We're thrilled to announce the launch of our new season, "Outlaw", coming your way on July 17, 2025, at 7PM (PDT).
Dive into the details below and be sure to experience the changes firsthand in-game once the update goes live.
Note: These patch notes are still a work in progress. Please note that some elements are still being fine-tuned for the final release.

I. New Gameplay and Content
Seasonal Mechanic: Outlaw
- Carjack: Transport Vehicles will now appear in stages. Before Timemark 7, they appear randomly; at Timemark 7 and above, they are guaranteed to appear. Interact with a vehicle to start the heist.
- Security Crackdown: Transport Bodyguards will try to evacuate with valuable TOWER Supply Caches. Your job is to hunt them down. When you defeat a bodyguard, their cache calls in waves of Reinforcements.
- Chase the Bodyguards: These units will try to flee. Defeat them to make them drop valuable supply crates.
- Fight the Reinforcements: These units will attack you directly. Defeat them for immediate rewards that drop on the ground. The faster you clear them, the more loot you get.
- Black Market Bounties: Attacking TOWER transports will increase your Crime Rating. The higher your rating, the more notorious you become, unlocking access to Black Market Bounties. These are optional objectives that add extra challenges to your runs, like killing a certain number of elites within the time limit. Completing them grants bonus rewards.
- Central Vault: Once you've stockpiled enough TOWER Coins from your runs, you can finance a high-stakes heist on the Central Vault. This is the boss run of the season
- Hot Streak: Intercepting Transport Vehicles can yield TOWER Tokens. Use these tokens to participate in high-risk, high-reward gambles on your currency and gear.
- Gambling on Currency: You could bet a token on a stack of Fluorescent Memory. You might multiply that stack several times over for a huge profit... or you could lose the entire thing in an instant.
- Gambling on Destinies: The stakes get even higher with your Fates. You can gamble a token on an Undetermined Fate for a chance to instantly upgrade a Micro Destiny Slot into three Medium Destiny Slots. It's a massive power boost if you hit, but if you fail, you're left with nothing.
- Gambling on Gear: Hot Streak also lets you take huge risks with your equipment, and this works on various rarities of powerful gear.
As Torchlight: Infinite's SS9 season "Outlaw" rolls out, players can dive into thrilling new features like Carjack missions, TOWER Supply Caches, Black Market Bounties, and high-stakes gambling systems via Hot Streak. Whether you're chasing bodyguards or wagering your fate and gear, this season is all about risk and reward. To maximize your loot and get ahead in the black market economy, don't forget to Buy Torchlight Infinite Flame Elementium and stay one step ahead of the law.
New System: TOWER Sequence Crafting
We're introducing TOWER Sequences, a powerful new system for non-Legendary Weapons and Shields.
Through the Outlaw seasonal gameplay, you can obtain special supplies called "Mods." These can be used to add powerful "TOWER Sequence" affixes to your non-Legendary weapons. These provide not only rich stats but also build-defining mechanics, some of which replicate effects from iconic Legendary gear.
New Hero Trait: Rosa - Unsullied Blade
| Level | Trait Name | Trait Effect |
| Base Trait | Unsullied Blade | Gain [Mystic Mercury] While [Mystic Mercury] is active, gain Mercury value when using non-channeled attack skills When Mercury value reaches its upper limit, [Mystic Mercury] transforms into [Realm of Mercury]. [Realm of Mercury] consumes 40 Mercury value per second; when Mercury value reaches 0, [Realm of Mercury] reverts to [Mystic Mercury] Mana can only be consumed through [Mystic Mercury], and can only be restored through [Realm of Mercury] Bonuses and additional bonuses to spell damage also apply to attack damage [Mystic Mercury]: When using non-channeled attack skills, attempts to consume 10% of unsealed max mana. If successful, gain 10 Mercury value; when current mana is insufficient, consume 1% of unsealed max mana and gain 5 Mercury value [Realm of Mercury]: For every 10% of unsealed max mana, gain additional +3% Attack Speed and additional +3% Elemental Damage When using non-channeled attack skills, restore 20% of unsealed max mana |
| 45 | Baptism of Purity | Additional +30% Max Mana In [Realm of Mercury], select the enemy with the highest rarity that the player has damaged, and record 15/25/35/45/55% of the player's recent non-channeled attack hit elemental damage against it. Every 0.5 seconds, perform [Mercury Baptism] on all enemies within the realm and gain 5 Mercury value [Mercury Baptism] applies an Elemental Ailment of the same type as the recorded highest damage type. When the recorded highest damage type is Fire, applies [Scorch]; for Lightning, applies two stacks of [Numbed]; for Cold, applies [Frostbite] and 20 Frostbite Rating [Mercury Baptism]: Deals true damage to all enemies in the realm based on the damage recorded by Realm of Mercury, and clears the record [Scorch]: Special ignite status that deals 10 persistent Fire Damage; reduces all resistances by 25%, with a fixed duration of 4 seconds |
| 60 | Cleanse Filth | While [Realm of Mercury] exists, 25% of damage is prioritized to deplete mana first For every 1000 Max Mana, gain additional +3/3.5/4/4.5/5% Elemental Damage, up to +60/70/80/90/100% |
| Boundless Sanctuary | For every 150/130/110/100/90 Max Mana, +10% [Realm of Mercury] area, up to +60/70/80/90/100% For each Enemy Count in [Realm of Mercury], gain additional +6/7/8/9/10% Elemental Damage, up to +60/70/80/90/100% When defeating an enemy in [Realm of Mercury], gain 3/3/4/4/4 Mercury value | |
| 75 | Utmost Devotion | Mana can be consumed through means other than [Mystic Mercury]. For every 3000/2900/2800/2700/2600 Mana consumed, gain 10% Mercury value When current Mana is below 10%, consumption is fixed at 0 For every 1000 Max Mana, +10% Mercury value upper limit, up to +200/250/300/350/400% Each point of Mercury value grants additional +0.12/0.16/0.2/0.24/0.28% Elemental Damage |
| Born to Cleanse | Additional -30% Mana restoration in [Realm of Mercury] [Mystic Mercury] gains additional effect: Additional +25% Elemental Damage [Mystic Mercury] persists after transforming into [Realm of Mercury], retaining 40% effectiveness While [Mystic Mercury] exists, additional +30/37/44/51/58% Weapon Damage |
New Legendary Gear
- Elegy of Immortality (Necklace):
- +(18-18) Intelligence
- Every (4-4) channeled skills used grant 1 charge to Mobility Skills.
- While stationary, take -( -20 - -20)% Additional Elemental Damage.
- While stationary, +(40-50)% Additional Beam Skill Damage.
- While stationary, +(20-30)% Additional Beam Skill Cast Speed.
- +(20-30)% Beam Length.
- Quantum Convergence (STR Gloves):
- +(2016-2880) Gear Armor
- Minions consume (1-10)% of their current Life when using skills.
- For each 5% Life consumed by Synthetic Troops in the last second, gain +(5-15)% Additional Damage, stacking up to 13 times.
- +(7-10)% Elemental Resistance.
- +(42-60)% Minion Critical Strike Damage.
- Trinity (DEX Chest Armor):
- +(-3 - 3)% Max Elemental Resistance.
- +(-5 - 5)% Elemental Resistance.
- Elemental Penetration is equal to your lowest effective Elemental Resistance.
- Will not exceed Max Resistance
- Grants the "Law of Trinity" effect.
- Law of Trinity: Attack Hits always deal 5x Elemental Damage. On Attack Hit, randomly deal one type of Elemental Damage. The lower the proportion of Flat Damage of a specific element, the higher the probability it will be selected. Damage type cannot be converted
- Mortal's Reverie (Intelligence Necklace):
- +(190-220) Max Life
- Gain Transcendence state for 4 seconds after consuming (900-1000) Focus Points of the same skill type.
- While in Transcendence, gain +(30-40)% Focus Speed and +(40-48)% Focus Skill Area.
- While in Transcendence, Focus Skills have a (30-40)% chance to trigger an additional time; 50% of Focus Speed bonus applies to the additional trigger chance.
- Grandmaster's Hands (STR Gloves):
- +(90-110) Max Life
- +(1000-1440) Gear Armor
- Gain (4-5) Focus Points for each enemy defeated.
- Each enemy defeated grants +5% Damage to your next Focus skill, stacking up to 8 times.
- Solid River (INT Helmet):
- +(250-350) Gear Energy Shield
- Skills triggered by Spell Burst have +(25-35)% Additional Damage On Hit.
- -(-25 - -20)% Additional Spell Burst charging speed.
- +100% Spell Burst stack upper limit.
- Awakening Skull (STR Helmet):
- +(150-220) Max Life
- Arcane
- +(500 - 800)% Skill Cost
- +(30 - 40) Skill Cost
- Attack skills have +(30 - 40)% chance to deal Double Damage
New Skills
New Passive Skills
| Skill | Tag | Skill Effect (example at level 20) |
| Ice Focus | Spell, Cold, Area, Intelligence, Persistent | Gain 20 Focus Pts when dealing damage to enemies with Frostbite, with a 0.4-second interval; Cannot gain Focus Pts this way while Storm of Ice exists. When Focus Pts reach 100, create a Storm of Ice that follows Character movement, applying Frostbite to enemies within the storm, while consuming 10 Focus Pts every 0.5 seconds to generate ice spikes that deal 908-1363 Spell Cold Damage to enemies in the storm. |
| Flame Focus | Spell, Fire, Area, Strength | Gain 12 Focus Pts when Igniting enemies, triggering up to 3 times every 0.5 seconds. When defeating an enemy, consume 40 Focus Pts to trigger this skill at the enemy's position, causing an explosion that deals Secondary Fire Damage equal to 4% of the defeated enemy's Max Life (not affected by bonuses) |
| Thunder Focus | Attack, Lightning, Area, Dexterity | Gain 5 Focus Pts for every 2 meters moved. When Focus Pts reach 100, using a non-Mobility Attack skill consumes all Focus Pts and triggers this skill forward, striking each enemy in a certain area with lightning. When triggered by a Melee skill, the lightning strike area is fan-shaped; when triggered by a Ranged skill, it's rectangular |
| Corrosion Focus | Spell, Erosion, Area, Intelligence, Persistent, Projectile | Gain 6.5 Focus Pts every 0.1 seconds. When Focus Pts reach 100, using an Active Skill triggers this skill toward enemies, firing a Corrosion orb that continuously tracks enemies. While the orb exists, using other skills consumes 50 Focus Pts and causes the orb to explode, dealing Spell Erosion Damage to enemies with a 0.15-second interval. The quantity of orbs is not affected by Projectile Quantity |
| Acuteness Focus | Attack, Physical, Area, Strength | Gain 25 Focus Pts on Melee Hit, with a 0.2-second interval. When Focus Pts reach 100, the next Melee Hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5 meters of the hit target, generating spikes in a rectangular area that deal Physical Attack Damage |
New Support Skills
| Skill | Tag | Skill Effect (example at level 20) |
| Ice Focus: Frigid Wind (Magnificent) | Support, Cold, Elemental | The supported skill has additional -30% Skill Area The supported skill gains additional +20% Skill Area and additional +5% Damage per second during Storm of Ice, stacking up to 5 times |
| Ice Focus: Permafrost (Magnificent) | Support, Cold, Elemental | Bonuses to Cast Speed and additional bonuses can reduce the interval of ice spikes generated by the supported skill, up to 150% |
| Ice Focus: Shattered Ice (Noble) | Support, Cold, Elemental | Ice spikes generated by the supported skill deal additional +60% Damage when hitting Freeze targets, and gain 5 Focus Pts |
| Ice Focus: Solemn Chill (Noble) | Support, Cold, Elemental | The supported skill's Ice Storm no longer applies Frostbite Rating, but instead consumes 10 Focus Pts per second while dealing 681 Persistent Cold Damage The supported skill's ice spikes no longer deal spell Cold Damage, but instead consume 10 Focus Pts to apply a layer of Slow to enemies for 2 seconds The supported skill now has the Damage Over Time tag, and this Damage Over Time cannot Spread |
| Flame Focus: Kindling (Magnificent) | Support, Fire, Elemental | When defeating enemies, the supported skill gains 15 Focus Pts, with a 0.1-second interval Star Up effects can increase the explosion damage caused by the supported skill when defeating enemies, with an additional +200% Damage at 5 stars |
| Flame Focus: Flint (Magnificent) | Support, Fire, Elemental | No longer triggers the supported skill when defeating enemies. Now when Focus Pts reaches 100, hitting an enemy triggers Melting Flames strike against them. A meteor falls vertically onto the enemy and explodes on impact, dealing high Damage Over Time to hit enemies |
| Flame Focus: Blast (Noble) | Support, Fire, Elemental | The supported skill +5000 base Critical Strike Rating. When the Melting Flames strike triggered by the supported skill critically strikes, its Damage Over Time is additionally increased by 45% of the Critical Strike Damage Bonus |
| Thunder Focus: Haste (Magnificent) | Support, Lightning, Elemental | The supported skill -35 Focus Pts required to trigger. The supported skill -40% additional Damage |
| Thunder Focus: Quickstep (Magnificent) | Support, Lightning, Elemental | For every 5 meters moved Recently, the supported skill deals +6.8% additional Damage (multiplicative), stacking up to 5 times |
| Thunder Focus: Tremor (Noble) | Support, Lightning, Elemental | For every 20 Focus Pts consumed by the supported skill, it applies 1 additional layer of Numbed On Hit |
| Thunder Focus: Overflow (Noble) | Support, Lightning, Elemental | The supported skill +50 Focus Pts required to trigger. The lightning strike called down by the supported skill on enemies will strike an additional time after 0.3 seconds |
| Corrosion Focus: Clustering (Magnificent) | Support, Erosion | The projectiles fired by the supported skill deal +50% additional Damage when Nearby the player |
| Corrosion Focus: Infection (Magnificent) | Support, Erosion | When projectiles fired by the supported skill hit enemies, enemies receive -38% Elemental and Erosion Resistance |
| Corrosion Focus: Splash (Noble) | Support, Erosion | For every +2 Projectile Quantity, the supported skill fires 1 additional orb, up to 2 additional orbs. The Shotgun Effect attenuation coefficient of Corrosion orbs is 55% |
| Acuteness Focus: Piercing Agony (Magnificent) | Support, Physical | The supported skill deals +5% additional damage for every 10 Focus Pts consumed The supported skill has +20 max Focus Pts. The supported skill requires +20 Focus Pts to trigger skills |
| Acuteness Focus: Sharpening (Magnificent) | Support, Physical | The supported skill has +36% additional Focus generation rate |
| Acuteness Focus: Dull Pain (Noble) | Support, Physical | The supported skill no longer releases Sharp Strike, but instead releases Sharp Heavy Strike on up to 1 enemy, dealing +50% additional Heavy Strike damage. The supported skill has +30 max Focus Pts. The supported skill requires +30 Focus Pts to trigger skills |
| Acuteness Focus: Remaining Strength (Noble) | Support, Physical | The supported skill deals +4% additional damage for every 100 Focus Pts recently gained |
New Pactspirits
Battle Pactspirit: Valkyrie's Night Patrol
- Basic Major Node Effect: Every 2% mana consumed provides one stack of [Valkyrie's Hymn]. Valkyrie's Hymn: Lasts 8 seconds, each stack grants an additional 4% Elemental Damage from Attack Skills (multiplicative), up to a maximum of 4 stacks.
- 2nd Tier Major Node Additional Effect: Valkyrie's Hymn stack limit +1
- 3rd Tier Major Node Additional Effect: Each stack of Valkyrie's Hymn grants +4% Elemental Damage.
- 4th Tier Major Node Additional Effect: Valkyrie's Hymn stack limit +1 → +2
- 5th Tier Major Node Additional Effect: Each stack of Valkyrie's Hymn grants +4% → +8% Elemental Damage.
- 6th Tier Major Node Effect: When Valkyrie's Hymn reaches the stack limit, gain +10% Elemental Resistance Penetration.
- Medium/Minor Node Effects:
- +24%/12% Attack Damage.
- +45%/22% Critical Strike Rating.
- +8%/4% Attack Speed.
Drop Pactspirit: Prof. SOURCE
- Basic Major Node Effect: In the Netherrealm stages during Carjack missions or at the TOWER Co. Central Vault, there is a 22% probability for Prof. SOURCE to recode all reward units upon appearance, causing their rewards to double (takes effect immediately upon starting Carjack missions and persists throughout; requires continuous carrying throughout TOWER Co. Central Vault).
- 2nd Tier Major Node Additional Effect: After revealing a Bounty Order, gain one chance to Refresh Bounties.
- 3rd Tier Major Node Additional Effect: In the Netherrealm stages during Carjack missions or at the TOWER Co. Central Vault, there is a 50% probability for already doubled rewards to triple when reward units appear (takes effect immediately upon starting Carjack missions and persists throughout; requires continuous carrying throughout TOWER Co. Central Vault).
- 4th Tier Major Node Additional Effect: After revealing a Bounty Order, gain two chances to Refresh Bounties.
- 5th Tier Major Node Additional Effect: In the Netherrealm stages during Carjack missions or at the TOWER Co. Central Vault, there is a 100% probability for already doubled rewards to triple when reward units appear (takes effect immediately upon starting Carjack missions and persists throughout; requires continuous carrying throughout TOWER Co. Central Vault).
- 6th Tier Major Node Effect: In the Netherrealm or The End stages, any target unit that offers rewards has a 28% probability to be possessed by a Pactspirit, doubling the drop rewards.
- Medium/Minor Node Effects:
- Additional +3%/1.5% Increased Drop Quantity from TOWER Security.
- +6%/3% Increased Drop Quantity.
- +6%/3% Increased Drop Quantity.
Battle Pactspirit: Azure Gunslinger
- Basic Major Node Effect: Each time an Attack Mobility Skill is used, gain one stack of [Pure Heart]. Pure Heart: Lasts 10 seconds, each stack grants an additional 5% Attack Damage to nearby enemies (multiplicative), up to a maximum of 5 stacks.
- 2nd Tier Major Node Additional Effect: Each time Pure Heart is gained, there is a 50% probability to gain an additional stack of Pure Heart (cannot exceed stack limit).
- 3rd Tier Major Node Additional Effect: When carrying Pure Heart, incoming damage is reduced by an additional 4%.
- 4th Tier Major Node Additional Effect: Each time Pure Heart is gained, there is a 50% → 100% probability to gain an additional stack of Pure Heart (cannot exceed stack limit).
- 5th Tier Major Node Additional Effect: When carrying Pure Heart, incoming damage is reduced by an additional 4% → 8%.
- 6th Tier Major Node Effect: Pure Heart stack limit +1. Pure Heart duration +100%.
- Medium/Minor Node Effects:
- +24%/12% Attack Damage.
- +45%/22% Critical Strike Rating.
- +8%/4% Attack Speed
II. Build-related Adjustments and Optimizations
Gear Affix Adjustments
We felt that Barrage-related affixes were overperforming, so we're making some targeted adjustments.
- Ring, Belt Base Affix: T1 When using skills, +(50-66)% chance to add +1 total wave to Barrage skills → When casting skills, +(20-25)% chance to add +1 total wave to Barrage skills;
- Ring, Belt Sweet Dream Affix: T1 When using skills, +(50-66)% chance to add +1 total wave to Barrage skills → When casting skills, +(20-25)% chance to add +1 total wave to Barrage skills;
We've also added and adjusted a wide range of affixes to increase build diversity:
- Two-handed weapon base affix: Lucky Critical Strike, +(120-150) Critical Strike Rating → Lucky Critical Strike, -(40-50)% Critical Strike Rating
- Two-handed weapon Sweet Dream affix: Lucky Critical Strike, +(60-75) Critical Strike Rating → Lucky Critical Strike, -(50-80)% Critical Strike Rating
- Chest Armor new base affix: Take 100 Secondary Physical Damage per second
- Bow, Two-Handed Hammer, Tin Staff, Cannon new base affix: (20-25)% chance to cause an Explosion when Attack or Spell defeats an enemy, dealing Secondary Physical Damage equal to (15-25)% of the defeated enemy's Max Life to enemies within a 5-meter radius
- Boots, Shield new base affix "(12-15)% of Physical Damage taken is converted to Fire (Strength)/Lightning (Dexterity)/Cold (Intelligence) Damage"
- Chest Armor, Helmet new base affix "(27-35)% of Erosion Damage taken is converted to Fire (Strength)/Lightning (Dexterity)/Cold (Intelligence) Damage"
- Boots Base Affix "50% of Erosion Damage taken is converted to Lightning Damage" adjusted to "(27 - 35)% of Erosion Damage taken is converted to Fire (Strength)/Lightning (Dexterity)/Cold (Intelligence) Damage"
- STR Chest Armor, Head added Base Affix "+(13 - 14)% Armor Effective Rate against Non-Physical DMG"
- Chest Armor, Head Base Affix "(20 - 25)% of Physical Damage taken is converted to Fire (Strength)/Lightning (Dexterity)/Cold (Intelligence) Damage" adjusted to "(12 - 15)% of Physical Damage taken is converted to Fire (Strength)/Lightning (Dexterity)/Cold (Intelligence) Damage"
- Boots, Shield new base affix "(12-15)% of Physical Damage taken is converted to Fire (Strength)/Lightning (Dexterity)/Cold (Intelligence) Damage"
- Shield Base Affix "+(2-3)% Max Elemental and Erosion Resistance" adjusted to "+(4-5)% Max Elemental and Erosion Resistance"
- STR, DEX, INT Chest Armor Ultimate Prefix T1: When Attack or Spell defeats an enemy, (10-15)% chance to cause an Explosion, dealing (25-35)% of the defeated enemy's Max Life as Secondary Physical Damage to enemies within 3 meters → When Attack or Spell defeats an enemy, (10-15)% chance to cause an Explosion, dealing (15-25)% of the defeated enemy's Max Life as Secondary Physical Damage to enemies within 4 meters
- One-Handed Sword, One-Handed Axe Ultimate Suffix T1 "+23% Steep Strike Chance, +(16 - 20)% Additional Steep Strike Damage" adjusted to "+23% Steep Strike Chance, +(16 - 22)% Additional Steep Strike Damage"
- Two-Handed Sword, Two-Handed Axe Ultimate Suffix T1 "+46% Steep Strike Chance, +(35 - 45)% Additional Steep Strike Damage" adjusted to "+46% Steep Strike Chance, +(35 - 48)% Additional Steep Strike Damage"
- Musket, Cannon, Tin Staff Ultimate Suffix T0 "+(2 - 2) Max Terra Quantity; Additional +20% Damage" adjusted to "+(2 - 2) Max Terra Quantity; Additional +10% Damage"
- Pistol, Wand, Scepter Ultimate Suffix T0 "+(1 - 1) Max Terra Quantity; Additional +10% Damage" adjusted to "+(1 - 1) Max Terra Quantity; Additional +5% Damage"
- Two-handed Attack Weapon Ultimate Pre-fix T1 "+(4 - 4) Attack Skill Level" adjusted to "+(6 - 6) Attack Skill Level"
- One-Handed Attack Weapon Ultimate Pre-fix T1 "+(2 - 2) Attack Skill Level" adjusted to "+(3 - 3) Attack Skill Level"
- Tin Staff Ultimate Pre-fix T1 "+(4 - 4) Spell Skill Level" adjusted to "+(6 - 6) Spell Skill Level"
- Wand, Scepter Ultimate Pre-fix T1 "+(2 - 2) Spell Skill Level" adjusted to "+(3 - 3) Spell Skill Level"
- Wand Advancement Pre-fix T1 "+(34 - 48)% Max Mana" adjusted to Advancement Suffix
- Wand added Ultimate Suffix T1 "+(38 - 53)% Additional Damage to Frozen enemies"
- Rod Ultimate Pre-fix T1 "+(2 - 2) Minions Skill Level" adjusted to "+(3 - 3) Minions Skill Level"
- Shield Ultimate Suffix T1 "+(2 - 3)% Max Elemental Resistance" adjusted to "+(7 - 8)% Max Elemental Resistance"
- STR, DEX, INT Helmet Ultimate Suffix T1 "Support Skill Level" +(2 - 2)→(6 - 9)
- STR, DEX Chest Armor added Initial Pre-fix T1 "+(85 - 120) Max Mana"
- STR, DEX Boots added initial Pre-fix T1 "+(85 - 120) Max Mana"
- STR, DEX Gloves added initial Pre-fix T1 "+(85 - 120) Max Mana"
- STR, DEX Helmet added initial Pre-fix T1 "+(85 - 120) Max Mana"
- INT Helmet, Chest Armor, Gloves, Boots added initial Pre-fix T1 "+(155 - 220) Max Life"
- Chest Armor, Boots added Ultimate Pre-fix T1 "+(15 - 20) Damage is taken from Mana before Life"
- Chest Armor, Helmet Ultimate Pre-fix T1 "(15 - 20)% of Physical Damage taken as Fire (STR)/Lightning (DEX)/Cold (INT) Damage" adjusted to T1 "(12 - 15)% of Physical Damage taken as Fire (STR)/Lightning (DEX)/Cold (INT) Damage"
- Boots added Ultimate Pre-fix T1 "(12 - 15)% of Physical Damage taken as Fire (STR)/Lightning (DEX)/Cold (INT) Damage"
- Chest Armor, Boots, Helmet added Ultimate Pre-fix T1 "(27 - 35)% of Erosion Damage taken as Fire (STR)/Lightning (DEX)/Cold (INT) Damage"
- Chest Armor, Boots, Helmet added Ultimate Suffix T1 "(30 - 45)% chance to Avoid Elemental Ailments"
- STR Helmet added Ultimate Pre-fix T1 "Additional -40% Damage Over Time taken while you have at least 50000 Armor"
- DEX Boots added Ultimate Pre-fix T1 "When you have at least 50000 Evasion, -40% Additional Damage Over Time taken"
- Belt, Ring added Advancement Suffix T1 "+(23 - 32)% Max Mana"
- Ring added Ultimate Pre-fix T1 "+(13 - 17)% Armor DMG Mitigation Penetration"
- Ring added Advancement Suffix T1 "100% chance to gain Barrier every 5 meters moved"
- Spirit Ring Basic Pre-fix T1 "+16% Mana restoration Speed" adjusted to T1 "+24% Minions Life Restoration Speed"
Soul Candle Adjustments
To address ongoing power creep issues, the overall affix values of Soul Candle have been reduced by approximately 20%.
For example:
- T0 Affix: +12%→10% Aura Effect
- T0 Affix: Additional +12%→10% Physical Damage
- T0 Affix: Main Skill is supported by Level 20→1 Attack Focus, Unlucky Critical Strike
- T0 Affix: Holiness, -10%→-15% Elemental Resistance
Legendary Gear Adjustments
| Legendary Gear | Changes |
| Tide of Devouring Flame | Rework: +(1152 - 1440) Gear Armor +(88 - 110) Max Life Fire Resistance fixed at 30% During Multistrike, attacks add (10 - 15)% of Physical Damage as Fire Damage Multistrike Damage increases by (36 - 48)% |
| Israfel's Laws | For each Focus Blessing, additional +(5-6)% Cold Damage ---> For each Focus Blessing, additional +(13-14)% Cold Damage |
| Ralph's Laws | For each Agility Blessing, additional +(8-9)% Lightning Damage ---> For each Agility Blessing, additional +(15-16)% Lightning Damage |
| Magnus' Laws | For each 1 stack of Tenacity Blessing, additional +(8-9)% Fire Damage--->For each 1 stack of Tenacity Blessing, additional +(14-15)% Fire Damage |
| Windbreath Dispersion | Corrosion Effect: Minimum channeled stacks +(1-4)→(2-5) While Channeled, +(30-50)%→(45-60)% chance for Double Damage |
| Windbreath Convergence | Corrosion Effect: Channeled upper limit +(2-4)→(3-5) While Channeled, +(8-12)%→(12-16)% Chance to Avoid Damage |
| Rat King's Escape Show | For each Spell Evaded in the last 10 seconds, additional +5→10% Damage, up to 10→5 stacks (multiplicative) |
| The Coward's Counterfire | Attack and Spell Block Chance +(4-5)%→(27-38)% Removed the Unlucky Critical Strike negative effect from Corroded Heart, and increased Corroded Heart's effective radius to 8 meters |
| Legendary Soldier Spectacles | Fixed an issue where "Ignore enemy Armor when you have at least 4 stacks of Renown" was not working Renown Effect: Each stack grants additional +6%→7% Damage |
| Feline Steps | Gear Evasion +(2000 - 2100)→(4034 - 5760) Movement Speed +(25 - 30)%→(43 - 60)% |
| Legless Bird's Lament | If wearing Boots, additional (-30 - -30)% Damage and Minion Damage--->If wearing Boots, additional (-10 - -10)% Damage and Minion Damage |
| Thunder Manipulator | Against Numbed enemies, additional +(35 - 35)% Lightning Damage-->Against Numbed enemies, additional +(70 - 75)% Lightning Damage |
| Light Hunter Belt | 40% Life Conversion to Energy Shield-->+(32 - 40)% Max Energy Shield +(12-16)% Erosion Resistance-->While you have Energy Shield, additional (-25 - -30)% Damage taken |
| Tendency of Stars | Add a new <Random New God Effect Affix> +20% Order Effect-->+25% Order Effect |
| Troublemaker | When using Empower Skill, gain Mini Tough Guy, Cooldown 10 seconds-->When using Empower Skill, gain Mini Tough Guy, Cooldown 8 seconds For every 100 Growth on Spirit Magus, Additional +(12-15)% Damage, Additional -6% Attack and Cast Speed-->For every 100 Growth on Spirit Magus, Additional +(12-15)% Damage, Additional -3% Attack and Cast Speed |
| Despised Shadow | Additional -(20-10)% Phantom Damage-->Additional +(14-16)% Phantom Damage |
| Farewell Desire | +(200-220)% Gear Physical Damage--->+(120-150)% Gear Physical Damage On defeat, consume 1% Life and Mana--->On defeat, consume (1-2)% Life and Mana |
| Electricity Amplifier | +(30-32)% Lightning Resistance--->+(15-32)% Lightning Resistance +3 Lightning Skill Level--->+(1-3) Lightning Skill Level For each recent Numbed inflicted, Additional +1% Max Damage, up to 30 stacks (multiplicative)--->For each recent Numbed inflicted, Additional +1% Max Damage, up to 20 stacks (multiplicative) |
| Horn Ring | Naturally restore (30-40)% Life per second--->Naturally restore (50-60)% Life per second Remove: + (20-40)% Mana Natural Restoration Rate +(50-60)% Minions Damage--->+(60-72)% Minions Damage +(10-80)% Minion Critical Strike Damage and Movement Speed when casting an Empower Skill. Lasts 4 s---> +(220-240)% Minion Critical Strike Damage and +120% Critical Strike Damage when casting an Empower Skill. Lasts 6 s Additional (-10- +10)% Damage Taken--->Additional +(6- 10)% Damage Taken |
| Resolution Steps | +165 Max Life--->+(65-165) Max Life +30% Movement Speed--->+(10-30)% Movement Speed When having Tenacity Blessing, +10% Elemental Resistance--->When having Tenacity Blessing, +5% Elemental Resistance |
| Oversight | +(3 - 5) Spell Skill Level--->+(3 - 4) Spell Skill Level |
| Fiend Crown | No longer provides Minions Movement Speed and Minions Attack Speed |
| Void Embankment | +120 All Stats--->+(80-115) All Stats |
| Frantic Shadow | +(22-26)% Gear Attack Speed--->+(14-26)% Gear Attack Speed |
| King's Boon | When causing Damage Over Time, Reaping 0.25 seconds of Damage Over Time, this effect has a (1.5-3) second Cooldown on the same target--->When causing Damage Over Time, Reaping 0.25 seconds of Damage Over Time, this effect has a (2.5-3) second Cooldown on the same target |
| Opening Heart | +2592 Gear Evasion--->+(1500-2592) Gear Evasion +220 Max Life--->+(110-220) Max Life +60% Critical strike damage--->+(40-60)% Critical strike damage +10% Additional damage from Nearby enemies--->+(10-20)% Additional damage from Nearby enemies |
| Heart of Magic | +(100-146) Max Energy Shield--->+(73-146) Max Energy Shield No longer grants Intelligence |
| Mountain Howling | +(108-120)% Additional Attack Damage when there are no Nearby enemies--->+(96-108)% Additional Attack Damage when there are no Nearby enemies -30% Movement Speed--->-20% Movement Speed |
| Howling Wind | +(130-200)% Ranged Attack Critical Strike Rating--->+(100-160)% Ranged Attack Critical Strike Rating |
| Blind Vision | Main Skill is Supported by level 20 Wind Projectiles--->Main Skill is Supported by level (10-20) Wind Projectiles 60% of Bonus to Projectile Speed also applies to Projectile Damage--->Bonus to Projectile Speed also applies to Projectile Damage at (30-60)% effectiveness |
| Memory | Wilt enemies defeated by you Explode, dealing (4-5)% of the defeated enemy's Max Life as Secondary Erosion Damage to enemies within a 3-meter radius--->Wilt enemies defeated by you have a (16-20)% chance to Explode, dealing (4-5)% of the defeated enemy's Max Life as Secondary Erosion Damage to enemies within a 5-meter radius |
| Severed Wrist | +(150-180) Attack Critical Strike Rating--->+(60-90)% Attack Critical Strike Rating +(40-50)% Additional Main-Hand Weapon Damage--->+(20-35)% Additional Main-Hand Weapon Damage +30% Main-Hand Weapon Attack Speed--->+(15-20)% Main-Hand Weapon Attack Speed |
| Kaleidoscope | Gain the following buffs in sequence, each lasting 4 seconds: +(40-50)% Additional Erosion Damage +(40-50)% Additional Elemental Damage +(40-50)% Additional Physical Damage Changed to Gain the following buffs in sequence, each lasting 8 seconds: +(35-50)% Additional Erosion Damage +(35-50)% Additional Elemental Damage +(35-50)% Additional Physical Damage No longer grants All Stats |
| Spring Resurrection | Life and Mana Restoration now has a 0.2 second interval |
| Flying Bird | If you've moved more than 30 meters recently, Wilted enemies you defeat have a (16-20)% chance to explode, dealing (6-7)% of the defeated enemy's Max Life as Secondary Erosion Damage to enemies within a 5-meter radius |
| Vortex Heart | +(42-54)% Critical Strike Damage +(84-108)% Critical Strike Rating |
| Magnus' Mindflame | +1 Fire Skill Level |
| Glacial Abyss Arrow | No longer provides Cold Penetration |
| Undying Faith | +(120-272) Gear Energy Shield +(1-2) Passive Skill Levels +(8-12)% Sealed Mana Compensation Additional +(18-24)% Damage while on Low Life +(6-9)% Aura Effect while on Low Life |
| Fleeting Regret | +(75-120)% Gear Physical Damage +(200-270)% Critical Strike Rating if you've Blocked Recently +(36-48)% Attack Speed if you've Blocked Recently |
| Master Defender Pendant | +(12-16)% Spell Block Chance |
| Crosser | +(20-25)% Spell Block Chance |
| Rock Lizard's Skull | Additional (-8 - -10)% Physical Damage Taken |
| Final Bastion | Immune to Knockback--->Immune to Slow |
| Truth | +(3-4)All Skill Levels--->+(4-5)All Skill Levels |
| When Winter Comes | +1 Total Barrage Skill Waves--->When casting Barrage skills, +(40%-50%)chance to add +1 total wave to that skill |
| Stellar Vestment of Eminence | Barrage skills +(45%-50%)damage per wave, and -10% Skill Area per wave--->Barrage skills +(20%-30%)damage per wave New Affix: When casting Barrage skills, +(85%-100%)chance to add +1 Barrage wave to that skill |
| Necklace of the Tempered Bird | Reworked: +(8-12)% Max Life and Max Energy Shield -(25-5)% Elemental Resistance, -30% Movement Speed While you have Barrier, taking damage Triggers Barrier Burst with a Cooldown of 0.4 seconds Barrier Burst: Deal 300% of remaining Barrier value as Spell Fire Damage to Nearby enemies, then remove Barrier Additional +20% Barrier absorption, Additional -100% Armor |
| Blight | For each Deterioration on enemy, additional +16% Deterioration Damage taken, stacks up to 8 times--->For each Deterioration on enemy, additional +15% Deterioration Damage taken, stacks up to 10 times |
| Ruinous Star | Every 0.5 seconds, your next non-Channeled Main Skill converts 100% of Physical and Elemental Damage to Erosion Damage--->Every 0.5 seconds, your next non-Channeled Main Skill is enhanced with Obliteration For each Recent Deterioration you've applied, additional -1.5% Deterioration Damage--->Skills not enhanced with Obliteration cannot apply Deterioration Obliteration: Converts 100% of Physical and Elemental Damage to Erosion Damage |
| Hunting the Eye of the Kraken | Attack Projectiles have 25% chance to cause non-Elite enemies to explode on defeat, dealing 10% of the defeated enemy's Max Life as Secondary Erosion Damage to enemies within a 3-meter radius--->Attack Projectiles have 25% chance to cause non-Elite enemies to explode on defeat, dealing 10% of the defeated enemy's Max Life as Secondary Erosion Damage to enemies within a 5-meter radius |
| Troublemaker | Enemies defeated by Critical Strikes from Spirit Magus explode, dealing (10-15)% of overkill damage as Secondary Physical Damage to enemies within a 3-meter radius--->Enemies defeated by Critical Strikes from Spirit Magus explode, dealing (10-15)% of overkill damage as Secondary Physical Damage to enemies within a 5-meter radius |
| Praise for Injury | Enemies with Trauma defeated by you have a (15-20)% chance to explode, dealing (3-5)% of the defeated enemy's Max Life as Secondary Physical Damage to enemies within a 3-meter radius--->Enemies with Trauma defeated by you have a (15-20)% chance to explode, dealing (3-5)% of the defeated enemy's Max Life as Secondary Physical Damage to enemies within a 5-meter radius |
| Restless Glacier | Explodes when defeating Frozen enemies, dealing (2-3)% of the defeated enemy's Max Life as Secondary Cold Damage to enemies within a 5-meter radius |
| Phantom | +3 Intelligence +(100-120) Max Mana When at full Mana, +1 Main Skill Level for every (15-17)% Life sealed +(27-32)% Max Mana |
| Archmage's Hand | +(20-27)% Cold Resistance Additional +(30-35)% Max Mana; Skill cost is fixed at (1-100) |
| Glacier Caster Shield | +(214-234) Max Mana For every (1000-1050) Mana spent Recently, Attacks and Spells add (13-15) - (23-26) Physical Damage, up to 200 stacks |
| Compensatory Life | +(27-32)% Max Mana +(48-60)% Mana Restoration Rate For every 100 Mana spent Recently, +(3-6)% Spell Damage, up to 216% For every 100 Mana spent Recently, +(3-4)% Mana Restoration Rate, up to 360% While on Low Life, you have Level (25-30) Elemental Amplification |
| Tyrant's Iron Fist | For every (880-900) Mana spent Recently, +5% Critical Strike Rating and Critical Strike Damage |
| Magnus' Jealousy | For every 10 Strength, adds (3-4) - (5-6) Fire Damage |
| Ralph's Burial | For every 10 Dexterity, adds (1-2) - (8-9) Lightning Damage |
| Ralph's Journey | For every 10 Dexterity, additional +(6-7)% Lightning Damage |
| Blade-dancer's Fingers | For every 3300 Life spent Recently, Attacks add (18-21) - (24-27) Physical Damage, up to 200 stacks |
| Iced Drinker's Cage | (-4--2) Main Skill Level--->(-1-1) Main Skill Level Recently, each time you use a Main Skill, gain Additional +(8-12)% Freeze Duration, with a 3-second interval--->Recently, each time you use a Main Skill, gain Additional +(5-7)% Freeze Duration, with a 1-second interval When causing Freeze, gain (7-8) stacks of Cage, with a 2-second interval--->When causing Freeze, gain (5-7) stacks of Cage, with a 1-second interval |
| Arminius Guillotine | Weapon base now changed to Red Pegasus Greataxe + (120-150)% Gear Physical Damage ---> + (100-125)% Gear Physical Damage On Hit, +20% chance to gain 1 stack of Tenacity Blessing ---> + (50-70)% Attack Critical Strike Damage +40% Skill Area ---> + (10-30)% Skill Area |
Talent Adjustments
We've overhauled the Talent system to provide more freedom and meaningful choices.
- The number of selectable Talent Panels has been increased from 3 to 4.
- 6 new branch Talent Panels have been added:
- [Warrior]: Themed around Life.
- [Assassin]: Themed around Lightning.
- [Prophet]: Themed around Cold.
- [Sentinel]: Themed around Block and Shield.
- [Lich]: Themed around Skills and Seals.
- [Artisan]: Themed around Sentries.
- The number of core Talents per branch panel has been reduced to 1 (chosen from 4 options).
- The distinction between Tier 1 and Tier 2 core Talents has been removed. All core talents have been buffed to the same high-impact power level.
- The Pedigree of Gods will now grant 1 to 2 non-repeating core Talents, randomized from the entire pool.
- The total number of Talent Points available in branch panels has been adjusted.
- Due to these changes, stage difficulty has been adjusted accordingly to match the new player power curve.
A significant number of Main Talents have been added, removed, or reworked. For example:
- Added Main Talent [Third time's a charm]: After using Main Skill 3 times in a row, +45% Attack Speed for 2 seconds
- Added Main Talent [Hidden Mastery]: Cannot inflict Critical Strike, +40% Additional Attack Damage
- Added Main Talent [Thunderclap]: When casting Main Skill, if you have Agility Blessing, consume 1 stack of Agility Blessing to add +30% Lightning Damage to this skill
- Added Main Talent [Shared Fate]: When there are no Sentries within 10 meters, trigger Sentry Main Skill with a 1-second interval. The number of Sentries that can be placed at once equals your Sentry upper limit. +25% Additional Sentry Damage
- Added Main Talent [Last Stand]: Block Ratio is fixed at 0%. For each +1% Attack or Spell Block, gain +0.8% Additional Damage, up to +80%
- Removed Main Talents [Wildfire], [Blazing Fire], [Electrocute], [Flash of Brilliance], [Mind Flow], [Composure], [Stable], [Inner Side], [Adaptation], [Continuum], [Life Conversion], [Prelude], [Curtain], [Contingency], [Poison Immunity]
- [Fueling]: "Damage ignores enemy's Fire Resistance" changed to "Fire Resistance of enemies within 10 meters is fixed at 0"
- [Judgment]: Additional Critical Strike Damage against Paralyzed enemies +20% → 25%
- [Joined Force]: Now adds Off-Hand Weapon damage to Main-Hand Weapon's final damage. Only the description has been modified, the actual effect remains unchanged.
- [Formless]: "Warcry is cast immediately. Additional +25% Attack Damage" changed to "Warcry skill effect upper limit becomes 3 times, +25% Warcry Skill Area"
- [Rock]: "For each stack of Tenacity Blessing, +3% Fire Penetration" changed to "For each stack of Tenacity Blessing, 3% of Physical Damage taken is converted to Fire Damage"
- [Sweep]: When wielding Two-handed Weapon, additional Attack Damage +20% → 25%
- [Arcane]: Additional Max Life Bonus increased from 20% → 25%
- [Static]: "While stationary, every 0.5 seconds, additional +10% Damage, up to additional +40% Damage" changed to "While stationary, every 0.25 seconds, additional +12% Damage, up to additional +48% Damage"
- [Waiting Attack]: Interval for consuming all Agility Blessing stacks changed from 2 seconds → 8 seconds
- [Cultivation]: Recent Cast Speed bonus per skill use changed from 3% → 4%, stacks up to 15 times
- [Shell]: Additional Max Energy Shield bonus changed from 30% → 35%
- [Mind Focus]: Additional Damage Type changed from Cold → Physical
- [Preparation]: Gain 1 stack of Focus Blessing for every 6% Mana consumed, with a 0.3-second interval. Additional -50% Focus Blessing duration. When Focus Blessing reaches its upper limit, additional +25% Cast Speed" changed to "Gain 1 additional Max Energy Shield for every 50 Mana consumed recently
- [Translucent] Additional Lightning, Cold, and Fire Damage bonuses all changed from 20% → 25%
- [Frostbitten] Additional Damage bonus against Frozen enemies changed from 20% → 25%
- [Frozen Lotus] Added additional +25% Minions Cold Damage. "When current Mana is below 15%, additional -100% skill cost" changed to "Skills cost no Mana"
- [Extreme Coldness]: "Additional -25% Freeze duration" changed to "Additional +25% Freeze duration when there are Elite enemies Nearby"
- [Focus] Each +1 additional upper limit of channeled stacks provides additional Damage bonus from 5% → 6%
- [Blunt] Additional Physical Damage bonus from 24% → 30%
- [Brutality] Additional Physical Damage bonus from 24% → 33%, added "Additional +30% Minions Physical Damage"
- [Ambition] Added "+12% Fervor effect"
- [Gravity] Additional Melee Damage bonus from 20% → 25%
- [Drain] Additional Projectile Damage bonus from 20% → 25%
- [Tradeoff] When Dexterity is not less than Strength, additional Attack Speed bonus from 25% → 20%
- [Fluke]: Lucky Critical Strike when Fervor rating is not less than 50" changed to "Lucky Critical Strike
- [Keep It Up]: The additional damage bonus provided by each recent Critical Strike changed from 8% → 7%
- [Defensiveness]: No longer provides additional Block of 100 flat damage
- [Windwalk]: Additional +25% Damage Over Time for 2 seconds after applying Persistent Damage" changed to "Additional +100% Reaping Duration against enemies with maximum Affliction value, lasting 4 seconds. Can only affect each enemy once"
- [Holiness]: "Additional -20% damage from Cursed enemies" changed to "Additional -25% damage from Cursed enemies"
- [Dirty Tricks]: Added "When Minions deal damage, for each Ailment on the enemy, additional +6% damage (multiplicative)"
- [Indifference]: "+1 to all skill levels, +10% Sealed Mana Compensation" changed to "For every 5 remaining Energy, additional +1% damage, additional +1% Minion damage, up to additional +50% damage"
- [Ward]: Added "Adds 13% of Sealed Life as Energy Shield"
- [Daze]: Blur gains additional effect: Additional Ailment Damage bonus changed from 20% → 25%
- [Stealth Stab]: "While having Blur, additional -20% damage taken" changed to "While having Blur, additional -25% damage taken"
- [Orders]: Additional Minion damage bonus changed from 20% → 25%
- [Boss]: Additional Minions Damage Bonus from 10% → 15%
- [Rally]: Additional Minions Damage Bonus from 20% → 25%
- [Reflection]: Additional Damage and Additional Minions Damage Bonus per Aura affecting you from 5% → 6%
- [Knowledgeable]: "+10 Empower Skill Level, +10 Defensive Skill Level" changed to "Additional +100% Focus Skill Damage, Focus Skills +50% Sealed Mana Compensation. Allows equipping Focus Skills in Active Skill slots"
- [Empower]: Additional Spirit Magus Skill Damage Bonus from 85% → 100%
Skill Adjustments
- Focus Skills: Imbue skills have been reworked into Focus Skills, which provide additional attack damage based on the corresponding stat.
- Damage Scaling: After Level 20, skills no longer gain a base Damage Multiplier per level. Instead, each additional level grants +8% Additional Damage.
- Removed Skills: [Activation Medium: Blink Attack], [Precise: Imbue Enhancement], [Torrent], [Precise: Torrent], [Greater Multiple Projectiles], [Superpower].
- Mobility Skills: To make Movement Speed a more valuable stat, the contribution of Attack Speed to mobility skill distance has been reduced. In exchange, 75% of your Movement Speed bonus will now apply as additional Attack Speed for these skills, keeping endgame mobility fluid while making gearing choices more interesting.
And the following specific adjustments:
Marked Rain of Arrows
This skill can no longer jump or penetrate;
Frost Shield
Damage no longer increases after level 20;
Ring of Ice
Base damage level 1: 8-12 → 8-13, level 20: 580-871 → 612-918;
Damage radius of this skill reduced from 5 meters → 4 meters;
Mind Control
Base damage Level 1: 9-9→7-7, Level 20: 829-829→675-675;
Inexhaustible Barrage
Channeled upper limit no longer increases the number of Barrage waves for this skill;
This skill no longer has 1 Barrage wave by default (total Barrage waves reduced from 6 → 5);
Prayer
Using this skill grants Defensive: Minions restore 6.3% Max Life per second → Synthetic Troop Minions restore 11.5% Max Life per second (Level 20);
Leap Attack
Mobility distance reduced from 7 meters → 6 meters;
Spiral Strike
Mobility distance reduced from 7 meters → 6 meters;
Rocket Jump
Mobility distance reduced from 7 meters → 6 meters;
Swift Shadow Raid
Reworked;
This skill is now exclusive to Bows, Crossbows, Guns, Cannons, and Canes;
This skill no longer has a Cooldown and will not consume Agility Blessing to refresh Cooldown;
Now after using this skill, you will dash 6 meters in the specified direction (same as Spiral Strike);
Centralized Loading
The Cooldown of this skill is reduced from 2 seconds to 1 second;
This skill no longer has initial charge points;
After dashing, this skill no longer provides damage bonus for the next 3 projectile skills;
Now after dashing, this skill grants a buff: +35% Projectile Damage, and when casting skills, there's a 30% chance to add +2 Projectile Quantity to that skill for 1 second
Blink Arrow
Reworked;
This skill now has a 1-second Cooldown;
Now when this skill is cast, it fires 1 permanently penetrating projectile forward. The projectile disappears after traveling 8 meters, then the Character Blinks to that position and gains a buff: +30% Movement Speed, lasting for 2 seconds or until another skill is used
Frigid Transmission
This skill no longer applies Slow On Hit;
Speed Phantom
This skill's Cooldown is reduced from 4 seconds → 3 seconds;
The Persistent duration of Empower effect provided by this skill is reduced from 1.6 seconds to 1.2 seconds;
Shadow Dash
This skill's Cooldown is reduced from 4 seconds → 3 seconds;
The Blink distance of this skill is increased from 8 meters to 10 meters;
This skill no longer applies Slow to enemies on the path every second;
Now casting this skill applies 5 (Level 20) stacks of Slow to enemies in Proximity to the starting point, landing point, and path;
Summon Machine Guard
This skill now has the [Physical] Tag;
Summon Spider Tank
This skill now has the [Physical] Tag;
Summon Grim Phantom
This skill now has the [Lightning] tag;
Summon Erosion Magus
Erosion Magus can now only reduce Hit Damage taken by an additional -50% at most;
Summon Erosion Magus
Erosion Magus can now only reduce Damage Over Time taken by an additional -50% at most;
Mana Source
Restores 100% of Max Mana over 2 seconds (Level 20) → Restores 60% of Max Mana over 2 seconds (Level 20);
Critical Charge
When you suffer Severe Injury, the supported skill gains 7.9 Charging Progress, with a 1.5-second interval (Level 20) → When you suffer Severe Injury, the supported skill gains 16-21 Charging Progress, with a 4-second interval (Level 20);
Projectile Split
No longer grants +2 Split Quantity to the supported skill;
Now when casting the supported skill, there is a 50% chance to grant +2 Split Quantity for that cast;
Increases the additional damage granted to the supported skill by +7.8% (Level 20) → +12% (Level 20);
Melee Knockback
Knockback distance +60% → +20% (Level 20);
Additional damage +25% → +17% (Level 20);
Jump
The number of jumps granted to the supported skill is adjusted to +2 at all levels;
Haunt
Additional damage increase from the supported skill reduced from +7.8% (level 20) to +0.8% (level 20);
Scattershot Beam
Additional damage increase from the supported skill increased from +3.9% (level 20) to +5% (level 20);
Protection Field
No longer affected by Origin of Spirit Magus;
Damage transfer to minions summoned by the supported skill increased from 4% (level 20) to 6% (level 20);
Precise: Protection Field
No longer affected by Origin of Spirit Magus;
Damage transfer to minions summoned by the supported skill increased from 4% (level 20) to 9% (level 20);
Imbue Buff
Renamed to [Focus Buff];
Imbue Enhancement
Reworked;
Renamed to [Focus Acceleration];
Now grants the supported skill +75% (Level 20) Focus speed;
Focused Charge
Renamed to [Restoration Charge];
Carpet Bombardment
Increases the damage increment per wave of the supported skill from 14.5% (Level 20) to 20% (Level 20);
No longer grants +1 total wave to the supported skill;
Now grants the supported skill +15% (Level 20) additional damage;
Ghost Blade Einherjar: Eruption
Reduces the chance for Sentry to release skills at max Multistrike Count from 45%-50% (T0) to 23%-25% (T0);
T1 and T2 values adjusted accordingly;
Ghost Blade Einherjar: Heroes
For each Sentry placed, the additional Multistrike damage increment is reduced from 19%-22% (T0) to 13.5%-15% (T0);
T1 and T2 values adjusted accordingly;
Burning Shot: Fiery Blast
No longer counts Ignite stacks applied by skills other than the supported skill;
Inexhaustible Barrage: Bombard
When using Cannon, the damage increment of each wave added by the supported skill is reduced from 30% to 10%;
When using Cannon now, the supported skill deals +24% additional damage;
The additional damage provided to the supported skill is reduced from 6%-10% (T0) to 1%-5% (T0);
Inexhaustible Barrage: Fatal Pursuit
The additional damage provided to the supported skill is reduced from 53%-58% (T0) to 31%-35% (T0);
Blizzard: Hail
The number of Barrage waves added to the supported skill is reduced from 3 to 1;
Blizzard: Avalanche
The damage reduction applied to the supported skill is decreased from -40%--38% (T0) to -25%--23% (T0);
Blizzard: Numbing Cold
Increases the additional damage of the supported skill by 8%-12%(T0) → 20%-23%(T0);
Machine Guard: Dead Silence
Increases summoned unit's additional damage to the center of the area by 41-46% → 46-50%(T0), additional Skill Area 40% → 20%(T0);
Activation Medium: Instruction
Every (0.3 - 2.0) → (0.4 - 2.0) seconds, triggers the supported skill on the nearest enemy within 20 meters
During the trigger interval, each instruction received adds +(7-10)% additional damage to the next skill triggered by this support, up to +(63-90)%
This skill can only support Active Skills that deal damage
Activation Medium: Track
Every (0.3 - 0.6) → (0.5 - 1.0) seconds, triggers the supported skill once on up to (2 - 4) → (2 - 3) locked enemies within (10 - 20) meters
Activation Medium: Still Attack
The supported skill has +(25 - 40)% → +(20 - 30)% additional automatic usage
Activation Medium: Burst Activation
When the supported skill activates Spell Burst, the skills released by Spell Burst deal +(-20 - 20)% → +(-25 - 5)% additional damage
Activation Medium: Rhythm
Every (0.2 - 1.4) → (0.3 - 1.5) seconds, trigger the supported skill on the nearest enemy within 20 meters
During the trigger interval, for every 1 meter moved, the next skill triggered by this Support Skill deals +4 → +3% additional damage, up to +(28 - 32)% → +(24 - 27)% additional damage
Activation Medium: Sentry
The supported skill deals +(24 - 42)% → +(12 - 25)% additional damage
The supported skill can place (2 - 3) → (2 - 2) Sentries at once
Summon Thunder Magus: Lightning Ward
The supported skill's Origin of Spirit Magus gains additional effect: +3% Max Lightning Resistance → +0.8% Max Lightning Resistance (T0);
Summon Fire Magus: Fire Ward
The supported skill's Origin of Spirit Magus gains additional effect: +3% Max Fire Resistance → +0.8% Max Fire Resistance (T0);
Summon Fire Magus: Cold Ward
The supported skill's Origin of Spirit Magus gains additional effect: +3% Max Cold Resistance → +0.8% Max Fire Resistance (T0);
Summon Rock Magus: Fortitude
The supported skill's Origin of Spirit Magus gains additional effect: +8% Armor Effective Rate against Non-Physical DMG → +2% Armor Effective Rate (T0);
Summon Erosion Magus: Plague Source
The supported skill's Origin of Spirit Magus gains additional effect: Additional +12% Erosion Damage → Additional +2% Erosion Damage (T0);
Wilt Spike: Evanescence
The additional Deterioration Damage now only applies to the supported skill;
- Moon Strike: Lunar Eclipse
Mana Sealed by the supported skill has been reduced from 20% → 10%.
The damage scaling per 100 Mana sealed remains +1%, but the maximum Additional Damage cap has been reduced from (80-88)% → (62-67)%.
- Icy Blade: Hidden Edge
The Additional Steep Strike Damage gained per +1% Steep Strike Chance has been increased from 1.03%-1.1% (T0) → 1.30%-1.50% (T0).
T1 and T2 values have been adjusted accordingly.
- Haunting Abomination: Hail Mary
The Cast Speed bonus and general Additional Damage bonus from this support skill no longer apply to the additional damage from Batter.
Now, when casting the supported skill, each Terra Charge consumed will trigger an additional high-damage Batter hit. These hits trigger with a 0.3-second interval between them.
Hero Trait Adjustments
Based on performance and feedback, several Hero Traits have been adjusted:
- Divineshot Carino | Zealot of War: Significant rework to improve efficiency and simplify mechanics like Mode Switching and Reloading.
| Level | Trait Name | Trait Effect |
| Base Trait | Zealot of War | Projectile skills consume ammunition, +6 initial magazine count, base reload time is 0.8 seconds +2 Projectile Quantity +3 magazine capacity for each +1 Projectile Quantity or +1 Split count (Projectile Quantity and Split count provided by the skill itself and its connected Support Skills are not counted) +20% additional damage |
| 45 | Incinerated Glory | Allows Blank Firing. While having ammunition, gain one stack of Heat Up for each ammunition consumed During Blank Firing, become Overheated when releasing projectile skills Heat Up: For each stack of Heat Up, +(1.2/1.4/1.7/2.1/2.5)% additional damage dealt by projectile skills, +0.1 maximum projectile deflection angle If Overheated state persists for 10 seconds, force reload. When reload ends, lose all Heat Up stacks and Overheated status |
| 60 | Ceasefire | Initially no longer directly reloads ammunition, immediately gain full stacks of Heat Up After entering Overheated state, can maintain it continuously, no longer force reload +(0/5/10/16/21)% additional damage |
| Extreme Heat | After reaching max Heat Up stacks, no longer become Overheated, instead enter Burning Red state. Reload immediately when Burning Red ends When defeating an Elite, extend Burning Red duration by (3/3/4/4/4) seconds, and restore 3% of Max Life and Energy Shield +(0/5/5/10/16)% additional damage | |
| 75 | Endless Frenzy | For each +1% Knockback distance, +(0.2/0.3/0.4/0.45/0.5)% Additional Damage, -0.1 Projectile Max Deviation Angle, stacks up to 100 times |
| Eternal Flames | Heat Up grants additional effect: For each stack of Heat Up, +0.6% Additional Attack and Cast Speed +(0/5/10/16/21)% Additional Damage |
- Escapist Bing | Blast Nova: The first Support Skill granted is now [Multiple Projectiles] instead of [Greater Multiple Projectiles].
- Commander Moto | Order Calling: Traits adjusted to synergize with new minion life-consumption mechanics.
Charge Forward
- Remove "When Minions cast skills, they consume 10% of their Max Life".
- For every +5% Minion Max Life, +1% Minion size, (+5/+6/+7/+8/+10)% Overload effect
Go for Broke Rework:
- For every 5% Life consumed by Synthetic Troop Minions in the last 1 second, (+10/+11/+12/+14/+15)% Overload effect received, stacking up to 20 times
- The Forsaken Iris | Growing Breeze: Cooldown Recovery Speed has been incorporated more directly into the trait itself.
Break free from your shackles:
- Spirit Magus Skill (+100/+110/+120/+130/+130)%→(+100/+100/+100/+100/+100)% Sealed Mana Compensation.
- (+1/+1/+1/+1/+2) Nourishment stack upper limit→Spirit Magus Skill Cooldown Recovery Speed (+50/+65/+80/+95/+110)%
- Oracle Thea | Blasphemer:
Unholy Baptism
- (+20/+25/+30/+35/+40)% Additional Erosion Damage→(+10/+15/+20/+25/+30)% Additional Erosion Damage
- When enemies within 6 meters of the Desecration target are defeated, there is a (30/40/40/50/50)% chance they will explode, dealing Erosion Damage equal to 10% of the defeated enemy's Max Life to enemies within a radius of (3/4/4/5/5) meters
Disgraced Minister
- Sacrificial Pawn: Additional +10% Erosion Damage taken
Tarnished Sage
- +(15/20/25/30/35)% Attack, Movement and Cast Speed when dealing damage to Desecration targets
Onset of Depravity
When applying Desecration to an Elite for the first time, deal (3/6/9/12/15)% of their Max Life as true damage, plus (30/40/50/60/70)% of the Desecration stack limit, up to a maximum of 25% of the enemy's Max Life as true damage
Mountain of Sins: -15% Erosion Resistance
- Berserker Rehan | Anger:
Anger
- Burst: 340% Weapon Damage
Tunnel Vision
- Non-Burst skills additionally reduce damage
Rampaging
- (70/80/90/100/110)% of Attack Speed bonuses and additional bonuses also apply to Burst Cooldown Recovery Speed
- Lightbringer Rosa | High Court Chariot:
Invulnerability
- While in Holy Domain, (+7/+9/+11/+13/+15)% Block Ratio and Block Ratio upper limit
Desperation
- Added status Icon display
- Now also reduces Holy Domain radius by 50%
Hero Memories Related Adjustments
- Fixed Affix Added: Immune to Numbed
- Fixed Affix Added: Immune to Ignite
- Fixed Affix Added: Immune to Slow
- Base Affix Added: Immune to Blinding
- Fixed Affix Added: Immune to Weaken
- Fixed Affix Added: Immune to Paralysis
- Fixed Affix Added: -(60-40)% Curse Effect Received
- Fixed Affix Added: +10% Cooldown Recovery Speed
- Random Affix Added: +(18-24)% Focus Speed
- Random Affix Added: +(22-27)% Max Mana
Destiny Adjustments
- Adjusted the strength of Kismet for better balance.
| Kismet | Old values | New Values |
| Kismet: Shield | +(20 - 25)% Defense while holding a Shield +5% Movement Speed while holding a Shield | While wielding a shield, +(16 - 20)% Defense While wielding a shield, +(4 - 5)% Movement Speed |
| Kismet: Shackles | When consuming Demolisher Charge, gain (40 - 45)% Movement Speed that gradually decays to 0 over 3 seconds -5% Movement Speed | When consuming Demolisher Charge, gain (40 - 45)% Movement Speed that gradually decays to 0 over 1 second |
| Kismet: Shadow Mage | +(40 - 50)% Sentry Duration +50% Additional Cast Speed for skills that place Sentries | +(40 - 50)% Sentry Persistent Duration Skills that place Sentries gain +10% Additional Cast Speed |
| Kismet: Titan | +(3 - 5)% chance to deal triple Damage with Attack skills while wielding a Two-handed Weapon | While wielding a Two-handed Weapon, Attack skills have +(4 - 6)% chance to deal triple Damage |
| Dual Kismet: Solid Rock | Gain Hardened for 15 seconds when using a Melee skill Hardened effect is increased by 60% | Gain Hardened for 15 seconds when using Melee skills Hardened effect is increased by 40% |
| Dual Kismet: Sun Slicer | Gain Blazing Sun (Every 4% Steep Strike chance grants +1% Additional Steep Strike Damage, +1% Steep Strike Skill Area) | Gain Blazing Sun (For every 5% Steep Strike chance, +1% Additional Steep Strike Damage, +1% Steep Strike Skill Area) |
| Dual Kismet: Arrow of Immense Force | Additional -30% Projectile Speed, -30% Projectile Duration Additional +30% Damage from Attack Horizontal Projectiles for Nearby enemies | -25% Additional Projectile Speed, -25% Additional Projectile Duration +25% Additional Damage dealt by Horizontal Projectiles to Nearby enemies |
| Dual Kismet: Mammoth | On Hit, Trigger level 30 Resurrection Warcry with a 3-second interval | On Hit, Trigger Level 20 Resurrection Warcry, with a 3-second interval |
| Dual Kismet: Twin Cities | Every 4 seconds, alternately gain level 20 Delayed Pain and Frost Shield for 5 seconds | Every 4 seconds, alternately gain Level 12 Delayed Pain and Frost Shield with a duration of 5 seconds |
| Dual Kismet: Butterfly in a Bottle | Immune to Trauma, Wilt and Ignite -5% Elemental Resistance | Immune to Trauma, Wilt and Ignite -8% Elemental Resistance |
| Dual Kismet: Bird in a Pool | Immune to crowd control effects -15% Defense | Immune to Crowd control effects -25% Defense |
| Dual Kismet: Fish in a Cage | Immune to Elemental Ailments -15% Erosion Resistance | Immune to Elemental Ailment -25% Erosion Resistance |
| Dual Kismet: Breaking the Shell | When you have no Energy Shield, +5 to Aura Skill Level, +25% Sealed Mana Compensation | When you have no Energy Shield, -5 Aura Skill Level, +30% Sealed Mana Compensation |
| Dual Kismet: Spindle | When dealing damage, trigger level 30 Corruption, 0.2 second cooldown -50% Curse Skill Area | When dealing Damage, Trigger Level 25 Corruption, with a 0.2-second cooldown -50% Curse Skill Area |
| Dual Kismet: Revenant | Adds 30% of non-Erosion Damage as Erosion Damage | Adds 20% of non-Erosion Damage as Erosion Damage |
| Dual Kismet: Grand Library | For each different Kismet installed, gain 1.5% additional damage (stacks) For each different Kismet installed, reduce damage taken by 1% (multiplicative) | For each different Kismet installed, Additional Damage is increased by 2% (stacks) For each different Kismet installed, Damage taken is reduced by 1% (multiplicative) |
| Dual Kismet: Spirit Orb | While stationary, gain a Void Orb every second, up to 5 stacks | While stationary, gain a Void Orb every 0.5 seconds, up to 5 stacks |
| Dual Kismet: Echidna | Gain level 30 Precision Acuteness Focus buff | Gain Level 20 Precise Acuteness Focus buff 60% Focus buff effect |
| Dual Kismet: Viper | Gain Level 30 Precision Corrosion Focus buff | Gain Level 20 Precise Corrosion Focus buff 60% Focus buff effect |
| Dual Kismet: Shadow | +2000 Evasion -5% Chance to Avoid Damage After Evade, +100% Movement Speed, this effect decays to 0 within 0.3 seconds | +2000 Evasion -20% Chance to Avoid Damage After Evade, +30% Movement Speed, this effect decays to 0 over 10 seconds |
| Dual Kismet: Ghost Bee | +96% Phantom Targeting Area | +96% Phantom targeting Area; +96% Shadow Strike Skills Area |
| Dual Kismet: Mirror Cracks | -5 Defensive Skill Level +40% Defensive Skill Effect | -3 Defensive Skill Level +45% Defensive Skill effect |
- Added small/medium Fates that provides Mana% and Focus Speed%..
Blending Related Adjustments
- Adjusted the cost of various Blending Affixes.
- Adjusted the Blending Affix pool.
- Blending can no longer enchant Hero Traits.
Build-related Bug Fixes
- Fixed an issue where [Precision Cruelty] provided by [Lone Walker's Boots] was not working correctly;
- Fixed an issue where when [Sparkle] was equipped with both [Sparkle: Magnetic Field] and [Sparkle: Static Electricity], new projectiles generated by [Sparkle: Static Electricity] would consume ammunition from Divineshot Carino;
- Fixed an issue where additional Multistrike damage increment was not working correctly, which previously caused players to have excessive Multistrike damage increment;
- Fixed an issue with the panel description of [Icebound Beam] showing incorrect Shotgun Effect attenuation coefficient (the actual damage effect was correct);
- Fixed an issue where the Numbed effect applied by [Thunder Spike] would ignore the "This skill cannot cause Elemental Ailment" effect in [Elemental Fusion];
- Fixed an issue where values were incorrectly added together when calculating Damage Transfer mechanism;
- Fixed a description error regarding the upper limit of the Damage Transfer mechanism;
- Fixed an issue where bombs thrown by Escapist Bing would be thrown after a delay when triggering Spell Burst;
- Fixed an issue where Ailment Damage caused by Sentry was not affected by Sentry damage bonus;
- Fixed an issue where Critical Strike Rating provided by Pactspirit [Whisperwind Leaves] did not apply to Minions summoned by Triggered Skills;
- Fixed an issue where control effects could not be applied when the Reaping frequency was too fast after equipping the [Mind Control: Entice] skill
III. Gameplay and Drop Adjustments and Optimizations
General Gameplay Adjustments
- A new "Camera Follow" option has been added to the Battle settings. When enabled, the camera will track player movement more smoothly during non-Blink mobility skills. This option can be disabled in the settings menu and is enabled by default.
- Developer's Note on Explosion Affixes: We found that "chance to explode on kill" affixes felt weak without significant investment in Area of Effect, while builds that already had high AoE didn't need them. To make these affixes more universally useful and consistent, we are changing how they work.
- Their base area has been increased, but they no longer scale with Skill Area bonuses. Their damage has been adjusted to compensate.
This change affects the following sources:
- Ultimate Chest Armor Pre-fix
- Legendary Gear: Flying Bird, Memory, Hunting the Eye of the Kraken, Troublemaker, Praise for Injury, and Restless Glacier
- Dual Kismet: Evil Flame
- Hero Trait: Unholy Baptism (Oracle Thea|Blasphemer)
- To better align the difficulty of side content with the core Netherrealm progression, monsters in zones like Aeterna, Nightmare, Mistville, and the Snowfield will now have +100% Additional Life and +50% Additional Damage.
- The values of resistance-countering negative affixes found in the final Netherrealm Reverberation have been reduced by 33%.
Game Balancing
To ensure the long-term health of the game's ecosystem and maintain diverse gameplay, we follow these core principles for balance adjustments:
- Targeted Adjustments: For core mechanics or builds that have maintained a significant power advantage over multiple seasons, we will make necessary adjustments based on detailed data analysis and player feedback to ensure overall balance and a diverse meta.
- Consistent Content Updates: We will continuously bring fresh content to all players-including new mechanics, gear, and strategic paths-to constantly expand build options and inspire creativity.
- Buffing Underused Builds: We will periodically evaluate and strengthen underperforming or low-usage build components to help them regain competitiveness and allow a wider variety of playstyles to shine.
Drop Adjustments
- To enhance drop diversity, the variety of stack sizes for currency has been increased.
- Ember can now be obtained in stacks of 1, 5, 10, 20, or 50.
- Sacred Fossil can now be obtained in stacks of 1, 2, 3, 4, or 5.
- Developer's Note: To improve the excitement of finding a Secret Realm, we have reduced their spawn probability while significantly increasing the quantity of their rewards.
Confusion Cards
- Added a new Confusion Card: "Narrow," which grants "+20%/40% Additional Compass Drop Quantity."
- Added new Confusion Cards related to the Sandlord gameplay mechanic.
Netherrealm & Deep Space
- Developer's Note: We feel the rewards in Deep Space currently don't match its high difficulty. To make this content more appealing, we're making the following drop adjustments:
- The drop rate of Green Sprout in Deep Space has been increased by +200%.
- The Legendary item "Immolating Flame" will now only drop in Deep Space difficulty stages.
- The Fire Zone exclusive Fluorescent Memory has been renamed to "Helio Rock."
- Developer's Note: We believe that Level 21 Active Skills dropping globally is too common and reduces long-term chase goals.
- Level 21 Active Skill gems will no longer drop directly from mobs in the Netherrealm.
- Level 21 Active Skills can now only be obtained by exchanging the Fluorescent Memory "Helio Rock."
Netherrealm Talent Constellation
- Profound Talent Constellation:
- Added Major Node: "If no Compass is placed when opening a Netherrealm stage, there is a 25% chance for 2 additional random Bosses to appear."
- Added Major Node: "When allocating points in non-gameplay Talent Constellations, activating nodes no longer requires activating prerequisite nodes. In Netherrealm stages, -50% additional drop quantity."
- Added Major Node: "When opening a Netherrealm stage, if no Legendary rarity Compass is consumed, it is considered as if no Compass was consumed."
- Beacon Talent Constellation:
- Removed Medium Node: "In Netherrealm stages, Beacons have a 2% chance to Upgrade."
- Added Medium Node: "Stages have a 3% chance to contain a group of Queen's Disciples; defeating them has a chance to drop Beacons."
- General Talent Constellation:
- Added Medium Node: "Netherrealm stages have an 11% chance to spawn 2 additional random Bosses; Bosses take 50% less Damage."
- Added Node: "When opening a Netherrealm stage, if there are no less than 6 weak Base Affixes, the stage has a 50% chance to spawn 2 additional random Bosses, -100% Drop quantity, Bosses take 50% less Damage."
- The node granting a chance for Rare monsters to drop additional Precious/Legendary Gear has been changed. This effect now applies to Bosses instead of Rare monsters.
- A new Sandlord Talent Constellation has been added.
Compasses
- Developer's Note: Some Rare-quality gameplay Compasses have not achieved their expected effect. We have decided to remove the following: "Flourishing Might Compass," "Mecha Might Compass," "Brilliant Mechanical Compass," "Cruising Mechanical Compass," and "Collection Doll Compass."
- Added a new "Sandlord Compass" and "Boss Compass."
Game Mechanic Adjustments
Goddess of Hunting
- Developer's Note: We want to make the Goddess of Hunting a more attractive strategy for farming Compasses. To achieve this, we've added more Talent Nodes that affect "Plane Watcher Treasure Chests" and "Traveler Treasure Chests," allowing players to obtain large amounts of Ecliptic Compasses from them.
Cube
- Developer's Note: We believe the experience of getting Flame Sand from the Cube is not ideal. Therefore, certain types of Cubes of Craving that could contain Flame Sand will no longer appear.
Aeterna
- Increased the health and attack power of monsters in the smaller Aeterna areas.
Nightmare
- To enrich the drop experience, Dream Talking can now be obtained in stacks of 1, 3, 5, 10, or 20.
- Increased the health and attack power of monsters within Nightmare maps.
Mistville
- Increased the health and attack power of monsters in Mistville.
The Frozen Canvas
- Increased the health and attack power of monsters in the Snowfield.
Tarot Gameplay
- Increased the health and attack power of monsters in the Tarot Path.
Clockwork Ballet
- Developer's Note: We found that reaching high ratings early in the Clockwork mechanic could have a significant negative impact on the gameplay experience. In order to improve this we have made the following changes:
- The Talent Node "Clockwork Ballet Games have a chance to start with Rating B" has been removed.
The following Member Services will no longer appear:
- "Upon starting Clockwork Ballet Games, immediately receive 1 Cogwheel Voucher (Purple or Orange rarity), initial time set to 15 seconds, initial Rating set to B."
- "Stages will have exactly 6 Cogwheels, 3 Cogwheels increase Cogwheel rarity by +1; initial challenge Rating is S, challenge Rating cannot be increased further."
- Developer's Note: We felt it was unfair that the Doll Gameplay could self-sustain its own Compass consumption so easily. Therefore, the drop rate of Ecliptic Compasses in Doll Gameplay has been reduced.
- Adjusted the appearance of the Portal to the Iron Curtain of Eminence. The Portal will now have a chance to appear when the season-exclusive gameplay portion is complete, rather than replacing the entire Clockwork Ballet session.
- Fixed an issue where some services in the Clockwork Ballet Gameplay were applying their effects multiple times.
Arcana
- Developer's Note: The market price of Star Nets can sometimes discourage players from changing their Kismet. To address this, we have significantly increased the drop probability of Star Nets.
Traveler & Watchers
- Developer's Note: To better reward players who take on high-difficulty Plane Watchers, we have adjusted the drop rates for Exclusive Legendary Gear and modified the Legendary Gear drop pool. Higher-level Planes will now offer better rewards.
- For example, in Plane 6, the chance of dropping an Exclusive Legendary Gear has been increased to 350% of its previous rate.
- The Legendary item "Winter of Origin" will now drop from Timemark 8 Travelers (previously Timemark 7).
| Area | New Drops |
| Glacial Abyss | Glacier Caster Shield, Archmage's Hand |
| Blistering Lava Sea | Necklace of the Tempered Bird |
| Steel Forge | Mortal's Reverie |
| Thunder Wastes | Heart of the Storm |
| Voidlands | Evil Heart Armor, Ruinous Star |
| Rift of Dimensions | Royal Cycle |
Character Panel
- The panel will now display your Max Life Bonus, Max Energy Shield Bonus, and Max Mana Bonus. The display order for these stats has also been optimized.
- Added new lines to display Barrier Absorption Bonus and Additional Barrier Absorption Bonus.
- Added new lines to display Minion Life Restoration Speed and Minion Life Restoration per Second.
- The Energy Shield Charge per Second calculation shown on the panel will now correctly include all charging speed bonuses.
IV. Other Adjustments and Optimizations
Boss Conquest
- The damage type of Aureate Calamity Ordrak's breath skill has been adjusted. It will now be randomly considered as either Spell or Attack Hit damage.
- Switching Builds is now disabled during a Boss Conquest attempt.
Sandlord Mechanic
- Laborer tooltips on the PC client have been extended to display all affix information at once, removing the need for scrolling.
- Laborer sorting rules have been optimized. Laborers of the same level will now be sorted by their affix tier.
- Added affix type markers to Laborers to help players quickly identify, assign, or dismiss them.
The City of Aeterna
- The Stage Level for the Ruins of Aeterna has been adjusted:
- When opened with Aeterna Reverberation - Fleeting, the level is increased from 85 to 86.
- When opened with Aeterna Reverberation - Eternal, the level is increased from 87 to 89.
Economy & Trading
- Price Check: A price check button will now be displayed on most interfaces that have item information panels.
- Trader: The seasonal exchange limit for Flame Sand to Flame Elementium has been increased to 1000.
- Trader: Several seasonal shops have been consolidated into the Trader interface for easier access.
- Trade House: Fixed an issue where Advanced Search would return no results when affix parameter ranges were used in certain situations.
Systems & UI
- Outfits: Added a feature that automatically records and applies the last used outfit when changing weapons or skills.
- Filters:
- Added a new filter condition for gear based on whether it has a TOWER Sequence.
- The filter update process has been simplified. If the creator of a filter you are using releases an update, you will now receive a direct in-game notification to download it.
- Added custom drop sound functionality. You can now upload your own local audio files to customize the sound effects for different loot drop styles.
- Drops: Significantly increased the drop speed on the PC client when a large number of items drop at once.
- Netherrealm:
- The Netherrealm Resonance affix that generates additional minion monsters has been removed.
- Entering a seasonal gameplay area from a Netherrealm map and then returning will no longer consume a Netherrealm challenge attempt.
- The Netherrealm Stage [Starfall Galleria] has been replaced with [Grimwind Woods].
- Monsters: Optimized monster spawning in the Netherrealm, fixing an issue where some monsters would only appear after a player had already moved past their location.
- Supreme Showdown: The regular boss rotation has occurred. The new boss on Floor 20 is Supreme: Bladebreaker - General Redscale.
- Pactspirits: Added an SFX notification when successfully switching Pactspirit loadouts.
- Recycle: The recycle system has been optimized, allowing items to be recycled directly from the Inventory and including a preview of the resulting materials.
- Shop:
- Improved the display of Outfit Packs in the Shop.
- Updated the Total Top-Up rewards in the Shop.
- Added new items to the Pactspirit Shop.
- Pro Builds: Optimized the display for skills in a Pro Build that you do not currently own.
- Events: Added a new permanent event type: "Pactspirit Giveaway." Complete specified growth quests to claim Pactspirit rewards.
- Settings:
Added Dolby Atmos: A New Dimension of Sound
We have officially integrated Dolby Atmos® support, shattering the confines of traditional surround sound. Audio now moves precisely around and even above you. From the rush of a skill to the impactful sound of a monster takedown, you can pinpoint every sound with incredible accuracy.
*For the best results, please use a Dolby Atmos-compatible device (smartphone or PC) and enable the "Dolby Atmos" setting in-game.
Added Custom Environmental Reverb: A New, Breathing World
To further enhance the sense of realism, we have implemented custom-designed reverb for the game's diverse environments. Vast temples, caves, and enclosed chapels will all have their own unique acoustic signature. This approach creates a tangible and deeply immersive world, enhancing your sense of presence.
- Added a toggle to show all of your character's active buff effects.
- Chat: Items that do not belong to your current character cannot be shared in the pop-up Chat Bubble.
- Login Screen:
- Optimized the display of pop-up announcements.
- The login screen now supports multiple language settings.
- An entry to the settings system has been added to the login screen, allowing for adjustments before entering the game.
- Team Up: Fixed a bug where teams would receive an incorrect "gameplay doesn't support teaming up" prompt when using the boss portal at the end of The City of Aeterna.
Change Log - July 15
Legendary Gear Changes
Surging Inspiration
- The +50% chance to instantly gain 1 stack of Spell Burst charge when using a skill now has an internal cooldown of 0.03 seconds.
Ruinous Star
- The "Eradicate" effect, which converts 100% of Physical and Elemental Damage into Erosion Damage, now specifies that this conversion does not apply to Sentry skills.
Winter of Origin
- Cold Resistance: +(8-16)% → +(12-18)%
- Max Life: +(8-12)% → +(10-16)%
- The Focus Blessing requirement for the Minion Damage bonus has been reduced from (9-10) stacks → (5) stacks.
- The bonus remains
Additional +(80-90)% Minion Damage.
- The bonus remains
Trinity
- The wording of the Elemental Resistance Penetration effect has been clarified for better understanding. The mechanic itself remains unchanged.
Talent Changes
[Arcane]
- Additional Max Life Bonus has been increased from 20% → 25%.
[Mind Focus]
- The Additional Damage type granted has been changed from Cold → Physical.
- The effect granted by Focus Blessing has been changed. It now grants Additional Damage for Attacks and Spells equal to 1% of your Max Mana (previously 0.8%).
Skill Changes
Resurrection Warcry
- This skill now reduces Damage Taken by a maximum of 70%.
Swift Shadow Raid
- Base Damage has been adjusted:
- Level 1: 198% → 154%
- Level 20: 347% → 271%
New Legendary Gear Additions
Oathkeeper (One-Handed Sword)
- Random Affixes:
- This Gear adds (31-33)-(41-45) Fire Damage
- This Gear adds (3-5)-(69-73) Lightning Damage
- This Gear adds (32-35)-(40-43) Cold Damage
- +50% Elemental Damage for this Gear
- +(11-13)% Gear Attack Speed
- +100% Mana Cost for Attack skills
- Additional +30% Elemental Damage for Attack skills
Mercurial Torment (Necklace)
- +(100-120) Max Mana
- Additional +(18-24)% Elemental Damage to enemies under Elemental Ailment status
Silver Frost (Ring)
- +(20-30) Intelligence
- Additional +(5-8)% Cold Damage
- +(10-10)% Cold Resistance
Gear Affix Changes
- Ring Ultimate Suffix T1: "Additional +(21-27)% Main-Hand Weapon Damage" adjusted to "Additional +(18-23)% Main-Hand Weapon Damage".
- One-Handed Attack Weapon: Added new Ultimate Prefix T1: "This Gear adds (47-49)-(272-274) Elemental Damage; -100% Gear Physical Damage".
- Two-Handed Attack Weapon: Added new Ultimate Prefix T1: "This Gear adds (59-61)-(356-358) Elemental Damage; -100% Gear Physical Damage".
- Ring Base & Sweet Dream Affixes: "Adds (10-15)% Physical Damage as Lightning/Cold/Fire/Erosion Damage" adjusted to "Adds (18-20)% Physical Damage as Lightning/Cold/Fire/Erosion Damage".
Hero Adjustments
Divineshot Carino | Zealot of War
- Developer's Note: The following are supplementary explanations and adjustments for the effects of the reworked Burning Red mechanic.
- Incinerated Glory:
- Now allows Blank Firing. When you have ammunition, each use consumes one ammunition to gain a stack of Heat Up.
- Casting a Projectile skill during Blank Firing now grants the Scorched debuff.
- Heat Up: Each stack adds
+(1.6/2/2.3/2.6/3)%Damage dealt by Projectile skills and+0.1degree to max Projectile deviation angle. - If the Scorched state persists for 10 seconds, a forced Reload occurs, which removes all stacks of Heat Up and Scorched upon completion.
- Extreme Heat:
- Upon reaching maximum Heat Up stacks, you no longer gain Scorched and instead transition into the Burning Red state. Burning Red ends immediately after a Reload.
- Defeating an Elite enemy increases the duration of Burning Red by
(3/4/5/5/5)seconds and restores 3% of Max Life and Energy Shield. - Grants
+(0/5/5/10/16)%Additional Damage. - Burning Red State: Persists for 10 seconds. During this time, you do not gain Scorched, and Reload will not activate. You gain a 200% bonus to the effect of Heat Up, but you cannot use Empower, Curse, or Warcry skills.
- Endless Frenzy:
- For each +1% Knockback distance, gain
+(0.2/0.3/0.4/0.5/0.6)%Additional Damage and-0.1degree to max Projectile deviation angle. This effect can stack up to 100 times.
- For each +1% Knockback distance, gain
Cateye Erika | Lightning Shadow
- Charging Equation:
- Removed the effect: "When hitting an enemy, reduces enemy's current Numbed persistence time by -0.1 seconds".
Divinity Slate Changes
- The numeric scaling for new Divine Talent Nodes has been slightly reduced.