumed During Blank Firing, become Overheated when releasing projectile skills Heat Up: For each stack of Heat Up, +(1.2/1.4/1.7/2.1/2.5)% additional damage dealt by projectile skills, +0.1 maximum projectile deflection angle If Overheated state persists for 10 seconds, force reload. When reload ends, lose all Heat Up stacks and Overheated status |
60 | Ceasefire | Initially no longer directly reloads ammunition, immediately gain full stacks of Heat Up After entering Overheated state, can maintain it continuously, no longer force reload +(0/5/10/16/21)% additional damage |
Extreme Heat | After reaching max Heat Up stacks, no longer become Overheated, instead enter Burning Red state. Reload immediately when Burning Red ends When defeating an Elite, extend Burning Red duration by (3/3/4/4/4) seconds, and restore 3% of Max Life and Energy Shield +(0/5/5/10/16)% additional damage | |
75 | Endless Frenzy | For each +1% Knockback distance, +(0.2/0.3/0.4/0.45/0.5)% Additional Damage, -0.1 Projectile Max Deviation Angle, stacks up to 100 times |
Eternal Flames | Heat Up grants additional effect: For each stack of Heat Up, +0.6% Additional Attack and Cast Speed +(0/5/10/16/21)% Additional Damage |
Commander Moto | Order Calling: Traits adjusted to synergize with new minion life-consumption mechanics.
Charge Forward
Go for Broke Rework:
The Forsaken Iris | Growing Breeze: Cooldown Recovery Speed has been incorporated more directly into the trait itself.
Break free from your shackles:
Oracle Thea | Blasphemer:
Unholy Baptism
Disgraced Minister
Tarnished Sage
Onset of Depravity
When applying Desecration to an Elite for the first time, deal (3/6/9/12/15)% of their Max Life as true damage, plus (30/40/50/60/70)% of the Desecration stack limit, up to a maximum of 25% of the enemy's Max Life as true damage
Mountain of Sins: -15% Erosion Resistance
Berserker Rehan | Anger:
Anger
Tunnel Vision
Rampaging
Lightbringer Rosa | High Court Chariot:
Invulnerability
Desperation
- Adjusted the strength of Kismet for better balance.
Kismet | Old values | New Values |
Kismet: Shield | +(20 - 25)% Defense while holding a Shield +5% Movement Speed while holding a Shield | While wielding a shield, +(16 - 20)% Defense While wielding a shield, +(4 - 5)% Movement Speed |
Kismet: Shackles | When consuming Demolisher Charge, gain (40 - 45)% Movement Speed that gradually decays to 0 over 3 seconds -5% Movement Speed | When consuming Demolisher Charge, gain (40 - 45)% Movement Speed that gradually decays to 0 over 1 second |
Kismet: Shadow Mage | +(40 - 50)% Sentry Duration +50% Additional Cast Speed for skills that place Sentries | +(40 - 50)% Sentry Persistent Duration Skills that place Sentries gain +10% Additional Cast Speed |
Kismet: Titan | +(3 - 5)% chance to deal triple Damage with Attack skills while wielding a Two-handed Weapon | While wielding a Two-handed Weapon, Attack skills have +(4 - 6)% chance to deal triple Damage |
Dual Kismet: Solid Rock | Gain Hardened for 15 seconds when using a Melee skill Hardened effect is increased by 60% | Gain Hardened for 15 seconds when using Melee skills Hardened effect is increased by 40% |
Dual Kismet: Sun Slicer | Gain Blazing Sun (Every 4% Steep Strike chance grants +1% Additional Steep Strike Damage, +1% Steep Strike Skill Area) | Gain Blazing Sun (For every 5% Steep Strike chance, +1% Additional Steep Strike Damage, +1% Steep Strike Skill Area) |
Dual Kismet: Arrow of Immense Force | Additional -30% Projectile Speed, -30% Projectile Duration Additional +30% Damage from Attack Horizontal Projectiles for Nearby enemies | -25% Additional Projectile Speed, -25% Additional Projectile Duration +25% Additional Damage dealt by Horizontal Projectiles to Nearby enemies |
Dual Kismet: Mammoth | On Hit, Trigger level 30 Resurrection Warcry with a 3-second interval | On Hit, Trigger Level 20 Resurrection Warcry, with a 3-second interval |
Dual Kismet: Twin Cities | Every 4 seconds, alternately gain level 20 Delayed Pain and Frost Shield for 5 seconds | Every 4 seconds, alternately gain Level 12 Delayed Pain and Frost Shield with a duration of 5 seconds |
Dual Kismet: Butterfly in a Bottle | Immune to Trauma, Wilt and Ignite -5% Elemental Resistance | Immune to Trauma, Wilt and Ignite -8% Elemental Resistance |
Dual Kismet: Bird in a Pool | Immune to crowd control effects -15% Defense | Immune to Crowd control effects -25% Defense |
Dual Kismet: Fish in a Cage | Immune to Elemental Ailments -15% Erosion Resistance | Immune to Elemental Ailment -25% Erosion Resistance |
Dual Kismet: Breaking the Shell | When you have no Energy Shield, +5 to Aura Skill Level, +25% Sealed Mana Compensation | When you have no Energy Shield, -5 Aura Skill Level, +30% Sealed Mana Compensation |
Dual Kismet: Spindle | When dealing damage, trigger level 30 Corruption, 0.2 second cooldown -50% Curse Skill Area | When dealing Damage, Trigger Level 25 Corruption, with a 0.2-second cooldown -50% Curse Skill Area |
Dual Kismet: Revenant | Adds 30% of non-Erosion Damage as Erosion Damage | Adds 20% of non-Erosion Damage as Erosion Damage |
Dual Kismet: Grand Library | For each different Kismet installed, gain 1.5% additional damage (stacks) For each different Kismet installed, reduce damage taken by 1% (multiplicative) | For each different Kismet installed, Additional Damage is increased by 2% (stacks) For each different Kismet installed, Damage taken is reduced by 1% (multiplicative) |
Dual Kismet: Spirit Orb | While stationary, gain a Void Orb every second, up to 5 stacks | While stationary, gain a Void Orb every 0.5 seconds, up to 5 stacks |
Dual Kismet: Echidna | Gain level 30 Precision Acuteness Focus buff | Gain Level 20 Precise Acuteness Focus buff 60% Focus buff effect |
Dual Kismet: Viper | Gain Level 30 Precision Corrosion Focus buff | Gain Level 20 Precise Corrosion Focus buff 60% Focus buff effect |
Dual Kismet: Shadow | +2000 Evasion -5% Chance to Avoid Damage After Evade, +100% Movement Speed, this effect decays to 0 within 0.3 seconds | +2000 Evasion -20% Chance to Avoid Damage After Evade, +30% Movement Speed, this effect decays to 0 over 10 seconds |
Dual Kismet: Ghost Bee | +96% Phantom Targeting Area | +96% Phantom targeting Area; +96% Shadow Strike Skills Area |
Dual Kismet: Mirror Cracks | -5 Defensive Skill Level +40% Defensive Skill Effect | -3 Defensive Skill Level +45% Defensive Skill effect |
Developer's Note on Explosion Affixes: We found that "chance to explode on kill" affixes felt weak without significant investment in Area of Effect, while builds that already had high AoE didn't need them. To make these affixes more universally useful and consistent, we are changing how they work.
This change affects the following sources:
To ensure the long-term health of the game's ecosystem and maintain diverse gameplay, we follow these core principles for balance adjustments:
To enhance drop diversity, the variety of stack sizes for currency has been increased.
Developer's Note: We feel the rewards in Deep Space currently don't match its high difficulty. To make this content more appealing, we're making the following drop adjustments:
Developer's Note: We believe that Level 21 Active Skills dropping globally is too common and reduces long-term chase goals.
Profound Talent Constellation:
Beacon Talent Constellation:
General Talent Constellation:
Developer's Note: We found that reaching high ratings early in the Clockwork mechanic could have a significant negative impact on the gameplay experience. In order to improve this we have made the following changes:
The following Member Services will no longer appear:
Area | New Drops |
Glacial Abyss | Glacier Caster Shield, Archmage's Hand |
Blistering Lava Sea | Necklace of the Tempered Bird |
Steel Forge | Mortal's Reverie |
Thunder Wastes | Heart of the Storm |
Voidlands | Evil Heart Armor, Ruinous Star |
Rift of Dimensions | Royal Cycle |
The Stage Level for the Ruins of Aeterna has been adjusted:
Filters:
Netherrealm:
Shop:
Settings:
Added Dolby Atmos: A New Dimension of Sound
We have officially integrated Dolby Atmos® support, shattering the confines of traditional surround sound. Audio now moves precisely around and even above you. From the rush of a skill to the impactful sound of a monster takedown, you can pinpoint every sound with incredible accuracy.
*For the best results, please use a Dolby Atmos-compatible device (smartphone or PC) and enable the "Dolby Atmos" setting in-game.
Added Custom Environmental Reverb: A New, Breathing World
To further enhance the sense of realism, we have implemented custom-designed reverb for the game's diverse environments. Vast temples, caves, and enclosed chapels will all have their own unique acoustic signature. This approach creates a tangible and deeply immersive world, enhancing your sense of presence.
Login Screen:
Surging Inspiration
Ruinous Star
Winter of Origin
The Focus Blessing requirement for the Minion Damage bonus has been reduced from (9–10) stacks → (5) stacks.
Additional +(80–90)% Minion Damage
.Trinity
[Arcane]
[Mind Focus]
Resurrection Warcry
Swift Shadow Raid
Base Damage has been adjusted:
Oathkeeper (One-Handed Sword)
Random Affixes:
Mercurial Torment (Necklace)
Silver Frost (Ring)
Divineshot Carino | Zealot of War
Incinerated Glory:
+(1.6/2/2.3/2.6/3)%
Damage dealt by Projectile skills and +0.1
degree to max Projectile deviation angle.Extreme Heat:
(3/4/5/5/5)
seconds and restores 3% of Max Life and Energy Shield.+(0/5/5/10/16)%
Additional Damage.Endless Frenzy:
+(0.2/0.3/0.4/0.5/0.6)%
Additional Damage and -0.1
degree to max Projectile deviation angle. This effect can stack up to 100 times.Cateye Erika | Lightning Shadow
Charging Equation: